So, before I joined The Dark Brotherhood and played their questline, I was quite startled about how............evil the guys were.
Now, don't get me wrong, I think the DB's questline is one of the best in the game, but I was wondering if it was good or bad in a game if a joinable faction was inherently good or evil in an RPG ?
For my part, it's a little silly to pretend a cadre of assasins should be good, the business of killing is a seriously inmoral trade, and it's certainly going to be filled with rather unpleasent people, same for the Thieves Guild, which also incurr in some rather ugly activities, their very first quest pretty much tells you that to join the faction you HAVE to get your hands dirty.
However, I think it becomes a little difficult to role-play if you are forced to do things that fall outside the moral boundaries of the character you've created, should the game offer viable options to avoid going out of character or should it stick to a particular moral "palette" ?
So what do you guys think ? Should guilds lack morality or be distinguishably good or evil ?