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    The Legend of Kage

    Game » consists of 4 releases. Released Apr 18, 1986

    Swing a blade and toss shuriken at enemies in this Arcade action game from Taito.

    tacobot's The Legend of Kage (Nintendo Entertainment System) review

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    • tacobot wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.

    The Legend of Kage

    The Legend of Kage is a one to two players alternating, side scrolling action game 
     from TAITO for the Nintendo Entertainment System
    It’s story and gameplay are in a wuxia style, think something like a Crouching Tiger 
     Hidden Dragon but in a feudal Japanese setting where you take control of Kage     
     leaping through the air almost weightless fighting ninja's and Magic Monks to save
     princess Kiri.
    It’s an old story but this simplicity still works well to keep the action fast paced and  
     uninterrupted as the player fights and jumps from stage to stage.

    Gameplay consist of your standard platforming action the directional pad is used 
     for your running and jumping needs, the "A" and "B" buttons are used for attacks. 
    The controls are tight and responsive as jumping and controlling the height your  
     jumps actually works well with the directional pad unlike some games that try and 
     use this method of jump control.
    The diagonal and vertical height on jumps is based on how long you hold down in   
     the desired direction. But as stated before, The Legend of Kage uses a Chinese 
     fantasy style where your jumps are almost  weightless and arching as high as the 
     tree tops.
    This can be fun but with no control once you're in the air it can also be quite 
     dangerous, with every  jump you take the chance of running straight into enemy 
     attacks, as they randomly pop on screen or you might just get to watch as you and 
     a throwing star make way on a collision course, i understand that changing
     momentum after you have left the ground is unrealistic, but this concept
     is pretty standard in most games, and in The Legend of Kage's fantasy setting it 
     doesn't seem like it would be to inappropriate, at the least the ability to slow your
     momentum to for a chance at avoiding those date's with a seemingly predestined
     death would have been nice.
    It's not all just about gracefully flying through the air of course, Kage's arsenal 
     includes his trusty sword  and an endless supply of throwing stars.
    The sword takes on the double duty of not only cutting down your enemies, but it
     can also block incoming throwing stars and sword strikes.
     Throwing stars in Kage's initial state can be thrown in eight directions while in the 
     air, or just horizontally while on foot and it can only take down one enemy, it can 
     also be blocked.
    But upgrade orbs that randomly drop from slain enemies will grant Kage with the 
     ability to run faster, a larger throwing star that can't be blocked and can go through 
     multiple enemies he can also take one hit from an enemy sword or throwing star
     that will down grade him back to his initial state.

    The game from beginning to end looks good, and you can see the hard work put 
     forth in the amount of detail put into each stage.
    From the start of the game the forest looks great from the foliage on the forest floor 
     to the detailed trees in the foreground and the trees in the background set against
     a dark blue night gives a slight sense of depth  and looks kind of neat and also 
     makes the characters really stand out.
    And in the second stage, a moat with a white brick wall set above the water and this
     white background makes it near impossible to see the enemies throwing stars, 
     and this may seem like bad design but once you figure out what to do it actually
     feels more like this design choice is about directing the player to stay
     in the water where you can safely avoid all the enemy throwing stars by just
     ducking under the water and popping up to cut down enemies with your sword.
    Every stage that follows also has its own theme that takes the player a logical step  
     toward the climax and shows off the various game mechanics.

    All the characters are well drawn and are a good size as they don’t take up to much 
     of the screen but you still get a good amount of detail. Kage's design looks great 
     and really stands out from his long black ponytail to his robe that changes colors
     when the player grabs an upgrade orb down to his shoes with they're bindings that 
     go up his leg a little and princess Kiri looks good for how briefly see her with
     her kimono with its long flowing sleeves.
    The list of enemies is pretty short with Ninja's, Magic Monks and a few bosses as
     the only things that stand in your way.
    While the Ninja's just kind of look like guys in red and blue pajamas, the red one's
     being faster and more aggressive than the blue Ninja and along with the standard 
     sword and throwing star combo they also have an added unblockable powder 
     bomb attack.
    I think the game can be forgiven for their lack of detail as most of the Ninja i have
     seen in person tend to look like guys in pajamas.
    The "Magic Monks" have a bit more detail, but again only a red/blue palette swap to  
     signify how aggressive they'll be other than that their dark pointed straw hats 
     covering their faces and white trimmed robes they look really good as they hop
     around shooting fireballs which are an unblockable one hit kill that can pretty
     frustrating when every so often they'll fire it right at you the second they come on
     screen giving you no chance of avoiding it.

    The audio department in The Legend of Kage is just average, the sound effects
     and  music are all appropriate but nothing special.
    There are effects for jumping, attacking and status changes all the things you would
     expect and they're fine, but the music or the lack of variety is a little disappointing.
    There are short tracks that cap off the beginning and the end of the game other than
     that, every stage uses the same piece of music and it's not a bad tune it fits the fast
     paced action quite well with an upbeat  tempo and the melody is reminiscent of 
     traditional Japanese music.It just would have been nice if they could have mixed it
     up a little.

    Even with the limited variety in enemies and my slight disappointment with the
     music when it all comes together with the tight controls and fast paced action in 
     some great looking environments you get something more and in my opinion what
     you get is a fun, great looking and focused experience that from the beginning
     knows exactly where it wants to take the player and doesn't waste any time with a
     long setup, from the word "Game Start" you're knee deep in ninja's on your way to
     save a princess. And sometimes that’s all you need to have good time.

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