Full racial list.

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#1 Edited by Adamsons (877 posts) -

Here is the full list of racials, Orc = nuts! 
 
Bonus image - Anyone else think it looks a little like Drogo from A Game of Thrones? http://i.imgur.com/T1coA.jpg

#2 Posted by abara (226 posts) -

that's racialist

#3 Posted by Blackout62 (1336 posts) -

The question is if "Command Animal" works on dragons?

#4 Posted by TheDudeOfGaming (6078 posts) -

Freaking Nords all the way!

#5 Posted by Jimbo (9796 posts) -
@abara said:

that's racialist

gg
#6 Posted by Aetheldod (3542 posts) -

Awwww ... they took the frost attack from the nords :(
#7 Posted by ShadowConqueror (3050 posts) -

There's no magicka bonus for Bretons anymore? Bummer.

I'm interested in knowing if some of the races will still have weaknesses, like Altmer being weak to spell damage.

#8 Posted by AndrewB (7567 posts) -

Hey, do you want to be a mage? Why would you play any race besides Altmer?

That's one thing I never liked about The Elder Scrolls. You have 4 races that are built almost exclusively for combat and only one worth choosing for building a "power" mage.

Though I'm not a power player. I usually choose Argonian for my first time through. Argonian + spear in Morrowind really helped with under-leveled combat because I could leap on top of something and attack with the reach of a spear and cheese the toughest of enemies.

#9 Posted by Mr_Skeleton (5140 posts) -

That list is racist, I demand equality!

#10 Posted by Cloudenvy (5891 posts) -

Well, as a mage I guess there's only one race that really makes sense.

That sucks. : (

#11 Posted by TheMasterDS (2043 posts) -

Aw, Dunmer no longer have the pluses to Sword, Destructive Magic and Bows and are now about some fire shield thing. Well guess I won't be a Dark Elf this time around.

I'm thinking about being a mage, but I'm considering races other than Altmer because I want my mage to know Kung Fu, and maybe having Khajiit claws that are actually as good as weapons could make that possible. Also considering Imperial because having persuasion on my side sounds great because I never use the daily spells anyway. Also I could be a Nord because Battlecry sounds hilarious. Need to spend some time thinking about which one I want to be clearly.

#12 Edited by Adamsons (877 posts) -
@AndrewB said:

Hey, do you want to be a mage? Why would you play any race besides Altmer?

That's one thing I never liked about The Elder Scrolls. You have 4 races that are built almost exclusively for combat and only one worth choosing for building a "power" mage.

Though I'm not a power player. I usually choose Argonian for my first time through. Argonian + spear in Morrowind really helped with under-leveled combat because I could leap on top of something and attack with the reach of a spear and cheese the toughest of enemies.

50 Magicka wont be a huge deal imo, the only thing that is absurd is the Orc racial. Sure is a definite advantage for min-maxers though, indeed.
 
I wouldn't get too bent out of shape about it though, I will probably still roll a Dunmer Thief just because I like the race.

@TheMasterDS

Dunmer get +10 destruction.
 
Edit - Updated with stat bonuses.
#13 Posted by Tru3_Blu3 (3201 posts) -

Imperial

  • Increased gold from containers

JUST LIKE IN REAL LIFE

#14 Posted by Getz (2995 posts) -

Argonians aren't useless anymore! In fact, they look like they have one of the best sets of racial abilities this time around.

#15 Posted by Jayzilla (2558 posts) -

no more speechcraft? my hype meter just rage quit.

#16 Posted by NegativeCero (2988 posts) -

I think I want to roll an Orc or Nord. I may change my mind if I want to use more magic though.

#17 Posted by PeasantAbuse (5138 posts) -
@Jayzilla said:

no more speechcraft? my hype meter just rage quit.

They still have speech.
#18 Posted by TheMasterDS (2043 posts) -

Alright, the bonuses make it pretty clear that I probably want to go Imperial for the Restoration, Destruction, One Handed bonuses in addition to the extra money and ability to charm people. Seems like just about everything I need.

#19 Posted by ShaneDev (1696 posts) -

I'll probably end up with a Redguard again even if the poison resistance is something I really don't care about.

#20 Posted by Gargantuan (1882 posts) -

Nice that they balanced Bretons. Shouldn't Imperials have a speech bonus? They've always been the charismatic race.

#21 Posted by Ratcabbage (247 posts) -

Can't decide between Bosmer and Khajiit. Improved night vision for Khajiit sounds tempting for sneaking up on people in the dark, but the imroved archery and resistances of the Bosmer, and being able to take command of an animal once per day, seem awesome. Oh RPGs, you make me contemplate the dumbest things!

#22 Posted by Adamsons (877 posts) -
@ShaneDev said:

I'll probably end up with a Redguard again even if the poison resistance is something I really don't care about.

I doubt it will be a huge deal, but with giant spiders running around it might be pretty helpful.
 
I'll probably be Dunmer again, even though they have hardly any advantages for thief style characters.
#23 Posted by JasonR86 (9651 posts) -

This thread is racist.

#24 Posted by NinjaHunter (972 posts) -

Ok, Khajiit it is. They're built for pretty much exactly how I like to play.

#25 Posted by Dagbiker (6957 posts) -

I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.

#26 Edited by Tru3_Blu3 (3201 posts) -

@Dagbiker said:

I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.

DAT TAIL

*Awaits deviantart drawings of Argonians*

#27 Posted by Aas (603 posts) -

@Tru3_Blu3 said:

@Dagbiker said:

I know this is a racist thread, but im going to be sexist by saying the girlie thing. I picked argonan not because of the way they work, but because of the way they look.

DAT TAIL

*Awaits deviantart drawings of Argonians*

Ever read The Argonian Handmaid's Tail?

#28 Posted by Moonshadow101 (560 posts) -

@AndrewB: In Morrowind, the Magicka bonus was a pretty big deal, but in Oblivion (and probably Skyrim) it probably won't matter nearly as much. Remember that Magicka increases with level now, instead of being locked to intellect. Combine that with the speed at which it regenerates, and the +50 bonus won't be a big deal except in the very earliest bits of the game. They're still better, but not by a margin that really matters at higher levels.

#29 Posted by VisariLoyalist (2991 posts) -

stealth wood elf archer with poison arrows darkbortherhood focus FTW

#30 Posted by Slayeric (259 posts) -

Nord. All day. Everyday. Man from the Northlands. Dim. Violent. Built like Conan. Uses two handed weaponry. Lets do this.

#31 Posted by SlightConfuse (3963 posts) -

thinking about imperial or brenton

#32 Posted by Gooddoggy (409 posts) -

Kind of hard to tell how useful abilities are without having played the game - resist Frost for Nords sounds good, but only if there's a lot of enemies that use Frost, you know? It seemed like there were a fair amount of ice giants and so forth in the demos they've been showing...

Honestly a lot of the bonuses look like they'd only really make an impact early in the game. If you can just increase whatever skills you want and pick which attributes to increase rather than worrying about major/minor skills like in Oblivion, I bet you could relatively quickly get to a point where the starting bonuses don't matter.

#33 Posted by sungahymn (993 posts) -

I'll be going with the default setting. Which is Nord, right?

#34 Posted by BasketSnake (1184 posts) -

The only character I used in morrowind was an argonian and I loved playing him and stealing things so that's one of my alternatives. I love making my own potions and finding spell tomes so the high elf mage is my second. I usually never play warriors so a nord warrior is my third. It's going to be one of them.

#35 Posted by Subjugation (4719 posts) -

Khajiit thief/assassin is sounding pretty good. Orcs get a pretty wicked melee build as well.

#36 Posted by Patman99 (1572 posts) -

Probably going to pick Orc or Redguard to start and then make a more magickal (see what I did there) character later on.

#37 Posted by EchoEcho (817 posts) -

@TheMasterDS said:

Alright, the bonuses make it pretty clear that I probably want to go Imperial for the Restoration, Destruction, One Handed bonuses in addition to the extra money and ability to charm people. Seems like just about everything I need.

I played a Dunmer fighter/mage hybrid in Oblivion and Morrowind, but with the changes I'm seeing here, I think I'll be going Imperial as well. Hate to break with tradition, but there's no arguing with those bonuses. Extra money and charm is just icing on the cake.

Almost a shame, too, 'cause I'm curious about how well the Dunmer's new racial ability works. The ancestral ghost summoning ability in Morrowind and Oblivion was useless late game because it didn't scale -- at least the fire shield would be a guaranteed DPS boost while fighting in melee. Although if it also doesn't scale then it might end up just as useless toward the end game.

