What will YOU mod?

#1 Edited by Adamsons (873 posts) -

Judging from the footage and information we have so far, what is it about Skyrim that you would like to change?

Personally, I would like to add the weight and value of items onto the inventory UI and to move the compass and resource bars into a corner of the hud (Like the Morrowind / Oblivion HUD.)

#2 Posted by RandomInternetUser (6789 posts) -

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

#3 Posted by DaemonBlack (342 posts) -

I won't mod for the first three months after playing. I want to see the vast majority of the game the way the developers intend me to before I start deciding what I don't like or think should be in there.

#4 Posted by MikkaQ (10344 posts) -

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

Probably a mod like that plus some of those inevitable mods that add a gorgeous mountain villa to the game or something. Plus extra quests of course.

#5 Edited by Mr_Skeleton (5155 posts) -

Make my character not ugly.

#6 Posted by dagas (2930 posts) -

@Mr_Skeleton said:

Make my character not ugly.

It wouldn't be a Bethesda game anymore then =P

I'll be playing on 360 so I'm not going to be able to mod, but the single most important mod for Oblivion was Natural Environments. I can't play the game without it anymore since it just looks so dull, like there is a gray filter on.

#7 Posted by Christoffer (1922 posts) -

Nude mod, of course.

No, seriously. The game looks fine so far. I usually wont get into modding until after I've played a great deal. And then it's usually stuff to make it harder or more varied.

#8 Posted by Karkarov (3291 posts) -

Maybe a ui mod just to move hud elements around and that is about it. I can't see this game needing 75% or more of the mods that were made for oblivion. The graphics are already excellent, the weather systems are already well done, the inventory system/character stat sheets are awesome, etc etc. Never enough "good" quest mods or location add on's though so people can do those all day long.

#9 Posted by Ravenlight (8011 posts) -

No fast-travel mod. Walking is hardcore!

#10 Posted by theguy (797 posts) -

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Online
#11 Edited by PenguinDust (12640 posts) -

Who knows, we'll have to see what the community develops but I know what I'll look forward to...better bouncin' boobs. Aw, yeah.

Anyway, probably armor and clothing as well as whatever skins are need to make my character as well as everyone else in the world not look they were beaten with a shovel as a child. Oh and probably a free floating camera mod so I can take better snapshots.

#12 Edited by mak_wikus (563 posts) -

Judging from my past with Oblivion and other Gamebryo games, I'll probably get some graphics and HUD mods. I wonder how Bethesda feels when the community improves their games(which were years in the making) two weeks after release.

#13 Posted by Hobbies (976 posts) -

I will change anything and everything I can about the UI and HUD.

#14 Posted by matthias2437 (985 posts) -

I don't think I will do much modding on this one. I only modded oblivion a few years after it came out with Texture mods, weather effects, stuff like that. Doesn't look like Skyrim is really going to need any of that at the start.

#15 Posted by Sumbog (508 posts) -

Weapons and quests is really the only thing I usually mod, maybe creature mods and stuff.

#16 Posted by kashif1 (1428 posts) -

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

#17 Posted by JP_Russell (1174 posts) -

It's hard to say at this point, but a UI mod might be a safe bet.

I'll probably literally mod some things myself with the Creation Kit, as well, eventually. Just little stuff that I'll feel needs to be tweaked and is easy to change. In Oblivion, I tweaked all the weapons, changed a lot of item values, rebalanced some of the creatures and summons in the game... stuff like that. I'm not sure most people realize just how piss-easy it is to mod such things yourself in Bethesda's games. It's just a matter of changing numbers in text boxes.

#18 Edited by Zyte (174 posts) -

I'm definitely going to keep an eye out for an one-hand weapon blocking mod. I usually play as a sneaky one-hand sword + bow character, but since they made it only possible to block with shields and two-hand weapons, that will be hard.

EDIT: Also this, @Ravenlight said:

No fast-travel mod. Walking is hardcore!

#19 Posted by JP_Russell (1174 posts) -

@Zyte said:

I'm definitely going to keep an eye out for an one-hand weapon blocking mod. I usually play as a sneaky one-hand sword + bow character, but since they made it only possible to block with shields and two-hand weapons, that will be hard.

I would argue that that makes stealth even more appealing because it motivates you to adhere to your stealth principles and stay out of melee engagements whenever possible. Stealth is always more thrilling with a little risk/reward.

#20 Posted by Zyte (174 posts) -

@JP_Russell: Sure, I guess you could look at it that way. But if you fail and get detected, you'd either have to run or swing your sword like crazy to kill them off before you take too much damage yourself. Now, I like to be the calm, focused, master of the blade. I won't start a fight unless it's absolutely necessary - but if they come swinging at me, I'll cut them up like pigs and walk away barely touched.

#21 Posted by theguy (797 posts) -

@kashif1 said:

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

I suppose. Maybe after you pass the weight limit the more you carry the slower you go?

Online
#22 Posted by TEHMAXXORZ (1133 posts) -

@theguy said:

@kashif1 said:

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

I suppose. Maybe after you pass the weight limit the more you carry the slower you go?

Different levels of over-encumbrance? That would be fairly cool for Bethesda to add in, maybe allow fast travel until heavily over encumbered?

#23 Posted by Entus (254 posts) -

@theguy said:

@kashif1 said:

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

I suppose. Maybe after you pass the weight limit the more you carry the slower you go?

And its much more likely for there to be a mod that adds that than for it to be in the vanilla game.

#24 Posted by Tea_bird (22 posts) -

I'll probably add some hairstyles later on, but I don't I'll change any actual gameplay.

#25 Posted by Azteck (7449 posts) -

@Mr_Skeleton said:

Make my character not ugly.

#26 Posted by Aronman789 (2671 posts) -

Realistic erections of course!

But very likely the first and only mod I'll add for a while is probably a child killing mod. I learned my lesson from Fallout.

#27 Posted by ThatFrood (3396 posts) -

@TEHMAXXORZ said:

@theguy said:

@kashif1 said:

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

I suppose. Maybe after you pass the weight limit the more you carry the slower you go?

Different levels of over-encumbrance? That would be fairly cool for Bethesda to add in, maybe allow fast travel until heavily over encumbered?

It's funny, because Stalker basically had that. You could just sprint for less and less time the more encumbered, until you couldn't sprint at all, then you couldn't run at all (the default), and finally you could only go a slow walk.

#28 Posted by ArtelinaRose (1857 posts) -

All of the anime hair I demand from my PC games.

#29 Posted by Toms115 (2317 posts) -

tittays

#30 Posted by Liber (648 posts) -

BOOBS.

#31 Posted by Claude (16254 posts) -

Nothing, I'll be playing the Xbox 360 version.

#32 Posted by Mmmslash (2171 posts) -

I'll mod whatever Bethesda managed to mess up. Judging from the look of the combat, that'll be a priority.

#33 Posted by Hennet_sim (336 posts) -

First thing to mod is the over-encumbrance then I will most likely go after different hail and models.

#34 Posted by Mikemcn (7023 posts) -

Nude Mods.

What?

#35 Edited by Dragon_Fire (369 posts) -

@xobballox said:

I find modding heavily in these games makes me not finish them.

Same here.

I never finish any game I mod because there is always so much new content & I ignore the base game.

#36 Edited by spazmaster666 (1993 posts) -

Getting rid of encumbrance or greatly increasing encumbrance is the first first mod I used in Oblivion, Fallout 3, and Fallout New Vegas so I'll definitely be using that in Skyrim as well. Aside from that, I'm pretty partial to face/hair/makeup/clothing mods as well and of course weapon and armor mods. Hair especially since Oblivion had terrible hair styles (especially for female characters) by default.

#37 Posted by DriveupLife (919 posts) -

How can you block with a one handed weapon? It's not heavy enough to protect you in any way, it could just get knocked back and slice your neck open.

#38 Posted by spazmaster666 (1993 posts) -

@DriveupLife said:

How can you block with a one handed weapon? It's not heavy enough to protect you in any way, it could just get knocked back and slice your neck open.

You wouldn't really "block" with a weapon anyway (whether it's one or two-handed), you would parry.

#39 Posted by JP_Russell (1174 posts) -

@ThatFrood said:

@TEHMAXXORZ said:

@theguy said:

@kashif1 said:

@theguy said:

@xobballox said:

I find modding heavily in these games makes me not finish them, so if I mod anything it will be infinite inventory so I don't have to worry about being over-encumbered, as that's just a silly annoyance that has no gameplay value to me.

I don't understand why people hate encumbrance, its supposed to balance heavier armour and weapons. Also surely being able to pick up everything you see and sell it would unbalance how much money you should have?

Because it feels really artificial when you get over encumbered from an single extra arrow

I suppose. Maybe after you pass the weight limit the more you carry the slower you go?

Different levels of over-encumbrance? That would be fairly cool for Bethesda to add in, maybe allow fast travel until heavily over encumbered?

It's funny, because Stalker basically had that. You could just sprint for less and less time the more encumbered, until you couldn't sprint at all, then you couldn't run at all (the default), and finally you could only go a slow walk.

Or, more relevantly, Morrowind made you move slower the more weighed down you were.

#40 Edited by Divina_Rex (351 posts) -

@JP_Russell said:

Or, more relevantly, Morrowind made you move slower the more weighed down you were.

But you couldn't run forever as default like in Oblivion, and not get knocked down. or do much damage.

#41 Posted by wolf_blitzer85 (5293 posts) -

Mods so I can turn my companions in to impish anime ladies with big boobs.
 
But really nothing at first. That is unless there's the need for a new stutter remover mod or some other performance mod.

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