Looks interesting, although I'm a little saddened that the rumours of Morrowind and Tamriel being redone in the Skyrim engine haven't come true yet.
Dawnguard trailer is up - potentially timed 360 exclusive
Should be interesting having them expand on the vampirism as a main theme there. Though still not finished Skyrim due to growing kind of tired of it. Especially with the combat being kind of plain and the fact that crafting far outpaces any gear that can be found, kind of puts me off wanting to explore when even if I might (rarely) find something interesting it will just get dumped into a chest somewhere. Really hope we get some interesting unique items that are viable. My character is currently a vampire (Necromage perk synergy is pretty good) and it was disappointing how little there really is to being one. Seems Dawnguard will expand it nicely.
I will be interested to play it, just got to actually finish Skyrim at some point >.< Though considering I have it on PC I have more time to spare.
My problem is what platform to buy it on. The PS3 version is significantly worse in a great many ways but runs the game better and more consistently than my laptop does. The premise itself seems kind of cool but if it's focused on vampires then I hope they make them a bit less useless to play as compared to the current game.
Even though vampires are not my thing I'm still excited for more content, and what modders will do with it.
That looks great. Seems like they're using even more of that mod stuff they made during their internal game jam.
I feel a lot more people should have seen that.
Bethesda loves to suddenly introduce new factions along with new conflicts with DLC.
(Only recent exception was the whole mini-arc with regards with the scrapped-companion Ulysses, which was probably my favorite aspect of the New Vegas DLC EDIT: Wait that wasn't even Bethesda -- that was Obsidian!) Considering the larger potential conflicts they have hinted at all throughout Skyrim, I'm kind of itching for them to expand on them. In particular, I wish they'd add more interaction with the Thalmor, since I've been itching to have my characters slay a few of those arrogant high elves.
The new implementation of certain mechanics (mounted combat as introduced with the latest patch, the crossbow to be introduced with this DLC, expanded vampirism) does look interesting enough, however. I'll definitely pick it up. But they'd better eventually add something with regards to the Thalmor next time!
I like it. The premise of fighting vampires might seem a little too simplistic for a full expansion, but Bethesda has almost creatively interpreted stock fantasy tropes for their games (i.e. dunmer are nothing like drow, dwemer are atheist steampunk Mesopotamians instead of subterranean Scotsmen). I'm hopeful that they'll put a new twist on vampirism, much like the Bloodmoon expansion for Morrowind expanded upon werewolves.
I look at this, and it makes me want to buy it. But then I take a step back and look at what I have actually done in Skyrim, and then I decide that I really do not need it.
I look at this, remember that the combat in Skyrim was awful and that there were hardly any real opportunities to influence events via conversations that didn't feel completely contrived or plain uninteresting (at least not any that I ran into within my 60 hours but I did avoid the guilds) and feel pretty good about skipping out on this.
I'm down. I've sort of accepted at this point that nothing will ever top Shivering Isles, but this looks interesting. And I may be one of the few people who actually enjoy Skyrim's combat, so... yay new stuff to kill!
true, shivering isles was so good, i kicked myself for not getting it until i got the GOTY edition of oblivion.
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