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    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    Skyrim at Eurogamer Expo 2011

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    The_Ruiner

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    #1  Edited By The_Ruiner

    So I'm in London on vacation, and the Eurogamer expo just ended a few hours ago. It was a fun, comfortable little show. No insane announcements or anything, but the chance to play Skyrim, Saint's Row 3, guild Wars 2, and Arkham City was well worth it. The chance to shed some light on the mysteries of Skyrim's changes and new mechanics was half my reason for going. Here are some of the features that jumped out at me during my brief 15 minute demo

    Witnesses - if you're caught committing a crime, you now have the opportunity to eliminate witnesses to lower the bounty on your head.

    Race specific attacks - The Khajiit (and i must assume the Argonians also), attack with they're claws when unarmed.

    Perks - Pick-pocketing and Lock-picking now have their own perk tress that grant abilities like "sleeping npc's never detect your pick-pocketing attempts"

    Essential NPC - cannot be killed, much like in Oblivion and fallout 3, but instead of being knocked unconscious, they now fall to their knees, into a sort of downed and exhausted animation state. Then eventually recover with full health

    Combat- Despite promises to the contrary, the combat still feel pretty much the same way it did in Fallout... they've even added fallout style slow motion death animations

    Character creation- there are now different body weights available, from light to heavy, with many stages in between

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    matoya

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    #2  Edited By matoya

    My mate was there, I'll write up what he sent to me:

    So, just got back from Eurogamer expo. I'll be going again tomorrow with sone bros, but thought I may as well write down my initial experiences with Skyrim.

    I played twice, queuing for a pretty long time both times. Watching people okay from the queue was pretty entertaining though. At least the first time. Also allowed me to gather some info from watching people play/ loading screen factoids. I'll do a summary of info that's new (to me at least) at the end of this post.

    Anyways, to my first playthrough:

    I had a "plan" I'd set out here, which was to get to Winterhold and join the mages guild.

    Straight after exiting the starter cave (nothing in there) I headed to Riverwood as most people seem to have, toasting a bunny on the way with the flamethrower ("flames") spell. I had a quick look around the town and found no sign of a horse and cart (skyrims equivalent of stilt striders) to get me to Winterhold. I headed out of town and towards Whiterun, heading over some rough terrain to skip around a mountain (the one the 20 min demo goes up) and came to some open grassy planes.

    There were three dudes fighting a giant, and I helped out with the fire spell. When I accidentally hit one he told me to "be careful with that fire" which I though was pretty sweet. I had a chat with one of the ladies and the npcs are a lot more emotive with their body in conversation.

    I carried on towards whiterun and found the horse and cart outside. I asked the man where I could go, selected Winterhold and he told me to get in the back. Rather than ten being teleported there straight away, I had to actually go round to the back of the cart and climb in, which again I though was a neat touch.

    This is where play through one got kinda sucky. When I arrived it was basically a blizzard, so I couldn't see very far. After staggering around for a bit, I found some stairs up to the college of Winterhold, and headed along a bridge towards the entrance. Along the bridge I was stopped by an npc, kind of. I could hear a woman's voice speaking to be very quietly, but my view just zoomed into the floor.

    Carrying on regardless, I navigated through a conversation tree about joining the college until she gave me a task. I had to cast "magelight" on some panel on the floor. I had three options here. Use persuasion to tell here something like "let's be honest, we both know I'll pass this test" tell her I don't know the spell, or just say "ok"

    I didn't know the spell so I told her as much and she said I could buy it from her for 33 gold, or find a "court wizard" to sell me it. I bought it off her, then jumped off the bridge to see if she was under it or something. After looking around I went back UP the stairs and there she was. I cast the spell on the panel, but had to wait for her to slowly walk from where she was to next to the panel where she was presumably supposed to be. She then said I was a member and led me inside.

    Here I was meant to talk to some lady, but when I did she started to give me "the tour" which seemed like a waste of my quickly running out time. I spoke to the other mages to see who would sell me spells. One of then sold several commutation spells, but I didn't have the money for any.

    Realising I was running out of time, I ran out of town to find something to fight. I found a wold and shit it with the light spell I bought. It didn't do a lot and then I was told my time was up. I'll write up my second play through later tonight. Here are a few little factoids I gathered from my first.

    -frost spells also damage stamina

    -health regens out of combat

    -from what I saw, quests seem a lot more "natural" in how the progress, rather than "hi, wanna join the mages guild? Ok cool, you're a member. No go kill this baddie"

    -elves look a LOT more "alien" than in previous games, especially oblivion.

    -there are definitely hard baddies at low levels. Saw a guy tryna bow and arrow a mammoth and it was NOT happening

    - there's conjuration spell called "summon familiar" but I don't know what it does

    -some spells need to have the trigger held down to charge up before the can be cast

    More later and hopefully tomorrow.

    Ok so here's a summary of my second go on Skyrim...

    Seeing as the Mage plan didn't go so great last time, I decided to make a dual wielding Orc warrior in heavy plate. After a long ass wait, this plan was quickly foiled. Whoever had played on my console perviously had saved over the save they were using to set the game up, and you can't start a new game in the demo for obvious reasons.

    As such, I ended up playing a dark elf character who had apparently been murdering random people and was hated by guards I guess.

    I headed towards the group of imperials (who seem kind of like baddies in Skyrim?) escorting a prisoner. I didn't have the option to help or ignore because the imperials just bum rushed me while the prisoner escaped. I was dual wielding swords, in light armour, and took them out pretty quickly.

    I then chased after the Nord, who was still running, and once I caught up, clicked him and selected to set him free. As well as the option the leave him, I could also set him free and share equipment. He then said something about some faction (I forget the name) of Nords who are anti-empire.

