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8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Ever since Pac-Man, games have had us navigating mazes.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A award for games tested in the "Sinclair User" magazine. Sinclaire User Classics were programs which, in the opinion of the editorial staff, set new standards in software.
Games whose titles consist of a single word.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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