Of all the trailers and previews I saw for the top-budget games, as some people who read this space might predict, my interest in Skyrim seems to be the strongest. I continue to follow the development of Star Wars: the Old Republic (the trailer got the most attention but they also had hands-on gameplay available) and Guild Wars 2 (who didn't do the E3 thing this time around) even though I usually don't look too closely at Massively Multiplayer Online games with the express intent of actually trying them out, and there were a few others, like the new Bioshock game, that make me curious where things will go. But Skyrim seems to get me the most energized. Energy is a rare resource with me lately, so I'm happy to just accept this, and capitalize on it.
The Skyrim demo, where Todd Howard would talk to [hosts] and give his spiel while [hosts] tried to interject questions when they could, gave me a better idea what the game actually looks like in action. I wasn't terribly impressed with how it looked, at least with the way the rocks seemed to jut out randomly and the trees seemed a bit samey (I guess it's an advantage not to see the trees for the forest). Even if they never bothered to polish it after this point, though, I still think the game's overall prettiness isn't really a problem with me as long as it's not too depressing to stroll through these areas. The water to me looked more impressive this time around even though it still looks like a rolling, bumpy texture. It looked a lot more like it was spraying and moving in a torrent that wouldn't be that safe to step in, and the special places like cities and barrows, and the indoor environments looked nice and varied. ("150 dungeons" will probably cut down on the varied-ness a bit, but there had to be some balance between amount and complexity. I hope they found their sweet spot.)
As for the actual creatures, the dragons look quite nice from what I've seen so far, as do the giants and mammoths I got to see. The mammoths, especially. I want one as a pet. The fact that monsters don't mindlessly attack you like zombies is a thrill for me; it's one of the things I put on my little wish list so long ago and it was one of the first things confirmed, but to see it in action is satisfying. I even saw a talk prompt pop up as the giant passed by, which I HOPE will be a possibility in the game. I don't get all starry eyed when they mention dragons, though; I'd rather they make these particular creatures fun to fight and see, but not focus too too much on them. Come to think of it, even though I'll mention cliff racers a few times further down in this essay, now I'm wondering if dragons will be a bit too common, sorta replacing cliff racers as the most annoying monsters of Elder Scrolls. Maybe there's an algorithm that keeps them under control. Who knows at this point.
It seems like they spent a long time with the item system, with a crazy amount of detail on individual items. Cooked salmon really does look like cooked salmon. There are some puzzle solving elements to this item examination, but even stackable common items will get this treatment, too. I do hope, for modders' sakes, that they'll allow a placeholder picture instead of a 3D model if they can't be bothered crafting expert little bits for any new items they introduce in unofficial expansions, and I can't help but wonder how much I would use such a feature, but it's gratifying that I don't have to spin around my character and stare deeply at every little item in order to appreciate the work that went into them.
It's a good sign that the biggest worry that I saw a few writers have was that the font reminded them of Fallout 3. They said the associations with the tone of that game were jarring for this fantasy setting, but as someone who never really played the later Fallouts it doesn't bother me personally. I imagine they'll probably get around to changing the font before release, but if they don't I probably won't even notice unless someone points it out. My lingering worry about the abrupt music change issue is always in the back of my mind and will probably annoy me if it's never addressed in at least a cursory way, but I'll live. At least there aren't cliff racers.
Among other thoughts: The one hand/two hand model they have for equipping weapons and spells seems excellent so far, and the perk tree looks like it'll be fun to navigate if there are a lot of branches for those skills. And as far as the features on the game, I have to say: even I've been guilty of the odd horse armor joke, but fuck, people, give it a rest. Horses are nice to see, although I imagine they're just getting started hashing those out. The third person perspective looks rather beautiful, actually. I think it's the first time I've considered trying the game out a bit in 3rd person perspective, at least for a while, although I wonder if I'll be able to hold off on the temptation to skippity-hoppity everywhere.
Finally, I guess I have to say that something old Todd Howard said during one of his conferences worried me a tad. He said they're trying to stuff as much as they can into the game, which I love in principle, but as fans of the Elder Scrolls series know, there are times when you should just stop stuffin' and start debuggin'. I hope they manage to put out a game that won't need major fixes to be playable.
Many months to go, though, so really, anything is possible. I guess that's why I'm still a fan of this franchise.
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