I Did A Thing

Posted by jorbear (2517 posts) -

So... yeah. This might gonna be a regular occasion now. As of this writing, I am still jogging ideas around in my head, but for now, I think I will begin to write (or possibly record) a blog every Tuesday night, except for tonight.

ONTO THE THINGS

Recently, a friend of mine had a falling away with video games, of sorts. Being the great friend that I am, I "borrowed" most of his games (if you deny ever doing something similar, then you are a sinner). This particular friend is the sort that gets really, really obsessed with one thing for a short period of time, and then he either drops it completely, shunning it as though it was nothing more than a pile of dogshit, or he will just forget about it for a while, until it conveniently pops back into his day-to-day life. One of his biggest, and most long lasting obsessions was that of Dead Space. It was such a grandiose passion, that he at one point, attempted to learn how to write and translate Unitology. Yeah, he is kinda cuh-razy. To my astonishment, he let me "borrow" (i.e. keep) Dead Space 1 and Dead Space 2, along with some other games. After finishing the original Dead Space in three sittings, I -very much deserving to do so- took a break from the Dead Space fiction with a more uplifting and optimistic game (Gears of War 2), before deciding to jump into the next horrifying entry in the series.

After playing through the first seven chapters of Dead Space 2, a blogger would probably do a first-impressions write-up, right? But... NAH FUCK DAT SHIT! In my last blog, a very supportive and loving user, who goes by the name Ravenlight around these parts, encouraged me to do an in-depth-analysis of the three gameplay videos of Skyrim that I did a quick-hit analysis of in my last blog. So, being the people-pleaser that I am, I decided I would do as he asked. However, I only have time to do my semi-good analysis of the first video, so without further ado, here it is.

0:53- I am so going to climb that mountain, only because he pointed it out.

1:04- Everything that he just said, we should already know. That is the basic back-of-the-box bullet points for every Elder Scrolls game. Not much to take away from that right there.

1:28- Third Person animations actually look passable for once. Of course, I won't be playing it this way, but now I can at least admire my phat loot with better animations.

1:37- If you look at the very tippy-top of the screen, you can see a dragon that will make an appearance later in the video. That is right, he was waiting for him to come the entire time. Fuckin dragons be crazy.

2:06- I actually, have never played an Elder Scrolls game on consoles, so the trigger system isn't that crazy to me, because I could just rebind keys on PC. However, being able to finally duel-wield weapons with the trigger system (probably moth mouse buttons for PC) or duel wield spells will allow me to further role-play my character and should probably lead to a lot of experimentation on my part.

2:18- If you pause it at just the right moment, you can read what the Warrior Stone does for your character, but if not here, is what it reads: "Those under the sign of The Warrior will learn all combat skills 30% faster." I am not sure if the stones and their corresponding blessings have a time limit, but this sounds like a great way to quickly boost your skills in certain disciplines of your character.

3:37- Combat certainly looks more brutal and entertaining, but from hours upon ours of playing Fallout and Elder Scrolls, it looks like it still feels very boring, lacks intimacy, and will probably still be just as mashy as before. Finishers are a nice touch, however.

4:21- The new inventory management interface looks absolutely gorgeous. Patrick Klepek was not fibbing when he was hyping it up to death back during the E3 podcasts. Not only does it look much prettier, but it also looks far more functional than before. The ability to see any and every item in your inventory and be able to truly appreciate the time that it took to make each and every single item in the game is very impressive. I will probably spend a lot of time in my inventory, rotating my items around, just for kicks and giggles. Also, nirnroot is back! Holla!

4:46- Perk system is a very smart and clever variation of the perk system in Fallout, from what the video shows us. Not only will this allow us to specialize or whatnot, but it will also bring the same joy of leveling up that a low or mid level character brings, to a high-level, because you are still getting new and cool abilities well into your 25th level or above. The interface for that menu is also beautiful.

4:54- I got nerd-chills the first time I saw that map. The amount of detail in that map, the breadth and scope, and just the fact that I can go everywhere has solidified my pre-order. So pumped.

5:32- That brief exchange there taught us a lot of things about the dialog in this game. Rather than the always-awkward "zoom and lock in" that occurred in Fallout and Oblivion, conversations will now have a much more immersive and natural feel to them. I just hope that the voice cast for this game includes more than 7 actors...

5:45- Now the town NPCs actually do things all day! Not just walk around, pretending to have a schedule. As long as NPCs will actually have some variation of their activities, the Radiant AI, as it is being called by Bethesda, looks to be a key feature, and one that I am very excited for.

6:08- Horses are back, however, from previous knowledge, we know that there will be no horse combat. Sad day.

7:05- Just a little bit lore teasing going on there. I am an Elder Scrolls Lore Junkie, so naturally, my body is ready for more lore.

7:59- We just saw some of the new spells that can be used, one looks like some sort of frenzy spell, which turns enemies against one another. The other looks like life detect, or something similar. Both spells are ripped out of Oblivion, but they still looks useful. The bow combat also looks basically unchanged.

8:44- And there is the aforementioned dragon. Unfortunately, he runs, instead of fighting it like a man.

So there is my very unprofessional analysis of the Part 1! I may or may not continue with the other parts, but for now, bye bye!

#1 Posted by jorbear (2517 posts) -

So... yeah. This might gonna be a regular occasion now. As of this writing, I am still jogging ideas around in my head, but for now, I think I will begin to write (or possibly record) a blog every Tuesday night, except for tonight.

