zekefreek's The Darkness II (PlayStation 3) review

Avatar image for zekefreek
  • Score:
  • zekefreek wrote this review on .
  • 3 out of 12 Giant Bomb users found it helpful.
  • zekefreek has written a total of 5 reviews. The last one was for Sound Shapes
  • This review received 15 comments

The Best Half of a Game I've Ever Played

If the title of the review didn't clue you in already, you probably have a good guess at what my biggest problem with The Darkness 2 is. I'm so fucking sick of it too, this is the third game I've reviewed in a row that suffers from this terrible disease.

It's too fucking short. I completed this game on the same night I bought it, which also happened to be it's launch day. Started playing at about 5 PM and finished around 11:30 PM. That is bullshit. Unacceptable even, and this is where I draw the line. I glanced over this issue with my previous two reviews, (F.3.A.R and Resistance 3) but now it's gone too far.

Consider this to be something of an open letter to game developers. Specifically FPS developers. You don't like the used game market? You want me to buy your game new? And within the first few weeks, ideally? Well then, either one of two things needs to happen. Lower your asking price, and I don't mean 10% or some bullshit, I mean fucking cut it in half.

Or... And this is the more preferable option in all honesty, put more content into your game. Simple. I don't give a shit how good your game is if it's only 6 hours long. As a consumer, I have expectations that I do not think are unreasonable. A good FPS should be atleast 10 hours long. MINIMUM. End of Story. 9hrs 59min? Tough shit, stop spending half your multi-million dollar budgets planning post-launch DLC or fucking Subway promotions and maybe you could put together a game with some longevity.

What baffles me even more is that this game was actually delayed TWICE. It was originally scheduled to come out on July 10th, 2011. Then it was pushed back to October 4th, and than finally was released on February 7th, 2012... ya'know? Yesterday? (As of this writing).

This begs the question. How the fuck you do delay a game twice, which gave them an extra six months of development time, by the way, and have it still be so short? What? Was the game only 2 hours long initially!?! Either that, or they sat on their FUCKING THUMBS FOR SIX MONTHS!!

I know it's unusual for me to go off on a game's faults right away, but this is just infuriating. And a damn shame too, because up until the rather abrupt ending, Darkness 2 was actually really good. Which brings me to my other complaint, the awful ending.

It is the most lazy, cop-out, misleading piece of shit ending I have ever seen. It makes you think it's setting up a second act, but then the credits roll, the logo displays and your left wondering what the fuck just happened. Nothing is really resolved, and it even sets up another antagonist and puts the player character in a bad situation that seems impossible to climb back out of. That sounds like the climax, right? NOT THE FUCKING ENDING!

Imagine if BioShock ended right after you kill Andrew Ryan and Fontaine takes over Rapture. That would've sucked, huh? Yeah well, that's essentially what they did with The Darkness 2. Oh yeah, and spoiler alert... oh whatever it's been 5 years people, if you haven't played it by now your not going to. Don't cry to me because I spoiled the big twist.

So what does the game do right? Well, actually quite a lot.

It should be noted that I never played the original game. I wanted to, but could never find a copy for some reason. Anyway, there's a nice recap so it's not really necessary. The story is great. Very touching, very driving and all. Well until the bullshit ending anyway, but I've already brought that up. I really like Jackie as a character and his relationship with the titular Darkness.

Unlike the original, Darkness 2 does the Borderlands thing where all the textures are drawn in a comic-book style and cel-shaded to... well... look like a comic book. And it works very nice. Visually pleasing all around. I don't think it pulls it off quite as well as Borderlands did, but it's still cool to see.

Gameplay is fluid, fast and frantic. Three words that should be used to describe any good FPS. The Quad-Wielding mechanic (nice name) works fantastically and truly makes you feel powerful. Improving and earning new Darkness powers is done through various shrines along the rather linear levels. While these powers are more of the "small tweaks" variety for the most part, they are still well done. Of course, you'll need to play through the game 2 or 3 times to unlock everything, what with it being so damn short and all.

When your shooting/ripping enemies to shreds the game is great, and when your not, the space is filled with cool interactive story bits. There's a recurring location in the form of an Asylum that Jackie keeps imagining himself in (or is he?) that is very well written and executed. In fact, the writing in this game is pretty solid anyway. I found myself getting attached to characters that barely had any presence at all, which is sort of impressive... I guess...

This game was developed by Digital Extremes, a company that usually sticks to handling the multi-player portions of other people's games. Like, Bioshock 2, Homefront, or Dark Sector. Which makes Darkness 2 sort of ironic as it contains no much multi-player, made even stranger by the fact that the original game did. It makes it even harder for me, because usually when a game's campaign is short, I can blame them for focusing too much on the multi-player. But this time... I don't know what the fuck they were doing. There's a pretty lame co-op mode with like 2 or 3 missions in which four players play as racial stereotypes fighting generic enemies with no real context. Atleast the single-player campaign had some effort thrown into it, the co-op missions are a big bland mess.

It's hard to talk about what the game does right, because it almost seems like a footnote compared to the two major problems I discussed earlier. The Darkness 2 is a missed opportunity on so many levels. That's not to say that's bad, but it could've been so much more. It truly does feel like half of a game, and I wouldn't recommend anybody pick it up at 60$. It's worth playing, but just not at that price.

It might be a good rental for now, or a nice bargain bin pickup later.

6/10. Above Average.

Other reviews for The Darkness II (PlayStation 3)

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.