#38 Posted by Animasta (14667 posts) -

I really don't see any of this as a big deal, I just go by whatever looks the best to me

#39 Posted by august (3833 posts) -

BRETONS REPRESENT

#40 Posted by RuneseekerMireille (325 posts) -

@Cloudenvy said:

Well, as a mage I guess there's only one race that really makes sense.

That sucks. : (

Yeah, at least in Oblivion you had a (albeit temporary) downside of being weak to incoming magic as an Altmer. That balanced them out early game by making them sacrifice defense for offense. Now, with no weaknesses, and Dunmer not having stats specced towards Battlemage (what I play in every Elder Scrolls game), I guess I'll be rolling with an Altmer.

Morrowind: Breton

Oblivion: Dunmer

And now Skyrim: Altmer

#41 Edited by Adamsons (877 posts) -
@EchoEcho said:

Almost a shame, too, 'cause I'm curious about how well the Dunmer's new racial ability works. The ancestral ghost summoning ability in Morrowind and Oblivion was useless late game because it didn't scale -- at least the fire shield would be a guaranteed DPS boost while fighting in melee. Although if it also doesn't scale then it might end up just as useless toward the end game.

This was exactly my train of thought when seeing the Dunmer racial.
 
Most of the resistance racial are pretty situational as per usual. The Orc racial is head and shoulders above everything imo, double damage dealt, half taken is just huge.
 
Edit - I suppose that isn't a great way of thinking though really, you could use the Orc racial as a crutch, or you could just open the console and set all your levels to max, its the kind of game where you can pretty much dictate the difficulty. 
 
Probably end up sticking with Dunmer, form over function.
#42 Posted by cesson (44 posts) -

@Adamsons: Is it correct that the Bosmer only have 4 "secondary" skills? All the others have 5.

#43 Posted by emergency (1193 posts) -

I found this image to be a pretty useful way of displaying the data.

#44 Edited by Adamsons (877 posts) -
@cesson said:

@Adamsons: Is it correct that the Bosmer only have 4 "secondary" skills? All the others have 5.

Will look into this.
 
Edit - Bosmer was missing light armor, fixed.
 
@emergency : That is pretty neat. Do you mind if I add to the OP?
#45 Posted by DonChipotle (2714 posts) -

Looks like my archer character is gonna be a Wood Elf.

Though tiger peeps could be great too...decisions decisions.

#46 Posted by ShiftyMagician (2129 posts) -

Personally this isn't a spoiler for me. Also most of the changes aren't that crazy, as almost all potential disadvantages can be offset by enchanted armours, weapons and trinkets. Also who knows what kinds of extra powers you might be able to get to strengthen your character. Well at least there isn't any annoying negative characteristics in that list so far. Lets me safely pick a Dark Elf as my first character, like I have done since Morrowind.

#47 Posted by Cloudenvy (5891 posts) -

If I wanted to spec fully into Conjuration, which would be a better choice Breton or Altmer?

#48 Edited by Adamsons (877 posts) -
@Cloudenvy said:

If I wanted to spec fully into Conjuration, which would be a better choice Breton or Altmer?

Breton will be better against casters, Altmer better all rounders. The skill bonuses aren't a huge deal except for early game though, im pretty sure you can max everything (perks are a different story.)

More a deal of +50 magicka (max 999 presumably) and "Highborn: Once per day, tenfold magicka regeneration for 60 seconds."  vs Magic Resistance 25% and "Dragonskin: Absorb 50% of the magicka from hostile spells for 60 seconds (once per day)"
 
Edit - Just saw this posted by a guy over on Neogaf, weirdly it really reminds me of the Khal in A Game of Thrones.
Credit to "Bootaaay" over at neogaf.
#49 Posted by TheHT (11093 posts) -

I can intentionally combust once a day as a Dunmer? Sweet.

#50 Edited by Ravenlight (8040 posts) -

@Slayeric said:

Nord. All day. Everyday. Man from the Northlands. Dim. Violent. Built like Conan. Uses two handed weaponry. Lets do this.

This right here. I want to play a viking-ass motherfucker who solves problems with direct application of his forehead and yells at things to set them on fire.

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