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    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    The Elder Scrolls V: Skyrim To Use New Engine

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    BradNicholson

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    Edited By BradNicholson

    It's been confirmed that The Elder Scrolls V: Skyrim will not use The Elder Scrolls IV: Oblivion's engine, the aging Gamebryo-powered tech that most recently powered Fallout: New Vegas and Fallout 3.

    Bethesda community manager Nick Breckon busted out this news over the weekend via Twitter, calling Skyrim's engine "all-new" and adding that it "looks fantastic." Rock, Paper, Shotgun followed up with Breckon soon after, asking if this new engine is some sort Gamebryo variant. Breckon replied with, "it's a new graphics/gameplay engine built internally. We'll have more details down the road."  
     
        

    No Caption Provided

    == TEASER ==Breckon's comments appear to shoot down the popular speculation that the next Elder Scrolls game from Bethesda would be using id Tech 5, id Software's newfangled engine it's using for Rage. This rumor started circulating after id was acquired by Bethesda parent company ZeniMax

    Engines aren't always that interesting a topic, but this one in particular has been the backbone of several freakishly buggy and load-screen-heavy games like New Vegas. The move to a new engine is a promising one for a new Elder Scrolls game, which is almost sure to be a lengthy and complex affair. I think most New Vegas (and even Oblivion) fans would agree with me that dealing with "old" Gamebryo for extended periods of time is a bummer because of its issues and age.

    The Elder Scrolls V: Skyrim was announced via trailer during the 2010 Video Game Awards. If you missed the show, no worries. Said trailer is just below.
     
      
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    BradNicholson

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    #1  Edited By BradNicholson

    It's been confirmed that The Elder Scrolls V: Skyrim will not use The Elder Scrolls IV: Oblivion's engine, the aging Gamebryo-powered tech that most recently powered Fallout: New Vegas and Fallout 3.

    Bethesda community manager Nick Breckon busted out this news over the weekend via Twitter, calling Skyrim's engine "all-new" and adding that it "looks fantastic." Rock, Paper, Shotgun followed up with Breckon soon after, asking if this new engine is some sort Gamebryo variant. Breckon replied with, "it's a new graphics/gameplay engine built internally. We'll have more details down the road."  
     
        

    No Caption Provided

    == TEASER ==Breckon's comments appear to shoot down the popular speculation that the next Elder Scrolls game from Bethesda would be using id Tech 5, id Software's newfangled engine it's using for Rage. This rumor started circulating after id was acquired by Bethesda parent company ZeniMax

    Engines aren't always that interesting a topic, but this one in particular has been the backbone of several freakishly buggy and load-screen-heavy games like New Vegas. The move to a new engine is a promising one for a new Elder Scrolls game, which is almost sure to be a lengthy and complex affair. I think most New Vegas (and even Oblivion) fans would agree with me that dealing with "old" Gamebryo for extended periods of time is a bummer because of its issues and age.

    The Elder Scrolls V: Skyrim was announced via trailer during the 2010 Video Game Awards. If you missed the show, no worries. Said trailer is just below.
     
      
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    pubbles

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    #2  Edited By pubbles

    Haha, thats good news.

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    mosdl

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    #3  Edited By mosdl

    New engine = new bugs

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    guthwulf

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    #4  Edited By guthwulf

    Really good to know! The old engine was getting kinda... old.
    I'm absolutely stoked already and it's still nearly a year until the release. Damn.

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    Cincaid

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    #5  Edited By Cincaid

    New engine = New ways to complain on the Internet

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    eroticfishcake

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    #6  Edited By eroticfishcake

    Bit old-ish this news but that's good nonetheless. Could've sworn I heard a certain Todd Howard say that they're were going to use a heavily modified GameBryo engine though which I guess this sort of is?...

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    nintendoeats

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    #7  Edited By nintendoeats

    I approve, but I wouldn't hold my breath. What they are doing is complicated, its quite possible that this is going to have its own problems.

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    gamefreak9

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    #8  Edited By gamefreak9
    @mosdl:  
    True but you must also remember, that  
    new engine= less shitty 
    therefore, new bugs=less shitty 
    which makes no sense. 
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    koobz

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    #9  Edited By koobz

    I can't wait to see what crazy shit happens and how terrible humans look in the new engine.  Still probably pre-order like gangbusters though.

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    VetleNM

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    #10  Edited By VetleNM

    I don't think we can blame all the bugs on the engine... there were, after all, some competent and relatively bug-free games released that were using that engine. I think it has more to do with the massive scope and complexity of the world, and the developers themselves. But hey, new engine is awesome anyway. Hopefully it'll be just as permitting when it comes to mods as the old engine was.

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    aurahack

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    #11  Edited By aurahack

    That's great news, but I hope they look at the Gamebryo engine and say "Kay, let's do the opposite of everything in this line of code" as opposed to "let's fix this code". :/

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    PanzerPev

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    #12  Edited By PanzerPev

    I couldn't possibly be more excited.  My most anticipated game, even ahead of Mass Effect 3.  Well, maybe. 

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    zameer

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    #13  Edited By zameer

    Awesome, thanks Brad

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    Washburn

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    #14  Edited By Washburn

    New Elder Scrolls game..I'll be there on day one! Now the loooong wait begins for release.

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    Sambambo

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    #15  Edited By Sambambo

    I never really ran into any bugs, but it has always look terrible to me. Even when people were raving about the beginning of Oblivion when leaving the sewer, it looked really ugly.

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    DG991

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    #16  Edited By DG991
    @SuperSambo: back then it looked amazing... it still does look good, and if you get some mods and texture packs on it it looks as good as any game out there. 
     
    I've never been crying for them to get rid of the engine, it's always had a feel to it that I generally enjoyed... probably just because the games were so good.
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    Nytrik

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    #17  Edited By Nytrik
    @mosdl said:
    " New engine = new bugs "
    I hope not.
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    Sambambo

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    #18  Edited By Sambambo
    @DG991
    @SuperSambo: back then it looked amazing... it still does look good, and if you get some mods and texture packs on it it looks as good as any game out there. 
     
    I've never been crying for them to get rid of the engine, it's always had a feel to it that I generally enjoyed... probably just because the games were so good.
    Sorry I'm talking about the 360 verision. I'm sure the pc does look great after comparing fallout 3 pc to the console version.
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    cowdrunk

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    #19  Edited By cowdrunk
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    meteora

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    #20  Edited By meteora

    GameByro had a bunch of games that were messed up in some way, with the exception of Civilization IV. So this is naturally good...

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    MordeaniisChaos

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    #21  Edited By MordeaniisChaos

    They should include duping just so they can show how much better the physics engine is optimized/for the hell of it. One of the best things to do when your bored is dupe a million items.

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    MistaSparkle

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    #22  Edited By MistaSparkle

    Bethesda knows how to make me smile. :)
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    Gabriel

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    #23  Edited By Gabriel
    @BradNicholson said:  
     
    HOW DO YOU STILL ONLY HAVE 20 POSTS?
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    Th3_James

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    #24  Edited By Th3_James

    Yay new engine! lets hope my 5870 and i7 @ 4Ghz will max it out and run silky smooth. If not I will buy another 5870 and Xfire.

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    DrChipotle

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    #25  Edited By DrChipotle

    Thank you for being the first story to mention that Oblivion/Fallout 3 were using ridiculously buggy and aging technology powered by Gamebryo, instead of badmouthing the engine itself (especially since it's just adding insult to injury for any of the newly unemployed people who worked on it).

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    TheHBK

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    #26  Edited By TheHBK

    Those candyasses saying New Engine means new bugs, all I can say is that it can't be as bad as the GameBryo engine.  What other engine has caused this much trouble?

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    Aetheldod

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    #27  Edited By Aetheldod

    I just hope that the main quest gets better .... in Oblivion was a bit of a letdown

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    RsistncE

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    #28  Edited By RsistncE

    About fucking time. Gamebryo was satan's asshole incarnate. I can't honestly believe there were people who were trying to argue that that shit engine wasn't severely damaging the in game experience. Either way I have a funny feeling that this "new" engine is going to look suspiciously like Gamebryo. I just don't understand why they didn't go with id Tech 5, I mean it's pretty clear at this point that id makes far better game engines than the garbage Bethesda tries to make.

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    VisariLoyalist

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    #29  Edited By VisariLoyalist

    Thank god, now we know they haven't been ignoring the elder scrolls series in favor of fallout. But I wonder what are the implications for the next fallout game assuming there is one. Won't fallout 4 now have to use this engine?

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    christilton

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    #30  Edited By christilton

    Not sure why this is news. Shortly after the ID aquiring, Todd Howard came out and said that they will not be using ID Tech 5, and that they are creating a new engine for their next project.

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    conker

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    #31  Edited By conker

    Heh, I remember when I left the sewers of Oblivion for the first time. Definitely in my top ten awe-inspiring moments of video games.

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    Jinto

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    #32  Edited By Jinto

    Hallelujah! Finally that engine will get the silver bullet in its heart it deserves.

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    Stephen_Von_Cloud

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    Thank god.
     
    For me it is not only the bugs, but the loading times and how it limited the worlds in their games.  New Vegas in particular was ruined for me.  At the beginning of the game I had so much interest and excitement in seeing the Strip, since it was an untouched city and should have provided a bigger and more lively hub that hadn't been seen in Fallout 3 or anywhere else in Vegas.  Unfortunately, it was cordoned off with ugly fences and terrible load screens and the same, boring, repeated cookie cutter casinos and interiors.  It was such a disappointment for me that it made me stop playing the game right then.  I had bought the game and I sold it.
     
    With a better engine, they can have larger, streaming worlds that will allow their games to be much more epic.  Hopefully they can have more characters on screen as well for some actual epic battles that you'd expect, especially for a fantasy world like Elder Scrolls.

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    FlipperDesert

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    #34  Edited By FlipperDesert

    Thank God. I skipped out on New Vegas just because I was so tired of the pudgy faces and weird glitches in Fallout 3 and Oblivion, this had better be all moonwalking Dogmeats or no moonwalking Dogmeats, I won't accept anything in-between.

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    Drakkel

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    #35  Edited By Drakkel

    Definitely happy to hear this. I love Oblivion and both of the new Fallouts, but the Gamebryo engine is a mess and it really needs to be put to bed. Not all engines have the staying power that Source or Unreal do.

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    eulogize_my_baked_goods

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    I always thought the amount of hate levelled at the Oblivion/Fallout engine was rather out of step with reality. It wasn't the engine that made NPC's run around like they had sticks up their behinds, that was the 'skill' of the animators. It wasn't the engine that caused everyone to sound like the exact same person, that was the developers choice to use the three same actors for half a million denizens. And so on, and so on. In fact, when Oblivion came out it was pretty bloody impressive in its scope and beauty. Granted there were load points all over the shop but then there are few open world games (at least at that time) that don't require them. Still, hearing that Bethesda are rebuilding their tech from the ground up is super exciting and hopefully will only be a step forward for the game. Not only in its look but also in its role-playing possibilities.

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    Redharlow

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    #37  Edited By Redharlow

    Really exciting news
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    BaneFireLord

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    #38  Edited By BaneFireLord
    @eulogize_my_baked_goods said:

    " I always thought the amount of hate levelled at the Oblivion/Fallout engine was rather out of step with reality. It wasn't the engine that made NPC's run around like they had sticks up their behinds, that was the 'skill' of the animators. It wasn't the engine that caused everyone to sound like the exact same person, that was the developers choice to use the three same actors for half a million denizens. And so on, and so on. In fact, when Oblivion came out it was pretty bloody impressive in its scope and beauty. Granted there were load points all over the shop but then there are few open world games (at least at that time) that don't require them. Still, hearing that Bethesda are rebuilding their tech from the ground up is super exciting and hopefully will only be a step forward for the game. Not only in its look but also in its role-playing possibilities. "

    Exactly my sentiment. I love how everyone's complaining about how shitty Oblivion's engine was, considering that 4 years ago it was pretty effing amazing. Criticizing Oblivion's engine for not being modern enough is like saying black and white films were bad because they didn't have color (well, not quite...)
     
