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    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    New game engine being used!

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    Vital

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    #1  Edited By Vital

    No Caption Provided
     
    Stumbled across this while searching for more information 
     
    Source: 
    http://twitter.com/bethblog
      
    EDIT: Noticed that there was a post in this topic by  BlastoTheSpectre  ( http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/it-finally-got-announced/35-471046/?page=7 ) Sorry about that!
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    alistercat

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    #2  Edited By alistercat

    Now the internet can stop bitching. Yay!

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    JJWeatherman

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    #3  Edited By JJWeatherman

    Thank god. 
     
    I can't think of anything else to say. I'm ready for more Elder Scrolls!

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    endless_void

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    #4  Edited By endless_void

    About damn time. That previous engine was old as fuck.

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    awesomeusername

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    #5  Edited By awesomeusername

    Awesome! Finally not that crappy engine.

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    harris

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    #6  Edited By harris

    This is great news. Really can't wait for this!

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    BraveToaster

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    #7  Edited By BraveToaster
    @JJWeatherman said:
    " Thank god.  I can't think of anything else to say. I'm ready for more Elder Scrolls! "
    Indeed.
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    Hailinel

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    #8  Edited By Hailinel
    @JJWeatherman said:
    " Thank god.  I can't think of anything else to say. I'm ready for more Elder Scrolls! "
    This, but I'd also like to add the following:
     
    Jesus Christ, finally.  it's about time.
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    Animasta

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    #9  Edited By Animasta

    I have my doubts

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    EvilTwin

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    #10  Edited By EvilTwin

    I'm excited about TESV all over again now.  11/11/11 cannot come soon enough.
     
    Truth be told, though, if it was Gamebryo I would still eat that shit up and love every minute of it.

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    captain_clayman

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    #11  Edited By captain_clayman

    please be idtech, please be idtech... 
     
    it's not gonna be idtech.

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    02sfraser

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    #12  Edited By 02sfraser

    That is brilliant news! The scale of there last engine was brilliant but it was outdated. Excitement just went up a lot!

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    citizenkane

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    #13  Edited By citizenkane

    Hopefully that means a new engine for the next Fallout game.

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    galiant

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    #14  Edited By galiant
    @CitizenKane said:
    " Hopefully that means a new engine for the next Fallout game. "
    My thoughts exactly.
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    ajamafalous

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    #15  Edited By ajamafalous

    Check out our new engine, a modified version of the previous Gamebryo engine!
     
     
    This one has HDR.

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    Azteck

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    #16  Edited By Azteck

    Woooo

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    nick_verissimo

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    #17  Edited By nick_verissimo

    I've been wondering about that since the trailer was released last night. Now, I can officially get excited without reservations!

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    SSully

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    #18  Edited By SSully

    I hope its built from the ground up, and not just a "Heavily Modified Gamebryo engine!." Bungie is a fine example of why that crap does not work.

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    mikemcn

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    #19  Edited By mikemcn

    Hopefully it is actually less janky.

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    SirOptimusPrime

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    #20  Edited By SirOptimusPrime

    Thank. Christ. 
     
    I loved Morrowind and Oblivion when I played them but going back to them is like pulling wisdom teeth. Given a new engine, TES is a relevant series. 

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    Forcen

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    #21  Edited By Forcen

    The Rage engine anyone? What is it, id Tech 6?

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    BaneFireLord

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    #22  Edited By BaneFireLord

    Oh, thank fucking god. This is great.

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    CptChiken

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    #23  Edited By CptChiken
    @JJWeatherman said:
    " Thank god.  I can't think of anything else to say. I'm ready for more Elder Scrolls! "
    so much this.
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    ShadowKnight508

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    #24  Edited By ShadowKnight508
    @harris said:
    " This is great news. Really can't wait for this! "
    If they use a modified version of the RAGE engine, then the next Elder Scrolls game will be EPIC win for all RPG gamers. n_n
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    bombHills

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    #25  Edited By bombHills

    I would imagine that whatever they come up with will be the technology powering all of their franchises, looking forward to this.

