@shinigami420 said:
KOF XII IS NOT AS BAD AS EVERYONE SAYS IT WAS JUST SHORT ON CONTENT THE SPRITES AND THE GAMEPLAY WAS PRETTY FUCKING GOOD
You can't be serious. The game was very unbalanced due to half of the roster being unfinished. Some characters had two super moves but some had just one, some characters had five special moves while others had just two. This isn't the sort of thing where Guile just has two moves because he's fucking Guile either. This was characters like Ralf, Leona, Chin, Kensou and Clark being gutted of their moves and being left with a couple that really weren't that useful. You compare that with other characters like Robert and Joe who granted, have always had a pretty extensive moveset completely dominating the competition. The gameplay was unbalanced, with Joe becoming KOFXII's Ryu online with people using him constantly due to his unstoppable flying knee kick. There were like four stages to fight on if you don't include their day cycle variants. The arcade mode was a joke (No end boss, really?), the online mode was total ass not just lag-wise but also UI-wise, with an interface system so clunky it resembled the shoddy ports of KOF 98, Garou: MotW and 2002UM SNKP put out.
It was a mediocre game, dude. The sprites were awesome and the fighting system was pretty enjoyable but man did it feel lacking. I'm a big fighting game fan and I've always loved the KOF games, so I was very very disappointed with XII. Here's to XIII hopefully correcting their past mistakes.
Log in to comment