The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past is a video game that consists of 5 releases
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Best map ever? Yes.About half of the game takes place in the Light World. Link must win three pendants in order to obtain the Master Sword, as well as defeat Agahnim at the top of Hyrule Castle. Most of the second half of the game takes place in the Dark World, where Link must revisit the seven temples which differ from their Light World counterparts significantly. While traversing the Dark World dungeons, it is sometimes necessary to travel to the Light World to manipulate an object, and then return to the Dark World where a consequence of that manipulation will allow Link to progress further. An example of this can be found when traversing the Dark World's water temple, as Link must first open two flood switches in the Light World's counterpart in order to allow him to venture further.
While this "parallel world" mechanic made it's first appearance in Link to the Past, it certainly wasn't the last Zelda game to use it. Ocarina of Time and Twilight Princess both included the ability to travel between a parallel world, and many believe that this mechanic played a significant role in the success of each of these Zelda games.





The third installment in the Zelda series makes a return to the top-down 2D game play found in the first game. This time around, Link needs to travel between the light and dark world in order to set things straight in the kingdom of Hyrule.
Overview
Originally released in Japan in 1991, The Legend of Zelda: A Link to the Past was released in North America and Europe in 1992 on the Super Nintendo Entertainment System (SNES). This game featured the series trademark hero, Link, on a quest to save the Princess of Hyrule, Zelda, who had been kidnapped by the evil wizard Agahnim.Plot
The story of Link to the Past follows a young boy named Link who is contacted by a princess named Zelda. After rescuing her from a wizard named Agahnim, Link sets out upon a quest to retrieve the Master Sword. With the Master Sword eventually in-hand, Link defeats Agahnim, but is subsequently teleported into the Dark World version of Hyrule. Once there, Link sets off to find and defeat Agahnim yet again, but must first find the seven descendants of the Seven Sages throughout temples in the Dark World. After freeing the descendants throughout the Dark World, Link does battle with the Agahnim, and upon defeating him finds Ganon where Agahnim's remains lie. The final battle against Ganon ensues.Gameplay
A major concept in Link to the Past is that a dark version of everything in Hyrule exists in a realm known as the " Dark World". This world was once a Sacred Realm until Ganon arrived and used the Triforce to bend the realm to his will, covering the land with darkness and despair. Throughout the course of the game, Link must travel between the Light World and the Dark World in order to complete certain puzzles and progress through the game's story. Some areas of the Light and Dark worlds are identical, but others have minute differences that alter Link's ability to travel through them. At first, Link is transformed into a reflection of his inner self whenever entering the Dark World, which leaves him unable to use items or wield a sword and shield, but eventually he collects an item that allows him to maintain his form while traveling through the Dark World (much to the surprise of the world's natural inhabitants).Best map ever? Yes.About half of the game takes place in the Light World. Link must win three pendants in order to obtain the Master Sword, as well as defeat Agahnim at the top of Hyrule Castle. Most of the second half of the game takes place in the Dark World, where Link must revisit the seven temples which differ from their Light World counterparts significantly. While traversing the Dark World dungeons, it is sometimes necessary to travel to the Light World to manipulate an object, and then return to the Dark World where a consequence of that manipulation will allow Link to progress further. An example of this can be found when traversing the Dark World's water temple, as Link must first open two flood switches in the Light World's counterpart in order to allow him to venture further.
While this "parallel world" mechanic made it's first appearance in Link to the Past, it certainly wasn't the last Zelda game to use it. Ocarina of Time and Twilight Princess both included the ability to travel between a parallel world, and many believe that this mechanic played a significant role in the success of each of these Zelda games.
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| Game Name | The Legend of Zelda: A Link to the Past |
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| Original US Release |
Nov. 21, 1992
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| Original US Release |
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| Aliases | Zelda III |
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