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The King of Fighters: Maximum Impact

Game » consists of 2 releases. First released on Oct 12, 2004

A 3D spinoff of the King of Fighters series.

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The King of Fighters: Maximum Impact features some of the biggest changes to SNK's annual fighting game franchise. This is the first King of Fighters game to be presented in full polygonal 3D with players having the ability to use inward and outward side steps/rolls to move beyond the 2D plane. Maximum Impact also drops the 3-on-3 team format of earlier King of Fighters games, instead Maximum Impact chooses to have it's story mode battles be 1-on-1 (3-on-3 battles are still available in all other non-story modes). Maximum Impact was followed by a sequel in 2006 but, other than these two games, all other spin-offs and main series King of Fighters games have been 2D.

Alternate costumes and new character designs for Maximum Impact and it's sequel were created by Japanese artist Falcoon.

Characters

Athena Asamiya

Kyo Kusanagi

Clark Still

K'

Mai Shiranui

Terry Bogard

Seth

Maxima

Iori Yagami

Yuri Sakazaki

Ralf Jones

Ryo Sakazaki

Leona

Rock Howard

Chae Lim (created for Maximum Impact)

Alba Meira (created for Maximum Impact)

Soiree Meira (created for Maximum Impact)

Mignon Beart (created for Maximum Impact)

Lien Neville (created for Maximum Impact)

Duke (created for Maximum Impact)

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