The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
#8
Posted by AndrewB
(6872 posts)
- 1 year, 6 months ago
Hey, do you want to be a mage? Why would you play any race besides Altmer?
That's one thing I never liked about The Elder Scrolls. You have 4 races that are built almost exclusively for combat and only one worth choosing for building a "power" mage.
Though I'm not a power player. I usually choose Argonian for my first time through. Argonian + spear in Morrowind really helped with under-leveled combat because I could leap on top of something and attack with the reach of a spear and cheese the toughest of enemies.
#11
Posted by TheMasterDS
(1207 posts)
- 1 year, 6 months ago
Aw, Dunmer no longer have the pluses to Sword, Destructive Magic and Bows and are now about some fire shield thing. Well guess I won't be a Dark Elf this time around.
I'm thinking about being a mage, but I'm considering races other than Altmer because I want my mage to know Kung Fu, and maybe having Khajiit claws that are actually as good as weapons could make that possible. Also considering Imperial because having persuasion on my side sounds great because I never use the daily spells anyway. Also I could be a Nord because Battlecry sounds hilarious. Need to spend some time thinking about which one I want to be clearly.
#12
Edited by Adamsons
(876 posts)
- 1 year, 6 months ago
@AndrewB said:
Hey, do you want to be a mage? Why would you play any race besides Altmer?
That's one thing I never liked about The Elder Scrolls. You have 4 races that are built almost exclusively for combat and only one worth choosing for building a "power" mage.
Though I'm not a power player. I usually choose Argonian for my first time through. Argonian + spear in Morrowind really helped with under-leveled combat because I could leap on top of something and attack with the reach of a spear and cheese the toughest of enemies.
50 Magicka wont be a huge deal imo, the only thing that is absurd is the Orc racial. Sure is a definite advantage for min-maxers though, indeed.
I wouldn't get too bent out of shape about it though, I will probably still roll a Dunmer Thief just because I like the race.
#18
Posted by TheMasterDS
(1207 posts)
- 1 year, 6 months ago
Alright, the bonuses make it pretty clear that I probably want to go Imperial for the Restoration, Destruction, One Handed bonuses in addition to the extra money and ability to charm people. Seems like just about everything I need.
#21
Posted by Ratcabbage
(241 posts)
- 1 year, 6 months ago
Can't decide between Bosmer and Khajiit. Improved night vision for Khajiit sounds tempting for sneaking up on people in the dark, but the imroved archery and resistances of the Bosmer, and being able to take command of an animal once per day, seem awesome. Oh RPGs, you make me contemplate the dumbest things!
#25
Posted by Dagbiker
(6368 posts)
- 1 year, 6 months ago
I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.
#26
Edited by Tru3_Blu3
(2981 posts)
- 1 year, 6 months ago
@Dagbiker said:
I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.
#27
Posted by Aas
(592 posts)
- 1 year, 6 months ago
@Tru3_Blu3 said:
@Dagbiker said:
I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.
@AndrewB: In Morrowind, the Magicka bonus was a pretty big deal, but in Oblivion (and probably Skyrim) it probably won't matter nearly as much. Remember that Magicka increases with level now, instead of being locked to intellect. Combine that with the speed at which it regenerates, and the +50 bonus won't be a big deal except in the very earliest bits of the game. They're still better, but not by a margin that really matters at higher levels.
#32
Posted by Gooddoggy
(407 posts)
- 1 year, 6 months ago
Kind of hard to tell how useful abilities are without having played the game - resist Frost for Nords sounds good, but only if there's a lot of enemies that use Frost, you know? It seemed like there were a fair amount of ice giants and so forth in the demos they've been showing...
Honestly a lot of the bonuses look like they'd only really make an impact early in the game. If you can just increase whatever skills you want and pick which attributes to increase rather than worrying about major/minor skills like in Oblivion, I bet you could relatively quickly get to a point where the starting bonuses don't matter.
