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    The Elder Scrolls III: Morrowind

    Game » consists of 13 releases. Released May 01, 2002

    The third entry in Bethesda's series of expansive first-person role-playing games. Arriving on the island of Vvardenfell as a prisoner, the player character is caught up in an ancient prophecy, as well as a power struggle between factions, races, and gods incarnate.

    Returning to Morrowind...with Mods

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    ArcBorealis

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    Edited By ArcBorealis

    The Elder Scrolls is my favorite RPG series ever. There are lots of things about it that I love. The large amount of land you get to explore, the customizable characters and classes, the amount of quests and things to do, the lore, and so much more. I never took notice of the series until Oblivion, and Greg Kasavin's review of the game. Made me check out both that and Morrowind, and I had a lot of fun playing them (it also helped me make a new friend when I got into Jr. High). I ultimately ended up owning Morrowind, not only because it was cheaper than Oblivion in '06 back then, but only because I couldn't really do anything about buying Oblivion as I was not 17 at the time (and I'm still not 17 yet, either. I hate being a minor). 
     
    So, I have Morrowind, I played through the game a lot when I first got it. Game of the Year addition, with Tribunal and Bloodmoon. Had a lot of fun, and now I've decided I should get back into the game. 
     
    But this time, with Mods. 
     
    Mods are something I have no idea why I did not take advantage of them when I got the game. Always thought they were a bit confusing to implement, but doing them now, it was rather easy. I guess it's because I'm more comfortable downloading from websites nowadays (so long as I know they are good sites). 
     
    I tinkered around with some to see how they worked. I liked it, and since they were easy to implement, I got excited and a bit carried away as I kept stacking them on top of each other. But, going around on the internet I found a 12 step guide for modifying Morrowind, with recommended mods and utilities. Including the one mod that makes me excited at the whole prospect of it: Tamriel Rebuilt. 
     
    I remember looking at the site and what was being worked on before any maps were publicly released. The idea of going beyond the island of Vvardenfell just sounded nuts, and rather ambitions. I didn't check for couple years until '09, and I saw that already they had two parts of the mainland completed (though the second map has no quests). It's still great to see when going to their website that they're still working very hard. I'd be rather heart broken if they gave up. 
     
    So I made it through the 12 step guide last week and have been testing how well the mods work. Better bodies and the texture replacements just make this game look so much better, compared to how ugly the unmodded version is. Add some quest extenders, AI companions, randomly generated NPCs and Quests, plus the Unofficial Patch, I cannot picture myself playing Morrowind in it's original form ever again. Looks and feels so much better, and that's enough to make me even more happy at the fact that I'll be playing through this grand adventure again. 
     
    So, mods are completed, and I've been working the past few days outlining how I'm gonna tackle as many of the quests as possible. It's already proven to be impossible to complete every single quest in the game. So, after looking at walkthroughs, and taking into account various conflicts (Fighters and Thieves guild enmity, Vampirism unabtainable after corprus cure, etc), I have outline how I will tackle the quests on Vvardenfell before heading to the mainland. 
     
    Main Quest (Report to Caius Cosades, 1st mission) 
     
    Temple 
     
    Vampire Quests 
    Aundae, Berne, or Quarra 
     
    Main Quest (continue to end) 
     
    Tribunal Main Quest (beginning to end + optional palace missions) 
     
    Bloodmoon Main Quest (beginning to midway point)
    Midway point: Human or Werewolf 
    Bloodmoon Main Quest (Hircine's Hunt) 
     
    East Empire Company Quests (beginning to midway point)
    Midway Point: Falco or Carnius 
     
    Great House Quests 
    Hlaalu, Redoran, or Telvanni 
     
    Thieves Guild  

    Fighters Guild  

    Mages Guild  
     
    Imperial Cult 
     
    Imperial Legion 
     
    Morag Tong 
     
    City, Town, and Fort Quests (quests originating from these locations) 
     
    Ashlander Clan Quests 
     
    Daedric Shrines 
      
    Wilderness Quests 
     
    Mournhold & Solstheim Misc Quests 
     
    And finally, The Mainland. 
    I'm sure hardly anyone would want to, or even try to complete as many quests as possible. But me? I'm an insane completionist, so either I'm really dedicated or I'm just stupid. We'll see. 
     
    Now, how I'm gonna tackle the spots that require you to take sides? Well, when it gets to that point, like joining one of the Great Houses for example, I'll set up separate save files, each one dedicated to that particular side. I'll play through them all, and after evaluating my enjoyment for the quests provided, I'll take the side I liked the most and have my character continue from there. They may not all be on one save file, but I'll still have played through the quests regardless. 
     
    So yeah, a pretty big goal, but I'm in no real hurry. I'll simply be taking in the adventure at my own pace, as my scheduled playthroughs for my backlog will be unaffected. Speaking of which, I'll be starting Twilight Princess and Mario Galaxy (as Luigi) tomorrow. Already completed Wind Waker and Galaxy (as Mario). 
     
    Tomorrow is when I start Morrowind again. This'll be fun.

