@crithon said:
Luigi's Mansion is really a long dragged out experences. Once your off the wagon it's almost impossible to jump back on.
The third "mansion" just totally blows (the desert clock factory thing). I stopped playing the game once I finished it, but when I finally came back, to my surprise the 4th mansion is only like 3 missions long. The 5th mansion is regular length, but I think it was a more interesting environment.
That game's biggest problem is that they pad out each mansion too much. I can forgive the first mansion having 5 missions because the first couple are quite short and tutorial-y (and the 5th mission adds spider webs and is the only time you get to see the attic, so that's still new content). But the 2nd and 3rd mansion both have one final mission (right before the boss) that is completely unnecessary, where you've already seen all the rooms in that mansion, but that asshole ghost dog steals your MacGuffin and you have to fucking chase him across half the mansion again for no good reason. The 4th mansion actually has an appropriate number of missions (3, and they all do something different), and the 5th mansion had 5 missions I think, but I don't remember it wasting my time in the way that the 2nd and 3rd mansions did.
Also, the bonus mission you unlock for each mansion is super lame, because they just get you to run around fighting ghosts for a couple minutes, and that's the mission. There is nothing interesting or custom about those bonus missions, and they're a crap reward, given that you need to collect...something to unlock them (I totally forget the requirements). I think you had to get all the Boos in a mansion to get the bonus mission?
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