@MrSlapHappy: Terry is unbelievably overpowered in XI, but feels kind of sluggish in XIII, both Burn Knuckle and Trap Shoot come out slower than they used to (and do less damage), and his high punch fireball doesn't even go across the screen.
Leona is the worst character bar none, and only seems to have one useful move. Charge characters are generally more difficult to play in the first place, combine that with the worst fireball in the game and you've got pure garbage.
Mai plays like most other characters, fireball and dragon punch with a very easy to block screen crossing move (half circle), I think her EX fan toss is the fastest one in the game. Even though the dragon punch looks slow it does actually hit almost immediately so standard jump in punch, high punch, dragon punch combo works.
I again recommend Robert as almost every move he has is excellent and he also has one of the easier Neo Max cancels since the motions are mirrored (you can do up to 60% of the opponents hp, costs the same as a basic Neo Max and is easier to hit with).
King is the easiest to play character, every super is a double quarter circle, every basic move is a kick and she only has the three moves. I'm reasonably sure she has the only straight air fireball in the game, which can be quite useful. Biggest issue is that she doesn't seem to have an anti air move of any kind, but other than that a reasonably solid character. Her Neo Max is terrible unless you do the Max Cancel which requires landing the also terrible Surprise Rose super special move, so always use her as your first "meter-building" character. The AI version of King can be very annoying, but getting in close seems to work.
The best way to play Athena seems to be just spam fireballs, occasionally throwing in a fireball reflect. You can mix up the air fireballs with the low ones. Obviously this doesn't work on the Very Hard comp but it seems to work on other players based on a couple tournament vids I watched (that I can't seem to find now).
Still no luck getting into an online match but I certainly had fun with the game, 12-13 hours for 15 rare trophies is highly amusing. Plus the menu music is amazing. I could do the finish survival trophy but it ends with the cheap last bosses and you only recover 10% of your hp each round (35 rounds). In XI you got more hp back depending on what you used to finish the opponent, giving you incentive to use variety in your approach, but for some reason they did away with that in this version. Spamming Robert's down back charge > forward kick move becomes the best approach as a result, really dull; enemies keep their super bar so every third enemy has a chance to use their Neo Max, if it lands you're screwed more or less.
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