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    The Elder Scrolls II: Daggerfall

    Game » consists of 3 releases. Released Aug 30, 1996

    The Elder Scrolls II: Daggerfall from Bethesda Softworks is an enormous RPG and sequel to The Elder Scrolls: Arena. It includes a massive gameworld and pioneering freeform play. It was well received for these factors, but was criticised for a number of crippling bugs.

    Wiki edit history

    Edit # Submitter Type Comment Sent for moderation Points Status
    280076 Usernameu Concept 04/21/24 04:55PM 8 done
    279937 Usernameu Concept ''Throughout The Elder Scrolls series (until Skyrim, which did away with the mechanic), weapons (as well as armor in Morrowind and Oblivion) wear down with use, becoming completely unusable once their "condition" hits zero. In Daggerfall, only weapons wear down with use, and they must be repaired at a shop (by actually leaving them there for a time). Additionally, enchanted items that wore with "Use" could not be repaired without tweaking the game's *.cfg file. (Starting with Morrowind, enchantment and physical wear are separate item properties.) In Morrowind and Oblivion, weapons and armor can be repaired using repair hammers that are, themselves, destructible through use. (The Player Character's Armorer skill as well as the quality of the repair hammer determine the condition increase of the item.) Additionally, they can be taken to a smith who, for a fee, will instantly repair the items to full quality.''-https://tvtropes.org/pmwiki/pmwiki.php/Main/BreakableWeapons 04/20/24 09:04PM 4 done
    279930 Usernameu Concept -https://tvtropes.org/pmwiki/pmwiki.php/Main/BreakableWeapons 04/20/24 08:58PM 2 done
    279929 Usernameu Concept 04/20/24 08:58PM 2 done
    279842 Usernameu Concept ..knew.. 04/19/24 03:03PM 4 done
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    153489 SaturdayNightSpecials Object 03/18/21 05:27PM 20 done
    98619 Agentgrady Game 02/24/20 06:51AM 2 done

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