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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A huge boss that often must be climbed upon to kill.
A ruminant mammal with antlers and hooves of the family Cervidae.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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