I just finished playing the demo of the Darkness II and man, that was great!
Considering that how demos these days are "play for 45 minutes" or a chunk segment that does not reveal anything about the story but reveal on the gameplay, I thought the Darkness II definitely had a strong demo impression.
Of course, I am not saying this demo represents the whole game. Who knows? Maybe the whole game is terrible. But I have to say, the demo definitely got me excited for this game that I did not really care. So here goes my demo impression
The first thing I noticed was the art style. Even from the trailer, you could tell the game has a cartoony style going on. Well... not too cartoony but not realistic looking either. Think of it like Borderland or Rage. You see black lines around the character but they animate super well, especially the facial expression. I thought lip sync might have been off a bit but I could not tell for sure. But overall, I liked it and I thought it did what it was supped to do. And the Darkness looks and animates well. The way they eat hearts, throw objects, whip the enemies and rip them apart, etc. Looks really good.
I might be wrong about this but I am going to guess the developers put the tutorial section of the game as a demo. As a person who did not play the first Darkness(did not have a PS3 not a 360 at that time), I thought they did a good job on explaining but not forcing it you to understand who Jackie is and why he has the Darkness. They give you enough information and implication how the Darkness is a double edge sword type of deal, as all super powers are.
Control has a lot of things going on. Gun shootings are L1 and R1 are for shooting(standard left to zoom and right shoot) and the Darkness control is L2 and R2. L2 is used for controlling the left Darkness which is mainly for grabbing and throwing. R2 is used for controlling the right Darkness, which is for melee attack. The way the melee attack works is that you hold R2 and use right stick to whip it around. It is exactly like Dead Island analog control.
It worked well. Do not really have anything to complain about it. Using the dark tentacles to attack enemies was very satisfying. You rip them apart(literally), throw them, cut them, eat them, etc. Really satisfying and animation looks good. You can also tear a car door to use it as a shield, which I thought was a smart mechanic.
Things That I Hope I Won't See in the Final Version
1) Lip syncing. I don't know if this was an actual problem or not, because I'm not sure if I actually saw it or I just think I saw it. But if it is a problem, I hope they fix this.
2) There were some parts that frame rate dropped a bit(for PS3 version). I'm not so picky about frame rate and do not believe 60 fps is a requirement. It would be good if it is and more power to you. But I don't get angry about it as long as it does not break the game(I thought Shadow of the Colossus in PS2 was perfectly fine). The frame rate drops that I saw were not game breaking but I did notice it maybe 2 times during combats. I hope they fix it for the game sake.
Overall, I thought it was a really good demo. It showed just enough story to intrigued me, it showed what the game is capable of and it showed a really good taste of the combat. I strongly recommend you guys to give it shot.