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Game » consists of 4 releases. Released Dec 02, 2002
Basically you're given a flashlight and then sent to a dark place.
Characters or species of living eyes, often giant.
Whether it's for minimalism or a lack of artistic effort a lot of games use only the games logo as it's boxart. Examples would include all Final Fantasy's after VII in PAL and Japanese territories, Gran Turismo 3, Portal, Turok 2: Seeds of Evil, Metal Gear Solid and more!
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
This concept is for games in which at least one of the main characters is male.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Moblins are humanoid, bulldog-like monsters from the Legend of Zelda series. They are a very common enemy that usually reside in the forest.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
It may or may not be the apocalypse, but someone, somewhere, did something that really distorted the cosmic laws.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The daughter of a monarch or monarchs.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Though a somewhat less common archetype than black knights, red-armored knights still show up now and again in Fantasy works and elsewhere. Like Black Knights, they are often (though not always), portrayed as malevolent.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
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