I don't know... Morrowind already exists and mods can already make it look great. This thing sounds a little bit pointless, but hey who am I to judge, it still looks really impressive.
Skywind the maybe most ambitious fan mod ever created.
Looks fantastic. Wish mods were a thing on console haha. Oh how I can't wait for TES6.
PC master race and all that. Honestly, at this point, it's abundantly clear what the modding/DLC/patching situation is on consoles vs. PC. If you want the benefits of variety, invest in a PC. Otherwise, well...
I guess you never played Unreal Tournament III on PS3, because it had mod support. I think the issue is mostly that few developers and/or publishers embrace the mod community these days, and are enthusiastic enough about it to convince the platform owners it has to be done.
Oh right, UT3, one game from 2007. That's a trend, I think.
I think that is evidence that it is possible if somebody bothers with implementing it. For the most part, games these days, even on PC, seem to be moving away from mod support.
@fisk0: The biggest problem is that console games have to function and if a game crashes which happens a lot with mods it becomes useless. Also it is already optimized like hell to run on these specs if you ad stuff it will just suffer or not even work anymore on consoles. The stuff in Unreal was very minor stuff to begin with. Just some tweaks and levels nothing really big´you could do with it., Also I do not think that mod support goes away. The Steam Workshop for example shows you the opposite.
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