I think we can all agree Oblivion may have had some issues with leveling problems. Certainly from my perspective I found myself either having to slide the difficulty bar down by a fair margin just to be able to deal with some of the higher tiers of enemies, or (like many), I would just simply not sleep/work only on my minor skills. As such my level 2 expert archer would breeze through any and all encounters he might face. For me, that was an issue I had with Oblivion, that in order to cope with the game, I had to exploit it or take the soft option and dive for cover in the options menu by lowering the challenge level. This time I'm determined to do neither, but I'm wondering what you guys think. Did you use the slider in oblivion? if it gets too tough will you use it in skyrim?
The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
Will you be using the difficulty slider?
Maybe. In most RPGs I find that it takes me a decent chunk of time to get the hang of the combat, spell and skills. I sometimes level up abilities that I think will be useful, but wind up regretting their purchase later. When I played DA:O for the first time, there were some points in the game where I dropped the difficulty down. In later play-throughs, I didn't have to do that because I knew by then what I was doing. I have no problem readjusting difficulties during my initial play-through of a game. I often will replay good RPGs that allow me to change my character anyway.
If the same level scaling system is used, fuck yeah I'll use it, I'll slide that bitch way to the left.
There's no difficulty slider in Skyrim, they've changed to easy, medium and hard like in Fallout 3. Dunno if very easy and very hard are also in Skyrim
I think that I was one of the few people who realized that min maxing the the character would lead to folly. I designed my character from the outset to be able to switch playing styles on the fly. The result was that by level 25 my character had maximized his sword skills and most of his magic skills. I actually had to turn the slider up cause the game got too easy for me. I forget the name of the sword but I had the flaming sword from that tournament of 10 races and my character learned to paralyze on touch. Combined with the fact that I had the maximum life detect spell and the ability to turn invisible no enemy stood a chance against him. For me I guess I just planned ahead better so Oblivion got easier as my level went up.
I would be surprised if they use a slider in Skyrim in place of just regular difficulty settings like Fallout 3 had. Anyway, no, I'll be keeping it smack-dab on normal, probably. It's not going to be an issue in Skyrim, anyway, because it doesn't have the contrived leveling system of Oblivion and Morrowind.
Though leveling only your minor skills so you don't level up is a bad idea in Oblivion because you need those to pump up your attributes when you do level up, which means you move faster, carry more, do more damage with bows and melee weapons, have more magicka, regenerate magicka faster, etc. I simply power leveled such that I got three +5 modifiers to attributes at every level up and eventually had them all at 100 except for luck.
when i played oblivion, i totally screwed up and leveled my character in a dumb way, so i had to play with the slider down near the bottom for most of the game. my hope is that it's not as easy to screw your character up this time.
I never had a problem with the slider, but it did get annoying when you got to level 20 and enemies became stab sponges, arrow sponges, etc.
I play RPGs for a false sense of satisfaction coupled with (typically) well-crafted stories within a (typically) well-realized world. Combat the least important part of an RPG for me, and 'difficult combat' ranks even lower. If I'm breaking a sweat, I'll turn it down.
Although, I hope Skyrim takes on New Vegas' static difficulty rankings (easy, normal, hard).
Depends on how well the game is balanced. If I'm going to enjoy the game more by altering the difficulty in one way or the other, then I will do so.
Sliders always seemed like a gimmick to me. Like, I think that the amount of food is less than an equivalently priced sandwich, but the fact there are multiple sandwiches make you feel like you're getting a deal.
I'm going to try it on normal, and if the game kicks my ass then I'll crank it down. I'll also keep about five different saves so I don't get stuck somewhere that I can't get out of. And to avoid bugs.Always the best idea. Can't count the times I had to redo almost 40 mins of quests just because of a bug.
I never used it and hopefully I won't have to do it this time either. They have said they are changing the leveling to be more like Fallout 3. I thought Fallout 3 did a good job about keeping the enemies manageable so I'm sure I will like Skyrim's as well.
Ehh, my first run through Oblivion I had quite easy, just for one hits with my bow...
I'd really like it so enemies AND you took a lot less damage, but I doubt it'll happen, so I think I'll just leave it on normal. (Especially considering the archery improvements)
I'm not using an archery character actually, so I'll have it quite hard, so I'm forced to block and try to approach things with -some- tactics.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment