Once again, street dates have been broken and I have obtained a copy of Skyrim for the Xbox 360! Having put like 14 hours into the game over 2 days I can with some authority say:
This shit is awesome.
Let me get something negative out of the way first: If you install this game to the hard drive, some textures will look messed up. So, just a word of warning, you might want to put up with the horrible disc noises. It's not game-breaking, but it's definitely ugly in spots.
With that out of the way, let's talk about the good stuff. First and foremost, you should know this is a sequel to Oblivion. Didn't care for that game? You probably won't like Skyrim, either. Combat isn't radically different, though there are many, many options at your disposal. I find myself using one-handed weapons, sometimes dual wielding, and a lot of magic. Didn't care for magic in Oblivion, but it's too much fun not to use here. Conjuration and Destruction are my schools of choice, which lets me summon an elemental (Flame Atronach) to help me out or resurrect fallen enemies as temporary allies. Also, I can conjure up a magic sword out of thin air, which is awesome. And of course I can throw fireballs, shoot ice or zap enemies with lightning. There are some new melee finishing move that seemingly trigger at random, but be warned: enemies can also finish you off when your health is low, even when it seemed like I could've taken several more hits. If you want to play it safe, wear heavy armor and/or use shields, I guess. I'm mostly wearing light armor or robes for sneaking and more effective magic use, respectively.
The coolest new feature by far, at least for me, is the new leveling system. Gone are stats like strength and dexterity and all that other stuff. Before you cry "OMG DUMBED DOWN!", hear me out. Every time you level up, you can improve either HP, MP or Stamina, which governs sprinting, heavy attacks and carry limit. Additionally, every level you'll earn a perk point to invest in the skill tree of your choosing, and this is where the depth comes in. There are a staggering 18 skill trees. There's one for one-handed weapons, for big two-handerd, for blocking, for each school of magic, for sneaking, for archery, for lockpicking, for pickpocketing, for crafting, for enchanting, for just about anything. It lets you pick the skills that would be useful to your playing style.
The game is just bursting with content. There are so many quests to do, factions to join and dungeons to explore it can be overwhelming. It's very easy to get sidetracked. I hadn't even touched any story quests for the first 5 hours or so, past the introductory section. I can easily see this being a hundred-hour game, if not moreso. I have no idea how long it would take if you stick to the story stuff, but why would you want to? The dungeons are now all unique and no longer suffer from Oblivion's repetitive templates.
Oh, and a word of warning: Don't mess with the giants. Seriously.
If you have any other questions, feel free to ask.
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