    But yeah, New Vegas was fucking inexcusable.
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    Crono

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    #39  Edited By Crono

    If the last 2 engines were evident then this new engine basically means new bugs that will never be resolved.  I really hope that this time around that Bethesda actually learns how to make a good user interface as well.  Hell there are so many things wrong with their RPGs that question why I even like their games sometimes... I just really get hooked, despite a lot of the shortcomings.

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    Green_Incarnate

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    #40  Edited By Green_Incarnate
    @MordeaniisChaos said:
    " They should include duping just so they can show how much better the physics engine is optimized/for the hell of it. One of the best things to do when your bored is dupe a million items. "
    Yes. Actually the glitches in Oblivion made the game better in my opinion. Infinite mana on 360 with no mods is epic.
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    MrKlorox

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    #41  Edited By MrKlorox
    @RsistncE said:
    " I just don't understand why they didn't go with id Tech 5 "
    I have a feeling the reasons will present themselves once Rage gets a little closer to release.
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    tourgen

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    #42  Edited By tourgen

    I played Fallout 3 a year late and the only bugs I ran into after 90 hours in-game were ALL event scripting bugs.  No amount of engine code re-writing is going to fix that.
     
    Pretty much what I've found all along - lots of things are being wrongfully attributed to the game and gfx engine.  Bad looking faces?  It's the tool they use to gen up the face meshes not the engine.  Falling thru the world?  That would be the tools they use to build the geometry not error checking for holes or not auto-snapping objects together.  Animations freaking out?  All those in-engine animations are scripted... poorly.  Busted quest logic?  Bad scripting again.
     
    Anyway I'm sure the engine is actually crap for entirely other reasons.  Elder Scrolls has been synonymous with Bugs ever since #1.  Game breaking game-save destroying bugs.

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    deactivated-5f9398c1300c7

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    @MrKlorox said:
    " @RsistncE said:
    " I just don't understand why they didn't go with id Tech 5 "
    I have a feeling the reasons will present themselves once Rage gets a little closer to release. "
    It's probably because of the megatextures and lack of dynamic shadows.
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    TomA

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    #44  Edited By TomA

    Bugs made it better, anyone who disagrees is a moron. Nuff said.

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    Milkman

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    #45  Edited By Milkman

    Well, I would hope so.

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    BUCK3TM4N

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    #46  Edited By BUCK3TM4N

     i find engines to be a fascinating topic

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    DrChipotle

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    #47  Edited By DrChipotle
    @eulogize_my_baked_goods said:
    " . It wasn't the engine that made NPC's run around like they had sticks up their behinds, that was the 'skill' of the animators.  "
    I agree with most of what you said, but I wouldn't blame the animators for the deadness of the NPCs. The tech gave them limited options; pretty much 5 movement animations which are then slapped onto characters who need to traverse all kind of shit. Add to that a couple throwaway animations for eating and the like, all made so that any character sitting at a plate could do it. Game with more natural animation (see: Uncharted 2) generally fade between a bunch of animations. 
     
    I guess what I'm saying id that the animators for Bethesda probably have the talent to make great animations (how else would they be working at a AAA studio?), it's just much more difficult within the confines of their technology.
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    Mumrik

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    #48  Edited By Mumrik

    So crazy that they're almost proud of not taking advantage of the perhaps best engine maker in history - id.

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    graf1k

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    #49  Edited By graf1k

    While I'm glad they are finally swearing off Gamebryo, honestly I'm just so freaking psyched for a a new Elder Scrolls game that the engine is the last thing on my mind. I've been waiting for another Elder Scrolls ever since Bethesda shipped Fallout 3 and was becoming disheartened by the rumors of yet another Fallout game (don't get me wrong, I love F3 and F:NV) or even worse, that TES V would be an MMO. I'm just so thrilled to enter that world again, finally. I hope they DLC the shit out of it too. I want big, Fallout 3 style DLCs  or even better, 3-4 DLCs the size of Shivering Isles.

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    deactivated-633355e1dd700

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    Buddha, Vishnu, Jesus, Allah, thanks guys. Really, I appreciate this.

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