Sorry MB, I couldn't wait for the new game page to be approved. Anyway, The Grinder is a first person shooter pitting players against hordes of vampires, werewolves and other nasty creations. Inspired by Left 4 Dead, it aims to offer similarly frantic gameplay.
Interview, pics:




Random tidbits:
Eric: I can't tell you how excited we are to be sharing The Grinder with you! We've been playing a lot of Left 4 Dead and there really isn't that kind of frantic cooperative experience on the Wii right now. There's certainly nothing that takes advantage of the Wii hardware the way we are able to with our engine. One thing that we learned from working on the Hunter series is that we'd prefer to feel like badasses who are suiting up to go out and slay monsters. This opens up all sorts of possibilities for enemies, weapons, characters and story.
Eric: I don't want to give too much away right now, but the game takes place in a world we've imagined where monsters are real. Vampires, werewolves, and undead are all a part of everyday life and this world has adapted to their presence. Our group of heroes is a sort of the cryptobiological A-Team of going into areas with infestations and killing everything that moves. We've definitely been influenced by lots of great horror movies and the grindhouse style is something we've tried to incorporate into our characters and storyline.
Matt: Although The Grinder E3 demo we are showcasing has been designed to focus on a limited set of abilities and weapons, we currently have plans to incorporate weapon and character upgrades into the final version of the game.
Kerry: We call the technology our Imposter and Instancing system. We are able to take a single enemy and replicate him over and over again. Along with the replication, we can also scale, color, and otherwise modify each instance. This allows us to get an unprecedented number of unique enemies on screen at once at a fraction of the cost to do it otherwise. During our in-house testing, we have been able to see up-to 65 enemies on screen at once. These were initial tests… [Smiles]
Eric: We want to capture the sound of Trent Reznor and Ennio Morricone in bar room fight after watching Dusk Till Dawn, Dawn of the Dead, An American Werewolf in London, and Tremors and doing copious shots of tequila. Our phenomenally talented audio team is going for lots of Skinny Puppy / Coil-style ambience and music that that adapts to what is going on with gameplay. We're trying to alternate between creepy music that generates tension and all out frenzied tracks for the times where you're mowing down hundreds of vampires.
Eric: For the E3 demo you will see feral vampires, werewolves, and the Slasher. The characters in The Conduit were primarily focused on ranged attacks, but our vampires are all melee. They do have some teleportation tricks as well. The Werewolf is more a mini-boss character who requires coordination between the players to defeat. The Slasher I'll keep under wraps until E3, but he's got some special tricks up the sleeves of his straightjacket.
Etc.
I just noticed that promotional image shows artwork for couple more enemy types.

A properly winged vampire-ish boss which I assume will also fly more, and the low-end mob form of the werewolf side which looks more humanoid as Linky wished. There also are a few more great looking screenshots so be sure to check them all out.



Edited 5 months, 3 weeks ago



