The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
Adds two new weapons to Skyrim - The Shrink Ray: Bring those pesky giants down to size! - And The Growth Ray: Make the smallest of enemies a big deal!
=Where to find the gun?=
Currently the "guns" reside in Whiterun, next to the workbench at the Forge. Literally turn right just on entry and it's there! Check the second screenshot on the workshop mod page to see exactly where.
quick question: will giants still hit as hard as they do? I would love to see a tiny giant deal massive damage to low level characters!
Yep they totally do!
@beckley205 said:
Can I make a REALLY small Glowbug?
I don't think this will work... yet. Glowbugs might not count as "actors", and unfortunately I haven't found a way for spells to affect objects, rather than NPCs. I have a bad feeling that telekinesis was hardcoded as a temporary ability...
@Akrid said:
Very cool! I can probably do a ray gun model for you, though I'm not terribly familiar with in-game stuff so I dunno how that'll go.
That's awesome of you to offer man! I have no idea what the requirements are for the models in Skyrim, I might have a browse through later to see what the specs need to be.
@jozzy said:
Very clever, nicely done! Am I right in assuming they will still do the same damage and have the same hp?
Would be cool if you could make them so tiny you can SQUAT THEM UNDER YOUR BOOTS.
Yeah they totally do, I'm considering scaling their stats down too though... Also, for some reason the hit/collision boxes for enemies don't scale the same amount as the enemies themselves, which is really weird. If I can work out what is going on there, then maybe I can make them squishable haha :P
@SeriouslyNow said:
DRAGON IN A GLASS JAR. DRAGON IN A GLASS FUCKING JAR!!
I might actually make one of these in a second and place it in the street in Whiterun... Is there a glass jar in the game already?
Also thanks all for the positive feedback! I really hope I can implement some of the future features I have planned, but some stuff may or may not actually be possible with the Creation Kit (manipulating objects, rather than NPCs, and having one weapon with customisable scaling.)
I can confirm though that soon I will add the ability to repeatedly shrink dudes, after you've already shrunk them one, and:
@drag: Awesome! That's good to know in case I don't get the chance to implement a raygun model. I was wondering, if I make the Growth Ray as a separate staff/gun, how should I make it differ? Different staff model? Different colour projectile?
Also hopefully just implemented consecutive shrinking. Now you can make small things smaller! (I think I've limited it to 3 hits too.)
EDIT: Need quick feedback, anyone, do you think it would be a good idea to control whether the ray enlarges or shrinks enemies by having the player wear different rings? If I make the ray a generic ray, and when you are wearing the "Ring of Shrinking," it shrinks enemies, but the "Ring of Growth" enlarges enemies? Whaddya think!
This is what I've got so far, but I haven't worked on it too much and it's in a rather messy state. Any suggestions?
Trying to keep it as low-res as possible for now, as I have no idea how many polys are reasonable for Skyrim. I also don't really know what kinds of shaders are available to me in Skyrim... I repurposed an older model for this, so that's why it's kinda weird lookin' in it's current state.
As for the rings, that's a little much. People won't really want to take off their amazing rings just to use your weapon. I think two separate palette swapped guns with different coloured projectiles would be fine.
Two separate guns that shrink and grow would be better, especially as there is dual-wielding in the game. Running through a town shrinking and growing people left and right.
Or maybe just have both options there, rings and separate guns, but that would obviously mean more work...
This is what I've got so far, but I haven't worked on it too much and it's in a rather messy state. Any suggestions?
Trying to keep it as low-res as possible for now, as I have no idea how many polys are reasonable for Skyrim. I also don't really know what kinds of shaders are available to me in Skyrim... I repurposed an older model for this, so that's why it's kinda weird lookin' in it's current state.
As for the rings, that's a little much. People won't really want to take off their amazing rings just to use your weapon. I think two separate palette swapped guns with different coloured projectiles would be fine.
That's looking pretty damn good! Pretty much what I had in mind, the only other thing I had in my mind at the time was a few rings around the barrel before the bobble at the end, kinda like planet rings. Thanks a lot for giving it a go! (like this maybe?)
All I do know is the Creation Kit requires the file type of the model to be .NIF
Apparently it's a special format that only Gamebryo Engine games use, I know nothing about these things, but apparently here's a link to a sourceforge project which allows you to export models as that file type. http://niftools.sourceforge.net/wiki/
Again thanks a lot for working on it :)
@MaFoLu: I'm thinking of going with separate guns now, as I just managed to get the ring method working, but ran up against a huge wall. You see, the ID's for objects in the gameworld are determined by the order the plugins are loaded in. For me, my mod loads 6th in the Data Files, but on other's it could be much, much later. So, if I'm writing an IF statement which is checking if the user has a certain ID item equipped, it totally only works on computers which load my mod 6th. Not great!
As @Akrid: said, keeping it simple with separate ones is going to be so much easier. I totally forgot you could dual wield like crazy too!
@HatKing said:
You should pitch up their voices once they're tiny!!!
Also they shouldn't hit as hard once they are so small. Haha...
Surprisingly quite a few people want giants hitting for full damage whilst tiny though! And no idea if I can do anything about high pitched voices but I'll look into it!
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment