Does anyone else find that it detracts from the game? I cured it fairly quickly, but the quest I had to entail to cure it was not an enjoyable one....
The Elder Scrolls IV: Oblivion
Game » consists of 31 releases. Released Mar 20, 2006
Travel the continent of Tamriel, defend the land against Oblivion's Daedra hordes, and help fill the empty throne of Cyrodiil in the fourth installment of the Elder Scrolls series.
Vamprirsm
"Does anyone else find that it detracts from the game? I cured it fairly quickly, but the quest I had to entail to cure it was not an enjoyable one...."
I actually liked it. It didnt add much, but the balance of gaining new abilities as opposed to only going out at night was interesting.
The quest was a complete pain in the ass for me.
First, I was riding the Unicorn to her hut. The witch was outside, and after riding my mount off the cliff right before her hut, I was so relieved that he still was (barely) alive, she attacks and kills my Unicorn. In the brief fight I tried casting a few spells on her to make her quit, which only produced the result of her attacking me next. What should have just been an annoying quest turned in to a pain in the ass one because each time I wanted to talk to her she would attack me on sight and I would have to yield, and within the next few seconds if I didn't initiate dialog, she would renew her attack.
So yeah. Then after the quest's completion I learned all I had to do was use one of the items in the Vile Lair to cure my Vampirism.
I don't see how it "Detracts" from the game. It's very simple to avoid by just using a cure disease potion before you turn. And it adds cool new benefits (more powerful - but sunlight kills you). However, I for one hate being a vampire. It's just not for me ;) The quest to cure yourself is a pain in the ass, I'll admit. But I guess it's punishment for letting yourself turn. But it certainly ADDs to the game, there's no way it detracts.
I don't think it detracts from the game, in fact I think it adds to it. I wouldn't say it is as fun as being a were-wolf in Bloodmoon, but it isn't nearly as terrible as vampirism was in Morrowind. In Oblivion you can live among the "mortals" and not be shunned by every single person outside of your clan. I think it is a fun element, though it definitely could use some improvement.
For the next Elder Scrolls game (I assume this one will be in Summerset Isle) I would love if they made more elaborate vampire clans than in Morrowind; however, still allowed you to function in the gameworld. I'd also love to see were-creatures, perhaps that were-shark M'aiq the Liar spoke of in Morrowind. That would badass.
It was awkward at first, but when you get used to feeding etc, it makes the game more fun, particularly if you made a character who's agile and benefits from the vampire stuff. Also, when you go into caves on quests, you can switch on the vampire vision to see instead of having to take a torch or something.
"The quest was a complete pain in the ass for me.Wo wo....witch? Unicorn? What quest was that?!? How did I miss this? *Sigh*
First, I was riding the Unicorn to her hut. The witch was outside, and after riding my mount off the cliff right before her hut, I was so relieved that he still was (barely) alive, she attacks and kills my Unicorn. In the brief fight I tried casting a few spells on her to make her quit, which only produced the result of her attacking me next. What should have just been an annoying quest turned in to a pain in the ass one because each time I wanted to talk to her she would attack me on sight and I would have to yield, and within the next few seconds if I didn't initiate dialog, she would renew her attack.
So yeah. Then after the quest's completion I learned all I had to do was use one of the items in the Vile Lair to cure my Vampirism.
"
Becoming a Vampire was one of the first things I did in my playthrough of Oblivion. Feeding is rather tedious, but as long as you don't sleep and/or rest (which, understandably, could put a serious wrench in objectives where a certain window of time is needed to speak with a person), you can still traverse daylight for as long as you need, provided you don't level up in the process.
"Corsaer said:Melisande is a witch. You talk to her to make the cure"The quest was a complete pain in the ass for me.Wo wo....witch? Unicorn? What quest was that?!? How did I miss this? *Sigh*"
First, I was riding the Unicorn to her hut. The witch was outside, and after riding my mount off the cliff right before her hut, I was so relieved that he still was (barely) alive, she attacks and kills my Unicorn. In the brief fight I tried casting a few spells on her to make her quit, which only produced the result of her attacking me next. What should have just been an annoying quest turned in to a pain in the ass one because each time I wanted to talk to her she would attack me on sight and I would have to yield, and within the next few seconds if I didn't initiate dialog, she would renew her attack.
So yeah. Then after the quest's completion I learned all I had to do was use one of the items in the Vile Lair to cure my Vampirism.
"
And thankyou, good sir, for reminding me I made this topic :)
Yea I really enjoyed being a vampire in Oblivion, I did it really early in my first playthrough, so I got used to it, it was fine...the quest to get rid of it really sucked, which i did later on in my game...I think I regret it though, I liked being a vampire, an outcast, gave a completely different feel to the game.
It's just a matter of getting used to it.
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