Game Mess Mornings 03/18/24
GrubbSnax
Balatro Royal!
Unprofessional Fridays
Bombcast Revengeance: Wrestling Game Mount Rushmore
Giant Bombcast
The Community Spotlight 2024.03.16
The Community Spotlight 2024.03.09
The Community Spotlight 2024.03.02
Game » consists of 3 releases. Released Nov 24, 2003
Usually refers to the end of the world.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A service allowing consumers to obtain limited edition items with points accumulated through purchase of Nintendo products. Several titles have been released exclusively for this purpose. The program was discontinued in September 2015.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
Games that are divided into daily (or nightly) chapters.
Environments cycle between day and night, often with effects on other aspects of the game.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
A game with fake interactivity will present the player with a choice, but will prevent further progress, such as by repeating the choice, until the player selects a specific answer.
Gibdos are mummy-like enemies from the Legend of Zelda series.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
The Moon Children are the children Link can see run around the surface of the moon in his vision. Four of the children running around wear the masks of the bosses that Link has defeated in Termina, while the last one sitting down wears the Majora's Mask.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
The Poe Sisters are the four Poes who Link encounters in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. Their names are Joelle, Beth, Amy, and Meg.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment