The Last of Us got a patch. With it came a new online multiplayer mode.
I find it awesome.
First it's team deathmatch with an emphasis on team, since it's doubly important to have each other's back, in order to prevent successful interrogations. Then it dynamically changes into an objective-based attack and defend mode. Attackers being more predictable and exposed, it's likely to shift dynamics yet again, when the defenders fill their quota of interrogations. Finally two teams are trying to attack and defend at the same time, whilst the game clock mercilessly ticks down. Good thing safebox unlocking progress doesn't reset, or nobody would ever win. Outstanding design!
The Last of Us' multiplayer suite continues to be the most surprisingly awesome thing that happend this year, and it just got better. Can't wait for the premium DLC to come out. This just reminded me, I will have to get in on all the Season Pass action as soon as its DLC season begins in earnest.
What say you?