The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask is a video game that consists of 6 releases
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The town in question is the bustling locale of Clockwork, in the world of Termina (far away from Link's Hyrule). After stepping outside the Clock Tower, Link (and the player) understand the reason they have only 72 hours to recover the Mask: the Moon is falling from the sky! Using the power of the dark Mask, Skull Kid has turned the Moon into a terrible monster (with a ridiculous face) and has willed the creation to crash into Termina in 72 hours.
Three days later, Link gets the Ocarina of Time back from the Skull-Kid in Clock Town, he remembers the Song of Time and plays it as soon as he picks it up. He returns to the time when he first met the mask salesman. Link seems to be the only one who remembers everything that happened in those three days. The mask salesman sees the instrument in Link's hands and teaches him the Song of Healing which returns him to his original form. In return, the mask salesman asks that Link retrieve Majora's Mask. To do so, he must venture into the four regions surrounding Clock Town and get the masks worn by four evil monsters. Only then can he face the Skull-Kid and retrieve the mask. Now, Link has to once again take up the sword, and find a way to defeat Skull Kid, get the Ocarina back, find Epona, and stop the moon from destroying Termina.
Core Mechanic One: Time Travel
Link only has 72 hours to complete all the dungeons, collect all the items, and finish the game. The game starts Link at 6:00 AM on the "First Day" (which can be observed on the new Clock icon at the bottom of the screen, displaying the time and the date) and the Moon will destroy Termina at 6:00 AM on the "Third Day". Since the 72 game hours lasted approximately 54 minutes of real time, it seemed, at the outset, that the game had provided you an impossible task. However, upon completing the game's tutorial level (in which Deku Link is confined to the city, allowing the player to see how the 72 hour cycle affected the game world) Link reclaims the Ocarina of Time. Playing the Song of Time on the Ocarina (identical to the version in Ocarina of Time) would warp Link back to the beginning of the First Day, starting again at 6:00 AM. By traveling back to the beginning of the First Day, the player has, effectively, an infinite amount of time to do everything needed in order to complete the game.
To create a game that utilizes the player's need to travel back in time every 54 minutes, the entire game is designed around "scheduled events". Similar to the system used in The Elder Scrolls IV: Oblivion, every single character in the game world operates on their own "schedule": NPC's will appear in certain places only at certain times, and certain events can only be witnessed at certain times and at specific places. Link can learn the schedules of the various in-game characters by investigating them and (automatically) recording the information in his journal. The Journal can then be used to help Link meet up at specific locations to complete side missions, unlock the path to the next dungeon, or complete a dungeon altogether. Link can use this journal to be at the right place at the right time, allowing him to solve the puzzles necessary to move foreword, and complete NPC quests in order to earn items key to progressing in the game.
When the end of the Third Day draws near, Link can then warp back to the beginning of the First Day and continue on his journey through the same three days again. However, warping back to the start of the first day means that everything in the world moves back to the first day. All the puzzles solved to go to new areas are now again unsolved. The NPC's won't remember of Link solved their problems, because the problem's haven’t been solved yet. All the quests Link completed are no longer completed. Furthermore, once Link goes back in time, he loses all of the weapon ammunition he has collected (such as arrows and deku nuts) as well as all of the Rupees carried in his wallet and the small/ Big keys he obtained from the game's dungeons. This design setup, initially, seems maddening, but the game provides a few ways to mitigate the headache of repeating the same sections over and over again over 72 hours. First, Majora's Mask effectively, splits game progression into 3 parts. To move forward in the game, the player must first go to the unique zone where the next objective is located. Next, the player has to find the entrance to the dungeon in the zone. Finally, the player has to complete the dungeon. Each of these steps can be completed in 54 minutes, and completing each of these steps rewards Link with a way to avoid repeating the puzzles/dungeon/traveling over and over again. Completing the first two steps (going to the new area or finding the entrance to the Dungeon) will usually put Link close to a warp point (in the form of an Owl statue). By playing the "Song of Soaring" Link can Warp to any of these statues once having discovered them. Because songs and warp points don't disappear when Link travels back in time, the player can often times find the warp point, go back the beginning of the "First Day", warp to the newly discovered point, and continue the game from there. This keeps the game’s time limit from being too unmanageable, as it simply encourages the player to play the game in chunks, completing one section, going back in time and moving onto the next section. Majora's Mask keeps players from repeating the same dungeon over and over again also by using songs.