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    ArcBorealis

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    #1  Edited By ArcBorealis

    The Elder Scrolls is my favorite RPG series ever. There are lots of things about it that I love. The large amount of land you get to explore, the customizable characters and classes, the amount of quests and things to do, the lore, and so much more. I never took notice of the series until Oblivion, and Greg Kasavin's review of the game. Made me check out both that and Morrowind, and I had a lot of fun playing them (it also helped me make a new friend when I got into Jr. High). I ultimately ended up owning Morrowind, not only because it was cheaper than Oblivion in '06 back then, but only because I couldn't really do anything about buying Oblivion as I was not 17 at the time (and I'm still not 17 yet, either. I hate being a minor). 
     
    So, I have Morrowind, I played through the game a lot when I first got it. Game of the Year addition, with Tribunal and Bloodmoon. Had a lot of fun, and now I've decided I should get back into the game. 
     
    But this time, with Mods. 
     
    Mods are something I have no idea why I did not take advantage of them when I got the game. Always thought they were a bit confusing to implement, but doing them now, it was rather easy. I guess it's because I'm more comfortable downloading from websites nowadays (so long as I know they are good sites). 
     
    I tinkered around with some to see how they worked. I liked it, and since they were easy to implement, I got excited and a bit carried away as I kept stacking them on top of each other. But, going around on the internet I found a 12 step guide for modifying Morrowind, with recommended mods and utilities. Including the one mod that makes me excited at the whole prospect of it: Tamriel Rebuilt. 
     
    I remember looking at the site and what was being worked on before any maps were publicly released. The idea of going beyond the island of Vvardenfell just sounded nuts, and rather ambitions. I didn't check for couple years until '09, and I saw that already they had two parts of the mainland completed (though the second map has no quests). It's still great to see when going to their website that they're still working very hard. I'd be rather heart broken if they gave up. 
     
    So I made it through the 12 step guide last week and have been testing how well the mods work. Better bodies and the texture replacements just make this game look so much better, compared to how ugly the unmodded version is. Add some quest extenders, AI companions, randomly generated NPCs and Quests, plus the Unofficial Patch, I cannot picture myself playing Morrowind in it's original form ever again. Looks and feels so much better, and that's enough to make me even more happy at the fact that I'll be playing through this grand adventure again. 
     
    So, mods are completed, and I've been working the past few days outlining how I'm gonna tackle as many of the quests as possible. It's already proven to be impossible to complete every single quest in the game. So, after looking at walkthroughs, and taking into account various conflicts (Fighters and Thieves guild enmity, Vampirism unabtainable after corprus cure, etc), I have outline how I will tackle the quests on Vvardenfell before heading to the mainland. 
     
    Main Quest (Report to Caius Cosades, 1st mission) 
     
    Temple 
     
    Vampire Quests 
    Aundae, Berne, or Quarra 
     
    Main Quest (continue to end) 
     
    Tribunal Main Quest (beginning to end + optional palace missions) 
     
    Bloodmoon Main Quest (beginning to midway point)
    Midway point: Human or Werewolf 
    Bloodmoon Main Quest (Hircine's Hunt) 
     
    East Empire Company Quests (beginning to midway point)
    Midway Point: Falco or Carnius 
     
    Great House Quests 
    Hlaalu, Redoran, or Telvanni 
     
    Thieves Guild  

    Fighters Guild  

    Mages Guild  
     
    Imperial Cult 
     
    Imperial Legion 
     
    Morag Tong 
     
    City, Town, and Fort Quests (quests originating from these locations) 
     
    Ashlander Clan Quests 
     
    Daedric Shrines 
      
    Wilderness Quests 
     
    Mournhold & Solstheim Misc Quests 
     
    And finally, The Mainland. 
    I'm sure hardly anyone would want to, or even try to complete as many quests as possible. But me? I'm an insane completionist, so either I'm really dedicated or I'm just stupid. We'll see. 
     
    Now, how I'm gonna tackle the spots that require you to take sides? Well, when it gets to that point, like joining one of the Great Houses for example, I'll set up separate save files, each one dedicated to that particular side. I'll play through them all, and after evaluating my enjoyment for the quests provided, I'll take the side I liked the most and have my character continue from there. They may not all be on one save file, but I'll still have played through the quests regardless. 
     
    So yeah, a pretty big goal, but I'm in no real hurry. I'll simply be taking in the adventure at my own pace, as my scheduled playthroughs for my backlog will be unaffected. Speaking of which, I'll be starting Twilight Princess and Mario Galaxy (as Luigi) tomorrow. Already completed Wind Waker and Galaxy (as Mario). 
     
    Tomorrow is when I start Morrowind again. This'll be fun.

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    eroticfishcake

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    #2  Edited By eroticfishcake

    Morrowind is a fantastic game. A lot of things I didn't like about it as well though, clunky combat system and a fucking awful journal. I could nag and poke at much more but the mods rectify a majority of them. Anyway, here's a tweak guide if you're running on a low spec PC. Helped me a lot back then.

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    Claude

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    #3  Edited By Claude

    I have Morrowind sitting on my hard drive. I have most of the mods mentioned on that site. The game does look a lot better. Dragon Age has taken up my time for now, but I'm sure I will visit again soon. Good luck in your endeavor.

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    august

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    #4  Edited By august

    Morrowind Graphics Extender is pretty much the best thing ever.

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