Morrowind Review
The Elder Scrolls III: Morrowind is a great example of an almost perfect first person RPG game. First, I'll get the worst of the game out of the way, most of the melee combat is just swing swing swing, and the hit detection isn't the best. Another problem with the game is that the game is a bit buggy and that you can get stuck in certain walls/rocks. The graphics are a bit average, but what do you expect from a game this old?
The spells in this game seem endless, as well as weapons and armor. There are so many ways to defeat enemies, and don't get me started on ranged weaponry. Most of the melee weapons consist of daggers, short, spears, halberds, claymores, staffs, swords, hammers, axes, and long swords. Ranged weapons consist of arrows, darts, throwing knives, and shurikens. That's right, this game has shurikens(also referred to as throwing stars and ninja stars). All of this weaponry has different styles such as glass, ice(Blood Moon edition), dwarven, steel, iron, and many more. This also applies to armor.
As for magic? There are plenty of things to do in this game for spells. Not only can you buy scrolls with spells on them, or use enchanted items, you can also create spells, and enchant items yourself. Creating a using potions is also a good way of making use of magic. Personally, my favorite spell is levitate.
Along with weapons and such, as an RPG game, there needs to be skills right? There are many choices of skills and abilities in this game. You can make a so many different types of characters according to how you want them in the beginning. The choices are almost endless. Personally, I made a Dark Elf that masters in Long Blade and Lock picking.
Another great thing about skill choices is that certain species start with special abilities. For example, Argonians(reptile like people) can breathe underwater. Those abilities can come in handy in further situations in the game.
One of my favorite aspects was that there were other things that were non linear to the story line that you could take advantage of. Such as becoming a vampire. The only downside about becoming a vampire is taking damage during the day when outdoors. Also, if people find out that you're a vampire, they won't want you around(in fact, guards will try to kill you). There is also a similar part in Blood Moon, except that this does follow the Blood Moon storyline. In Blood Moon, you can become a werewolf. This actually takes a while, but it is fun as hell to run around slaughtering things as a werewolf. Like being a vampire, it has downsides. If people see you morphing into a werewolf, they won't like you, even when you turn back to your normal self.
And that's about it. I was kind of disappointed with Oblivion, and I hope Bethesda makes a good comeback with the next Elder Scrolls game.