@grimmie92 said:
@tariqari: the gameplay of skyrim was pretty boring too, if youre playing TES games for their groundbreaking and innovative combat, youre doing something very wrong. People play them for the lore and the immersion, if you dont care about that, then you are not the target audience of ANY TES game ever made.
Again, im not here to cause an argument, just dont put on these anti MMO goggles of yours and pretend that this is not a TES game just because you decided to play it like an MMO, instead of a TES game.
You're right, I'm playing Elder Scrolls games for the immersion, vast world, lore and most importantly, flexibility in character progression and freedom. I can more or less mold my character to my liking and behave the way I want to. That's not possible in ESO because it's an MMO that has a massive emphasis on PVP so there has to be some semblance of balance. Not to mention the fact there are classes in ESO which DO NOT EXIST in proper Elder Scrolls games (don't tell me that because Oblivion had suggested builds that THAT is a class system). One of the most defining characteristics of the series is limited compared to its single player counterpart. I honestly tried playing the game like I would play a regular Elder Scrolls games and guess what happened? The players around me completely ruined the experience.
Speaking of immersion, Grimmie, have fun trying to play a stealthy character with a bunch of schmucks sprinting through your area, pulling aggro and basically approaching the situation in the exact opposite way you'd like to. There's a mission early on where you have to retrieve a skull from a chest that's guarded by an ancient Dunmer where this is very apparent. I entered the tomb and proceeded to sneak as I normally would when playing a character that utilizes stealth. Crouching, observing enemy count/patterns, waiting for enemies to turn around so I could approach them from a different angle, etc. Spent a good minute or so doing that and what was I rewarded with for my efforts? A couple of guys came flying in, aggroed half the room, killed the enemies and moved on. Fantastic. The chest holding the skull is guarded by a mini-boss which had already been killed by the time I got there. I walked up, took the skull from the chest and turned around uncontested. Again, the players around you completely kill any sort of build up, momentum or immersion. I'm just not playing it like an Elder Scrolls game, right? Give me a fucking break.
Here's the thing... If they wanted me to play the game like an Elder Scrolls game they should have made it even MORE instanced based. In fact, they should have adopted the Guild Wars (and to a lesser extent PSO) approach where you have massive hub worlds, but everything else is instanced for you or your party. Clearly a lot of people enjoy the game so hey, more power to you. With that said, the Elder Scrolls is my favorite series and I've dumped countless hours into them so when people start claiming that, "You don't enjoy ESO because you're doing it wrong" I have to stop them right there. To sum up my thoughts: It's difficult to play this game as you would a proper Elder Scrolls game due to the hindrance of other players and the limitations in both player progression and freedom due to it being an MMORPG. As an MMORPG it's not offering me anything groundbreaking or innovative. What am I left with at this point? A subpar Elder Scrolls game that isn't as feature rich as its single player counterparts (and can't be extensively modified), but with the added annoyance of dealing with other players. That's why I, as a massive Elder Scrolls fan, do not like this game.
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