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In the bestiary booklet that came with Halo 3, it is revealed that the Flood utilise a special type of cell (Flood Super Cell) which can be described as a 'thinking muscle', and can be rearanged to resemble any necessary organs.
The Flood has many forms, but begins as a small parasite born from an egg sack. Its purpose is to infect any sentient life it comes into contact with. Once infected the host can be evolved and twisted into fighting units, some of which can use weapons, or swollen up to become essentially another egg sack to breed new parasites. The main Flood forms are
Infection form- The most basic unit, this small, insectlike creature always attacks in huge numbers, and can do fatal damage to the Chief if his shields are down. From Halo 2 onwards, they can reanimate killed Flood corpses, and in Halo 3, they can reanimate any human, Elite, or Brute corpse instantly.
Combat form- These are the footsoldiers of the Flood. They are formed out of Elites, humans, or Brutes, and are highly versatile, capable of using a variety of weaponry in addition to their deadly melee attack, using equipment such as shielding and cloaking, and even piloting vehicles.
Carrier form- These are huge, bloated, slow-moving Flood that try to kamikaze the player, exploding when shot or when close to the player, and eleasing an explosion that does significant damage and a wave of Infection forms.
Pure form- Only featured in Halo 3, this creature is capable of shifting between three forms-
Stalker form-Insectlike creatures that are very agile and can jump huge distances and crawl on walls. They usually do not attack the player.
Ranged form- This form is fixed in one place, but it is capable of firing volleys of sharp needles at the player. They can also curl up o avoid damage
Tank form- Rivallingthe Covenant Hunter in it's size, this form is, as the name implies, slow, tough, and capable of dealing large amounts of damage. They also 'spit out' infection forms.
A parasitic life form in the Halo universe, which serves as the main threat throughout the series. It has no known origin, though it is rumored to be extragalactic.
As an unexpected addition to the original game, The Flood became Master Chief's true foe in the Halo series. The story revealed that this parasitic creature probably came from outside the Milky Way galaxy, and was what caused The Forerunners to construct the Halo arrays in the first place. It was decided that destroying all sentient life in the galaxy (thus denying The Flood any source of food or sentient life to infect) was more practical than the conventional methods of control that were already failing. Many species were also preserved and kept safe by the Forerunners so that they could later evolve and restore life to the galaxy, although the Forerunners still decided to sacrifice themselves.In the bestiary booklet that came with Halo 3, it is revealed that the Flood utilise a special type of cell (Flood Super Cell) which can be described as a 'thinking muscle', and can be rearanged to resemble any necessary organs.
The Flood has many forms, but begins as a small parasite born from an egg sack. Its purpose is to infect any sentient life it comes into contact with. Once infected the host can be evolved and twisted into fighting units, some of which can use weapons, or swollen up to become essentially another egg sack to breed new parasites. The main Flood forms are
Infection form- The most basic unit, this small, insectlike creature always attacks in huge numbers, and can do fatal damage to the Chief if his shields are down. From Halo 2 onwards, they can reanimate killed Flood corpses, and in Halo 3, they can reanimate any human, Elite, or Brute corpse instantly.
Combat form- These are the footsoldiers of the Flood. They are formed out of Elites, humans, or Brutes, and are highly versatile, capable of using a variety of weaponry in addition to their deadly melee attack, using equipment such as shielding and cloaking, and even piloting vehicles.
Carrier form- These are huge, bloated, slow-moving Flood that try to kamikaze the player, exploding when shot or when close to the player, and eleasing an explosion that does significant damage and a wave of Infection forms.
Pure form- Only featured in Halo 3, this creature is capable of shifting between three forms-
Stalker form-Insectlike creatures that are very agile and can jump huge distances and crawl on walls. They usually do not attack the player.
Ranged form- This form is fixed in one place, but it is capable of firing volleys of sharp needles at the player. They can also curl up o avoid damage
Tank form- Rivallingthe Covenant Hunter in it's size, this form is, as the name implies, slow, tough, and capable of dealing large amounts of damage. They also 'spit out' infection forms.
Throughout gameplay the flood can become a heavy combat annoyance. The best ways to take out the combat forms are the shotgun and the energy sword, while the carrier forms are best destroyed with a type of sticky grenade such as a Plasma grenade or a Brute spike grenade.
The Gravemind is the intelligence that leads the Flood. The Flood go through three stages, Feral, in which they are disorganised and communicate via means of pheromones, the Coordinated state, in which they grow dominant enough to form a Gravemind, and the Interstellar state, which has to do with the acquisition of technology rather than growth or evolution. A Gravemind is a fusion of pure Flood Super Cells(the building blocks of the Flood), and the neurosystems of one or more intelligent, sentient beings. The Gravemind does not 'lead' the Flood in the traditional sense of the word. The influence it exerts has been likened to a human's control over his limbs. In the Halo series, the Gravemind appears to possess great intelligence, twice tricking the Master Chief and The Arbiter into serving him only to betray them.
GRAVEMIND
The Gravemind is the intelligence that leads the Flood. The Flood go through three stages, Feral, in which they are disorganised and communicate via means of pheromones, the Coordinated state, in which they grow dominant enough to form a Gravemind, and the Interstellar state, which has to do with the acquisition of technology rather than growth or evolution. A Gravemind is a fusion of pure Flood Super Cells(the building blocks of the Flood), and the neurosystems of one or more intelligent, sentient beings. The Gravemind does not 'lead' the Flood in the traditional sense of the word. The influence it exerts has been likened to a human's control over his limbs. In the Halo series, the Gravemind appears to possess great intelligence, twice tricking the Master Chief and The Arbiter into serving him only to betray them.
The Flood games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Halo Wars released on March 3, 2009 |
X360 | Ensemble Studios | |
|
Halo 3 released on Sept. 25, 2007 |
X360 | Bungie Studios | |
|
Halo Triple Pack released on Oct. 6, 2005 |
XBOX | Bungie Studios | |
|
Halo 2 released on Nov. 9, 2004 |
PC, XBOX | Bungie Studios | |
|
Halo: Custom Edition released on May 4, 2004 |
PC | Gearbox Software LLC, Bungie Studios, Microsoft Game Studios | |
|
Halo: Combat Evolved released on Nov. 15, 2001 |
MAC, PC, XBLM, XBOX | Westlake Interactive, Bungie Studios, MacSoft, Gearbox Software LLC |
| Concept Name: | The Flood |
| Appears in: | 6 games |
| First appearance: | Halo: Combat Evolved |
| Aliases |




























