Yo, fuck that stupid 60 character limit... The amount of cutting down I've had to make to that bloody title, and my original one was actually less than 60 characters anyway! I bloody counted that shit myself.
Anywhoo, some really good readin' here from Polygon, hafta admit. It not only discusses the beginnings of what we now know as The Evil Within's development, but gets into certain aspects of Mikami as a developer himself, too. In fact he was almost something of a tyrant (LULZ) back when he was younger, though I'm sure that's probably pretty common for a lot of creative leads, especially back then.
Neat to hear the reason why it all started as Project Zwei as well, and it's kinda funny that Zwei may have once had you controlling two separate characters simultaneously, ala Brothers. If only because Brothers control scheme is pretty unique, when it's now brought to mind that for all know, just about every developer has thought about it but shyed away from the idea for one reason or another.
I personally am of course happy to see that Mikami eventually settled on making a new horror game anywhoo, though hearing that he received feedback about vampires ''not being popular'' is peculiar. I thought vampires were still pretty big? Obviously Twilight's, er, spin on vampires have put them in a bad light (pun), but even besides that vampires are like one of those concepts that'll forever stand the test of time... Just like... actual vampires... Ughhhhh.
Interesting to see that he's even eyeing up his potential proteges to take on Tango's next project, too. Also, the director behind Code: Veronica (and designer for God Hand & Vanquish) has decided to become a farmer. Huh. Anywhoo, a really insightful interview right up there, and the formatting for it all is just wonderful. I find Polygon to be exceptionally disagreeable more often than not, but they usually tend to feature really great interviews at least.
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