#34
Posted by BasketSnake
(871 posts)
- 1 year, 6 months ago
The only character I used in morrowind was an argonian and I loved playing him and stealing things so that's one of my alternatives. I love making my own potions and finding spell tomes so the high elf mage is my second. I usually never play warriors so a nord warrior is my third. It's going to be one of them.
#37
Posted by EchoEcho
(602 posts)
- 1 year, 6 months ago
@TheMasterDS said:
Alright, the bonuses make it pretty clear that I probably want to go Imperial for the Restoration, Destruction, One Handed bonuses in addition to the extra money and ability to charm people. Seems like just about everything I need.
I played a Dunmer fighter/mage hybrid in Oblivion and Morrowind, but with the changes I'm seeing here, I think I'll be going Imperial as well. Hate to break with tradition, but there's no arguing with those bonuses. Extra money and charm is just icing on the cake.
Almost a shame, too, 'cause I'm curious about how well the Dunmer's new racial ability works. The ancestral ghost summoning ability in Morrowind and Oblivion was useless late game because it didn't scale -- at least the fire shield would be a guaranteed DPS boost while fighting in melee. Although if it also doesn't scale then it might end up just as useless toward the end game.
Well, as a mage I guess there's only one race that really makes sense.
That sucks. : (
Yeah, at least in Oblivion you had a (albeit temporary) downside of being weak to incoming magic as an Altmer. That balanced them out early game by making them sacrifice defense for offense. Now, with no weaknesses, and Dunmer not having stats specced towards Battlemage (what I play in every Elder Scrolls game), I guess I'll be rolling with an Altmer.
#41
Edited by Adamsons
(876 posts)
- 1 year, 6 months ago
@EchoEcho said:
Almost a shame, too, 'cause I'm curious about how well the Dunmer's new racial ability works. The ancestral ghost summoning ability in Morrowind and Oblivion was useless late game because it didn't scale -- at least the fire shield would be a guaranteed DPS boost while fighting in melee. Although if it also doesn't scale then it might end up just as useless toward the end game.
This was exactly my train of thought when seeing the Dunmer racial.
Most of the resistance racial are pretty situational as per usual. The Orc racial is head and shoulders above everything imo, double damage dealt, half taken is just huge.
Edit - I suppose that isn't a great way of thinking though really, you could use the Orc racial as a crutch, or you could just open the console and set all your levels to max, its the kind of game where you can pretty much dictate the difficulty.
Probably end up sticking with Dunmer, form over function.
Personally this isn't a spoiler for me. Also most of the changes aren't that crazy, as almost all potential disadvantages can be offset by enchanted armours, weapons and trinkets. Also who knows what kinds of extra powers you might be able to get to strengthen your character. Well at least there isn't any annoying negative characteristics in that list so far. Lets me safely pick a Dark Elf as my first character, like I have done since Morrowind.
#48
Edited by Adamsons
(876 posts)
- 1 year, 6 months ago
@Cloudenvy said:
If I wanted to spec fully into Conjuration, which would be a better choice Breton or Altmer?
Breton will be better against casters, Altmer better all rounders. The skill bonuses aren't a huge deal except for early game though, im pretty sure you can max everything (perks are a different story.)
More a deal of +50 magicka (max 999 presumably) and "Highborn: Once per day, tenfold magicka regeneration for 60 seconds." vs Magic Resistance 25% and "Dragonskin: Absorb 50% of the magicka from hostile spells for 60 seconds (once per day)"
Edit - Just saw this posted by a guy over on Neogaf, weirdly it really reminds me of the Khal in A Game of Thrones.
#50
Edited by Ravenlight
(7085 posts)
- 1 year, 6 months ago
@Slayeric said:
Nord. All day. Everyday. Man from the Northlands. Dim. Violent. Built like Conan. Uses two handed weaponry. Lets do this.
This right here. I want to play a viking-ass motherfucker who solves problems with direct application of his forehead and yells at things to set them on fire.
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