ONTO THE THINGS

Recently, a friend of mine had a falling away with video games, of sorts. Being the great friend that I am, I "borrowed" most of his games (if you deny ever doing something similar, then you are a sinner). This particular friend is the sort that gets really, really obsessed with one thing for a short period of time, and then he either drops it completely, shunning it as though it was nothing more than a pile of dogshit, or he will just forget about it for a while, until it conveniently pops back into his day-to-day life. One of his biggest, and most long lasting obsessions was that of Dead Space. It was such a grandiose passion, that he at one point, attempted to learn how to write and translate Unitology. Yeah, he is kinda cuh-razy. To my astonishment, he let me "borrow" (i.e. keep) Dead Space 1 and Dead Space 2, along with some other games. After finishing the original Dead Space in three sittings, I -very much deserving to do so- took a break from the Dead Space fiction with a more uplifting and optimistic game (Gears of War 2), before deciding to jump into the next horrifying entry in the series.

After playing through the first seven chapters of Dead Space 2, a blogger would probably do a first-impressions write-up, right? But... NAH FUCK DAT SHIT! In my last blog, a very supportive and loving user, who goes by the name Ravenlight around these parts, encouraged me to do an in-depth-analysis of the three gameplay videos of Skyrim that I did a quick-hit analysis of in my last blog. So, being the people-pleaser that I am, I decided I would do as he asked. However, I only have time to do my semi-good analysis of the first video, so without further ado, here it is.

0:53- I am so going to climb that mountain, only because he pointed it out.

1:04- Everything that he just said, we should already know. That is the basic back-of-the-box bullet points for every Elder Scrolls game. Not much to take away from that right there.

1:28- Third Person animations actually look passable for once. Of course, I won't be playing it this way, but now I can at least admire my phat loot with better animations.

1:37- If you look at the very tippy-top of the screen, you can see a dragon that will make an appearance later in the video. That is right, he was waiting for him to come the entire time. Fuckin dragons be crazy.

2:06- I actually, have never played an Elder Scrolls game on consoles, so the trigger system isn't that crazy to me, because I could just rebind keys on PC. However, being able to finally duel-wield weapons with the trigger system (probably moth mouse buttons for PC) or duel wield spells will allow me to further role-play my character and should probably lead to a lot of experimentation on my part.

2:18- If you pause it at just the right moment, you can read what the Warrior Stone does for your character, but if not here, is what it reads: "Those under the sign of The Warrior will learn all combat skills 30% faster." I am not sure if the stones and their corresponding blessings have a time limit, but this sounds like a great way to quickly boost your skills in certain disciplines of your character.

3:37- Combat certainly looks more brutal and entertaining, but from hours upon ours of playing Fallout and Elder Scrolls, it looks like it still feels very boring, lacks intimacy, and will probably still be just as mashy as before. Finishers are a nice touch, however.

4:21- The new inventory management interface looks absolutely gorgeous. Patrick Klepek was not fibbing when he was hyping it up to death back during the E3 podcasts. Not only does it look much prettier, but it also looks far more functional than before. The ability to see any and every item in your inventory and be able to truly appreciate the time that it took to make each and every single item in the game is very impressive. I will probably spend a lot of time in my inventory, rotating my items around, just for kicks and giggles. Also, nirnroot is back! Holla!

4:46- Perk system is a very smart and clever variation of the perk system in Fallout, from what the video shows us. Not only will this allow us to specialize or whatnot, but it will also bring the same joy of leveling up that a low or mid level character brings, to a high-level, because you are still getting new and cool abilities well into your 25th level or above. The interface for that menu is also beautiful.

4:54- I got nerd-chills the first time I saw that map. The amount of detail in that map, the breadth and scope, and just the fact that I can go everywhere has solidified my pre-order. So pumped.

5:32- That brief exchange there taught us a lot of things about the dialog in this game. Rather than the always-awkward "zoom and lock in" that occurred in Fallout and Oblivion, conversations will now have a much more immersive and natural feel to them. I just hope that the voice cast for this game includes more than 7 actors...

5:45- Now the town NPCs actually do things all day! Not just walk around, pretending to have a schedule. As long as NPCs will actually have some variation of their activities, the Radiant AI, as it is being called by Bethesda, looks to be a key feature, and one that I am very excited for.

6:08- Horses are back, however, from previous knowledge, we know that there will be no horse combat. Sad day.

7:05- Just a little bit lore teasing going on there. I am an Elder Scrolls Lore Junkie, so naturally, my body is ready for more lore.

7:59- We just saw some of the new spells that can be used, one looks like some sort of frenzy spell, which turns enemies against one another. The other looks like life detect, or something similar. Both spells are ripped out of Oblivion, but they still looks useful. The bow combat also looks basically unchanged.

8:44- And there is the aforementioned dragon. Unfortunately, he runs, instead of fighting it like a man.

So there is my very unprofessional analysis of the Part 1! I may or may not continue with the other parts, but for now, bye bye!

#2 Posted by ahoodedfigure (4240 posts) -

It's funny, but until I played through Morrowind I completely ignored Elder Scrolls lore. I just used the games as a way to explore dungeons in the first -person. 
 
Now that I actually took the time to read some of the books in Morrowind, which aren't usually very long, I guess I'm in the same boat as you. I'll notice the major legends and that sort of thing, and know where to look if something sounds familiar but I can't quite remember. 
 
One odd thing about NPCs in most games is that they wander at full tilt without much to do. They should alternate between loitering if they don't have activities to moving if they really do have business somewhere, so the illusion doesn't burst after a few seconds. Those NPCs with jobs may actually be rooted to the spot for all we know, but at least it gives you the impression of a working town so long as you don't look too close.
 
I guess I was never as down on the limit to voice actors as others were, but that's probably because I liked some of the actor's performances. The redguard actors were particularly good, I think. Looks like there'll be more actors this time through, although I don't know how they'll be distributed.
 
I'm curious how well the controls will work for mouse and keyboard. I mean, I will probably get a gamepad for other stuff, but I hope it'll be perfectly fine the old fashioned way.

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