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    unchained

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    #26  Edited By unchained

    I can't wait to see what open world engine Bethesda can put out five years after Oblivion. I can't fucking wait for this game. 

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    Mars_Cleric

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    #27  Edited By Mars_Cleric

    a new engine sounds good, as long as that doesn't mean new, different bugs
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    MrKlorox

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    #28  Edited By MrKlorox
    @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that.
     
     
    @shadowknight508 said:

    " @harris said:

    " This is great news. Really can't wait for this! "
    If they use a modified version of the RAGE engine, then the next Elder Scrolls game will be EPIC win for all RPG gamers. n_n "
    Actually, no it wouldn't. Read up on the Rage engine. It's not the end-all top of the line engine, ya'll.
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    Cwaff

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    #29  Edited By Cwaff
    @CitizenKane said:
    " Hopefully that means a new engine for the next Fallout game. "
    I can't imagine fallout without it being extremely janky though...
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    WinterSnowblind

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    #30  Edited By WinterSnowblind

    This is odd, as other sites have said the game is simply running on a "heavily modified" gamebryo engine. 
    Guess I should go with Bethesda, but the guys on Twitter don't always know what they're talking about.

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    1p

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    #31  Edited By 1p

    This is fantastic news. Such a bummer about all the thoroughly fucked Gamebryo games.

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    Skald

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    #32  Edited By Skald
    @shadowknight508 said:
    " @harris said:
    " This is great news. Really can't wait for this! "
    If they use a modified version of the RAGE engine, then the next Elder Scrolls game will be EPIC win for all RPG gamers. n_n "
    Oh, you mean the Rockstar Advanced Game Engine? But seriously, that's what I think of when people say Rage engine.
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    ryanwho

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    #33  Edited By ryanwho

    Yeah, speculation happens when you say one thing then say another.

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    ryanwho

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    #35  Edited By ryanwho
    @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass.
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    wh1terav3n

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    #36  Edited By wh1terav3n

    Yay no Gamebryo! To the future HO!

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    omghisam

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    #37  Edited By omghisam

    Now they just need better writers, voice actors, enemy designers, combat and leveling systems and it'll be a decent game.

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    Australia

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    #38  Edited By Australia

    I can now sleep easy.

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    deactivated-5de441812a230

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    Woo HOO! now I can avoid this game because I hate fantasy games and not because it's an ugly piece of shit!

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    MrKlorox

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    #40  Edited By MrKlorox
    @ryanwho said:
    " @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass. "
    Oh hey, it's a troll. Come back when you have something to say that' has some intent other than to condescend, "Kid."
     
    BTW if you want the ability to ignore users so badly, why not use your own mental filters and ignore the posts manually? Because then you'd starve to death without people feeding the trolls. You would literally post nothing at all.
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    ryanwho

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    #41  Edited By ryanwho
    @MrKlorox said:
    " @ryanwho said:
    " @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass. "
    Oh hey, it's a troll. Come back when you have something to say that' has some intent other than to condescend, "Kid."  BTW if you want the ability to ignore users so badly, why not use your own mental filters and ignore the posts manually? Because then you'd starve to death without people feeding the trolls. You would literally post nothing at all. "
    I'd like you to know a single thing about something before acting like you're an expert. Dynamic lighting is hard, building a really good day night cycle into an engine is hard. People who have any kind of 3d experience know that, random jackasses who have opinions on shit they know nothing about don't know that. And now you know. Some people here actually know a few things about the logistics that go into a game engine, so you can't just guess and hope nobody notices you don't know what the fuck you're talking about. K?
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    MrKlorox

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    #42  Edited By MrKlorox
    @ryanwho said:

    " @MrKlorox said:

    " @ryanwho said:
    " @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass. "
    Oh hey, it's a troll. Come back when you have something to say that' has some intent other than to condescend, "Kid."  BTW if you want the ability to ignore users so badly, why not use your own mental filters and ignore the posts manually? Because then you'd starve to death without people feeding the trolls. You would literally post nothing at all. "
    I'd like you to know a single thing about something before acting like you're an expert. Dynamic lighting is hard, building a really good day night cycle into an engine is hard. People who have any kind of 3d experience know that, random jackasses who have opinions on shit they know nothing about don't know that. And now you know. Some people here actually know a few things about the logistics that go into a game engine, so you can't just guess and hope nobody notices you don't know what the fuck you're talking about. K? "
    I love the argument you're having with yourself. I never said it wasn't hard, but your realizing this requires you to read and analyze what you read with reason. You are incredible at reading one thing and interpreting another.
     
    So come back when you have something to say about whether or not TES5 will use idtech5. Not shit about how hard lighting is. Grow up.
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    Diamond

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    #43  Edited By Diamond
    @WinterSnowblind said:

    " This is odd, as other sites have said the game is simply running on a "heavily modified" gamebryo engine. Guess I should go with Bethesda, but the guys on Twitter don't always know what they're talking about. "

    Bethesda themselves said their next game would be on a heavily modified Gamebryo, and then later Bethesda themselves said it'd be on a new engine.
     
    @ryanwho said:
    " @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass. "
    Lol, you attacking him like an idiot when he's right.  Rage uses prebaked shadows because of the streaming nature of the textures.  They could still simulate day and night but the shadows would never move and they'd be losing a large advantage of using idtech 5 in the first place.
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    ryanwho

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    #44  Edited By ryanwho

    I'm embarrassed for you. Moving on. 
      

    Is it bad that the thing I'm looking forward to most with this game is a variant on Mart's Mutant Mod?

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    MattyFTM

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    #45  Edited By MattyFTM  Moderator

    Gamebryo isn't a bad engine. Plenty of well built, quality products have been made using Gamebryo. It's Bethesda's implementation of the engine that is terrible. The engine is good, it's just that Bethesda are incapable of creating an unglitchy game. They're just going to create another glitchy game in a different engine, and murder that engine's reputation like they did with Gamebryo. 

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    ryanwho

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    #46  Edited By ryanwho
    @MattyFTM said:
    " Gamebryo isn't a bad engine. Plenty of well built, quality products have been made using Gamebryo. It's Bethesda's implementation of the engine that is terrible. The engine is good, it's just that Bethesda are incapable of creating an unglitchy game. They're just going to create another glitchy game in a different engine, and murder that engine's reputation like they did with Gamebryo.  "
    I think its just kind of baffling that they can work in one engine so long and still have the issues they do. Meanwhile, look at the evolution of the Anvil engine over the various Assassin's Creed games. Every game they fix problems and get more out of their engine. In theory, this is why people stick with one engine for long periods of time. And then you have Gamebryo.
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    KinkyWizard

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    #47  Edited By KinkyWizard

    bulls*it... they said that for fallout3...

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    GunslingerPanda

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    #48  Edited By GunslingerPanda
    @ryanwho
    @MrKlorox said:
    " @captain_clayman said:

    " please be idtech, please be idtech...  it's not gonna be idtech. "

    It sure isn't. Todd Howard pretty much said this in a rcent EGM interview. Also I think people are giving idtech 5 more credit than it should deserve. In that interview Howard alluded to that engine not being dynamic enough for what they wanted out of an Elder Scrolls game.
     
    I mean Rage isn't even going to have day/night cycles. John Carmack says it's because there's always a time of day where any scene will look like complete crap, no matter how much work an artist puts into it and they're going for visual perfection. I frankly don't believe that. "
    Frankly, kid, you have no experience at all with 3d dynamic lighting and don't know shit. Some devs just throw a single directional light in the sky and call it a day, and you can tell when they do that cus the shadows look like ass.
    LMAO, Internet condescension.

    Good try, "kid".
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    DystopiaX

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    #49  Edited By DystopiaX

    Would rather it be Idtech, that shit looks amazing.

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    ch3burashka

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    #50  Edited By ch3burashka

    They'd be crazy not to.

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