    Although he was still running away, when I came across a couple of wolves he turned around and gave me a hand before bolting again.

    Shortly afterwards I actually came across a camp belonging to this faction, but couldn't be bothered chatting so I moved on.

    I then came across an Orc female outside a lumber milk informing me she had something to give me a pick me up. Upon inquiring she was apparently selling skooma. I could say something like "isn't that illegal?" inquire further or attempt to intimidate her into giving me he goods. I tried that and failed. She attacked, I murdered her.

    After a few more wildlife encounters o came across a camp of giants. I went to approach one of them, but he started to growl, so I decided to back off.

    I then came across a man and what was presumably his wife travelling with a body guard. I talked to him and he told me he was travelling to a wedding with gifts. I tried to intimidate him into giving me his gifts, but I failed the speech check and he called his guard. I dropped the guard after a lengthy fight (daggers don't work great against a shield) then ran the guy down. He took more hits than I expected, and after dropping behind I eventually had to finish him off with an arrow through the back.

    I tried dropping his wife too but she was too far away and I missed with my bow. She came upon a town and the guards came after me so I bolted across a rover and up a hill. I entered a cave, which don't have doors anymore as you just walk in and hit a loading screen. The cave was full of spiders. I killed a few and picked up venom from their corpses, which I assume I could apply to my weapons as a poison.

    However, I didn't get to try as I was then kicked off! So, second play through still wasn't perfect, but totally an improvement on the first!

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    TEHMAXXORZ

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    #3  Edited By TEHMAXXORZ

    Sounds good so far. But Fallout/Fallout:NV style combat? I just hope Bethesda don't merge TES and FO into one game/franchise.

    Time to wait and see, I guess...

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    MistaSparkle

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    #4  Edited By MistaSparkle

    Maybe since we broke light speed we can time travel forward to when Skyrim comes out :P

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    TEHMAXXORZ

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    #5  Edited By TEHMAXXORZ

    @MistaSparkle said:

    Maybe since we broke light speed we can time travel forward to when Skyrim comes out :P

    If you're proposing to start researching/testing a time machine, sign me up! I don't care if only half of me gets to 11/11/11...

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    PeasantAbuse

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    #6  Edited By PeasantAbuse

    @The_Ruiner: Do the heavy characters look pretty fat?

    @Matoya: Thanks, that was a fun read.

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    The_Ruiner

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    #7  Edited By The_Ruiner

    @PeasantAbuse: more Zangief than E.Honda

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    deactivated-5f9398c1300c7

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    All of this shit is making me hypierish than usual. FACK!

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    TaliciaDragonsong

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    #9  Edited By TaliciaDragonsong

    Sounds great, I just need to have a seperate character with bow and dual swords that murders everyone since speech checks fail!

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    bibamatt

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    #10  Edited By bibamatt

    Just got back from Eurogamer Expo, too. Saw a Skyrim NPC punch a fox to death. Game of the show.

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    paulithon

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    #11  Edited By paulithon

    went to eurogamer on thursday it was MAD awesome

    my skyrim demo consisted of me running to riverwood and then selling all i had just to buy a giant two handed broadsword. then I ran off north to go as far as I could and ended up at what looked like a tomb or temple

    went inside and found a elven shield in a crypt with embalming equipment. there was also a large steel double door that locked and when I went up to it a menu came up telling me to find the three legendary weapons to get in. ding new quest

    then went on the hunt in the rest of the crypt for the weapons and was immediately attacked by 7 skeletons with one armed with frost magic and they then proceeded to even though I fought my best, kill me several times over and over.

    i walked out after a few failures and went on a run and saw a giant that i angered somehow without knowing apparently looking at them meanly makes them want to hurt you and i was chased across a open plain for two minutes before i got kicked off

    in summary skyrim is everything and more that im hoping for fecking awesome

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    jaketaylor

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    #12  Edited By jaketaylor

    Cheers for the info, fellas. Hurry up, November!

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    Getz

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    #13  Edited By Getz

    @MistaSparkle said:

    Maybe since we broke light speed we can time travel forward to when Skyrim comes out :P

    unfortunately, I think it's only possible to slow down time by travelling faster than light speed, not speed it up. You'd have to slow down your own body for that; via freezing or something.

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    awe_stuck

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    #14  Edited By awe_stuck

    Fog... OMG... Chicks that bounce when they talk OMG :D

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    Moonshadow101

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    #15  Edited By Moonshadow101

    Anyone know how the speech checks work, exactly? I'm curious. I think Fallout: NV had the best approach of the recent games coming from this ecosystem. Oblivion's minigame was silly, and FO:3/Morrowind both encouraged quickloading too much. This guy called it an "intimidate," and treated his failure like it wasn't inevitable, so I guess it's a hybrid of Oblivion and Morrowind? Or something?

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    zyte

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    #16  Edited By zyte

    Good stuff, thanks for the information! So hyped...

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    JP_Russell

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    #17  Edited By JP_Russell

    @Moonshadow101 said:

    Anyone know how the speech checks work, exactly? I'm curious. I think Fallout: NV had the best approach of the recent games coming from this ecosystem. Oblivion's minigame was silly, and FO:3/Morrowind both encouraged quickloading too much. This guy called it an "intimidate," and treated his failure like it wasn't inevitable, so I guess it's a hybrid of Oblivion and Morrowind? Or something?

    Sounds exactly like Fallout 1's/3's, to me. I.E., random success or failure modified by your speech/persuasion skill. I can't stand that kind of system, so I'm disappointed it seems to be that way in Skyrim. I much prefer how Fallout 2/NV do it. Feels more natural in the context of a game, and more importantly, it enforces the restrictions of character development.

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