AT A STORE?!? WITH PEOPLE!??! They'll make me pre-order something i'll never come back for.
Errr...where can I buy this? STEAM? Gamestop Impulse?
I ordered the German Collector's Edition via Amazon.de and it got shipped today and should arrive tomorrow...
As the game uses Steam as DRM it should be available via Steam as well, but currently I can't find it there although the release date is the 22nd of June.
In the preview of the game on RPGFan, they specifically said that Steam was where you could purchase it. But it is not there, or on the coming soon list. That's crappy, especially since it seems to be available many other places that people might not be aware of or care enough to search for. I'm grateful for the new release list on GB's main page or I would not have known about this game. I haven't been keeping up with my adventure gaming news this year.
It's really solid so far- while performance is occationally a little weird when loading a scene, the game animates well, the art is a treat for the eyes, and the voice acting is consistently above average. In terms of mechanics it isnt doing anything new- like say, Gemini Rue, Resonance, etc...- it has more in common with the older Sierra games- observing/finding items/combining them/breaking them down/repairing them. All of the puzzles have been common sense so far, and I think the biggest challenge has usually been finding the item I need to use- this was made easier once I realized what the magnifying glass icon was for. They also do a great job burying hints in conversation between folks in the scene- so MOST of the time if you pay attention to everyone you'll have a general sense of what needs to go on.
One somewhat new convention that's worked its way into the game is the inclusion of a dialogue wheel of sorts during some conversations allowing you to pursue an outcome using a conversational stance of your choosing. Since this is my first playthrough I can't say for sure how much, if at all this affects the outcome. There was an especially fun conversation where I got an NPC to do what I want by playing on his sympathies for my companion- getting my companion all worked up emotionally.
You also can't die from what I can tell- narrative barriers are in place to keep you from venturing into dangerous areas before you've solved what you need to in order to overcome whatever is putting you in danger. Some may see this as a minus but it was clear that this was a game for me- something I can fire up shortly before bed with a hot cup of decaf and progress until I hit a good stopping point. The main characters are charming- and while the writing isn't going to rival sayyy Steven Erikson, its REALLY solid- and its supported well by everything else (visuals, voice acting, etc).
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