The Darkness 2 Coming This Fall
I remember enjoying the first game quite a lot even if the supernatural powers you had made it a bit easy, considering the last game came out nearly 4 years ago I'd given up any hope of a second one. I hope they keep some of the sandbox features the first game had, it was hardly as expansive as something like fallout but it was cool to have a city to explore and some side missions you could perform to help power up, hopefully the new developer won't make it more linear.
The Darkness 2?!! I've been waiting for ages to hear about this! I'm really pleased it'll be coming so soon as well! I hope they've considered the story to be priority #1 because I really did quite enjoy it in the first game. I won't speculate too much, I'm just looking forward to seeing what this developer can do, all I know of them is that they've worked on the multiplayer in the second Bioshock game, as well as the PS3 version of the original Bioshock, and possibly developed Dark Sector? I'm pretty sure they'll be making sure bloody violence is proudly in this sequel, at any rate. Hopefully we'll get some more information soon.
Uh, it's cel shaded?
" Uh, it's cel shaded?That don't look like no cel shading to me.
http://www.eurogamer.net/gallery.php?game_id=14819&article_id=1326087#anchor DISLIKE "
" @Vitor: 1. That doesn't looks cel shaded to me? 2. You really dislike any and all cel shading that much? Or just for this game? "Click on the high res pic - there's clearly a faint black line around the characters/weapons/vehicles.
It's subtle but it's still a stylistic departure from the original which is what annoys me. Clearly they couldn't evolve the tech in any significant way so are just changing the art direction to make that difference instead. Dark Sector was not a great game and I have little faith in this dev. Here's hoping they prove me wrong.
I like any art style as long as it's done well - here it looks out of place.
@TheSeductiveMoose: The Dev's just sent out a pres release mentioning a 'hand painted stye' - it's not quite cel shading, but it's close. You can tell by the faint black outlines around the people and weapons on the high res version of the pic I linked to before.
And yeah, don't like the change in art direction one bit. The Darkness was a fantastic looking game when it came out and this just reeks to me of a middle of the road developer unable to compete on a technical level with others in their genre and opting for the alternative. Not always a bad thing - some of the best looking games I've ever played I classed as such because of their artistic, not technical, merits. But this just seems like a real departure from the original and makes me wonder what Starbreeze would have done in their stead.
You can lament the over exposure that 'gritty and real' has got in recent shooters but, the Darkness had a tone and identity all of it's own, even in the midst of all that. It looks like they've lost it here.
Yeah, starbreeze, they had the signature names above characters and such, that and Roach; "Should I break out the hard liquer?" they did a good job, and it was an interesting story. Loved that gigantic rail cannon.
I guess a sequel could possibly happen, the guy (jack?) struggling against the fate that seemed pretty sealed at the end of the first.
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