Defeating a dungeon's main Boss will reward Link with a part of the Oath of Order, a song that can summon the four Giants, protectors of Termina who are Clock Town's only hope in stopping the Evil Moon. Just like the warp song and warp points, going back in time doesn’t cause Link to forget the song. Thus, all the player has to do is complete each of the game's four dungeon's once in order to learn the full Oath of Order to use against Skull Kid. The game's rules about what travels through time and what doesn't are key to understanding how to utilize the time travel mechanic and complete Majora's Mask. While ammunition and keys disappear when Link travels back to the beginning of the first day, the specific items (like the key items necessary to completing the dungeons, i.e. the bow and the hookshot) do not. That means Link keeps the items necessary to keep progressing through the game, meaning the player doesn't have to play through the same sections over and over again. While Rupees left in Link's wallet are taken away when he travels back in time, the Hero of Time can deposit his Rupees in a Bank inside of Clock Town. That money can be accessed at any point and at any time, in any time, regardless of whether Link has traveled through time recently or not. As mentioned previously, songs and information (such as journal info and warp points) do not disappear when returning to the start of the "First Day") as does the total number of hearts and magic Link has. Finally, to give the player a little more control over the flow of time in Majora's Mask, the game offers a few "secret songs" that let you half the flow of time (by playing the Song of Time backwards, giving you 108 minutes of real time play before the end of the "Third Day") and speed up the flow of time (by playing each note in the Song of Time twice, taking Link 12 hours into the Future.Core Mechanic Two: Masks
Over the course of Majora's Mask, Link will acquire a variety of masks that can confer various abilities. After completing the initial tutorial section, Deku Link learns the Song of Healing, and playing the song turns Link back to his human form, while containing the Deku form into a Deku Mask. Wearing the Mask at any time (which can be equipped to the C buttons like any other item) will turn Link back into the Deku scrub, while taking it off returns Link to Human form. Along with the Deku Mask, Link can find a Goron Mask (turning Link into a Goron) and a Zora Mask (turning Link into a Zora). These transformation masks are the more important of the game's 24 masks, as the game requires you to switch between the various forms (Human Link, Deku Link, Goron Link and Zora Link) to complete puzzles and defeat Bosses. Each of the forms has specific abilities that the player can use to solve these puzzles.
Human Link is the most versatile of the 4 forms, and can use all of the items in the game that he finds during his travels (like the bow and hookshot, etc.). Human Link can pull himself onto ledges, grab onto heights, and has the greatest maneuverability in combat. Deku Link is too short to grab ledges, and cannot swim in water (the form can hop across Water, but after five hops, Link falls into the water and drowns). Deku Link can use magic to fire a magical spitball at opponents to stun them, as well as to pop balloons in the air. Deku Link can also launch out of flower pads, and use large petals as propellers to float to a new location (giving Link a float after his jump for more Air Control. Goron Link is extremely heavy, very slow in normal combat, has a hard time pulling himself up ledges, and is damaged greatly by Water. The Goron Mask lets Link, however, curl into a ball and roll at opponents, even growing spikes to damage enemies and break boulders (much like Sonic the Hedgehog). Zora Link can breathe underwater and swim much faster than Human Link. He can also use his fins as boomerangs (much like the Boomerang in Ocarina of Time), but the form has no melee attacks.
While only Link can use the various weapons in the game, all four forms can use the Ocarina of Time and play songs to solve puzzles. Each form creates a different instrument when the Ocarina is selected; Deku Link pulls out a large Organ and keyboard, Goron Link grabs a huge set of bongo drums, and Zora Link uses a marlin skeleton as a Guitar. In addition to these three masks, there are 21 other masks spread throughout the game. While many of the masks can be collected simply through normal game progression, many of the masks can only be earned by completing a certain NPC's quest (usually tied to that NPC's schedule, requiring Link to do something specific at a certain time). To collect the Fierce Deity Mask (the 24th and final Mask, which greatly increases Link's power and defense), the player will have to complete every sub quest in the game, which means collecting the other 23 masks. Like the weapons, songs and warp points, Masks aren’t lost when Link travels to the beginning of the "First Day".
Pics and Description Courtesy of Zelda Dungeon
- This mask has one use only: to listen to Anju's Grandmother's stories, which normally make you fall asleep.
- Listen to the first story (Carnival of Time) and choose all the top answers to receive a Piece of a Heart.
- Listen to the second story (Four Giants) and choose "I dunno" to receive another Piece of a Heart.
- To get it, on the First Night at 12:00 AM, you have to stop Sakon the Thief from stealing the Bomb Bags from the Old Lady, or else those will be at the Curiosity Shop later.
- Then, on the Final Night at 10:00 PM, you can buy the All-Night Mask at the Curiosity Shop for 500 Rupees.
- Wear this mask and press B to explode. Nothing else to it really. Use this when you're out of Bombs.
- Hold R immediately after you press it to not take any damage!
- To get it, save the Old Lady in North Clock Town on the First Night at 12:00 AM from being robbed by Sakon the Thief. She'll give you this as a reward.
- Wear this and press B to parade small animals around.
- You can use it at the chicken coop at Romani Ranch to make all of the ten baby chicks grow up instantaneously one by one. Grog will reward you with the Bunny Hood.
- To get it, go to the Laundry Pool in Clock Town during the First or Second Night and talk to Guru-Guru who is practicing there by himself. He will talk about the past and give you the mask he stole because he doesn't need it anymore.
- Wear this to run twice as fast, thus, jump twice as far! This is extremely useful.
- Also, wear this while playing the Postman's Timing Game to see the timer for the full 10 seconds.
- To get it, go to the chicken coop at the back of Romani Ranch and use the Bremen Mask to parade the ten baby chicks around. If you get all of them, they will one by one grow up. Once they are all finished, you will receive your prize.
- Wear this to speak with and command the warriors of Ikana, the Stalchildren (skeletons).
- To get it, play the Sonata of Awakening to the giant skeleton built into the wall near Dampé's house. Chase him down and kill him. Once he's defeated, run up the trail and speak with him.
- He will then grant you the contents of the chest behind him. After he disappears, jump to the other side using the Bunny Hood, the Zora Mask, or get as close as you can and Hookshot to the chest. Open it for your prize.
- This mask has one, simple use in the game. To cause the thieves (the Gorman Brothers) to stay far away when chasing you and Cremia on the way to Clock Town through Milk Road.
- To get it, go to the Latte Milk Bar during the First or Second Night and play each part of the song for Toto the band leader of the Indigo-Go's in all four forms. Gorman will cry and give you this mask in thanks.
- Wear this and talk to the people arguing in the Mayor's Office to make them stop. Afterwards, talk to the Mayor by himself to receive a Piece of a Heart.
- To get it, complete the Anju & Kafei Quest. Go to that section to see how.
- Wear it with (C) to assume Deku form. Use (C) to change back.
- This allows you to interact with other Deku Scrubs, stun enemies, hop on water, use flowers to fly, as well as shoot bubbles once you learn it from the Great Fairy. Because you're made of wood, fire is your weakness in this form.
- To get it, you must get back your Ocarina of Time from Skull Kid and speak with the Mask Salesman.
- After Goht is defeated, the whole Snowhead area will begin turning back to normal. In the lake in Mountain Village (where the Smiths are) there are some lily pads and a lone Frog. We have to find the other four frogs and bring them here by talking to them with the Don Gero Mask on. When that is done, return here and talk to them using the mask to receive a Piece of a Heart.
- To get it, you must light the torches in the Goron Shrine after you put the Elder's Son to sleep with the Goron Lullaby. After you have lit them all, the chandelier above will begin to spin. Next, use the Goron Mask to roll into each of the five jars that make up the chandelier until you break the one with the Rock Serloin inside.
- While wearing the Goron Mask, take the Rock Serloin all the way back to the Mountain Village and throw it up to the shivering Goron atop the ledge. He will eat it and have the strength to get home. As thanks, he will give you the frog-like mask he is wearing.
- Wear it with (C) to assume Fierce Deity form. Use (C) to change back.
- While wearing this mask, you look very much like your normal form, but older and a lot stronger. Your sword is now two handed and does a significant amount more damage. Also, while Z targeting, you can shoot beams at your enemies. The catch is that it can only be used in Boss rooms.
- In the Japanese Version, people call him Oni Link. Oni is a Japanese word roughly meaning "ogre demon". In English, this doesn't make too much sense and is considered "evil" to call someone a demon, but it's really just to insinuate power. Thus, in English, he is called Fierce Deity Link.
- To get it, you have to give all 20 normal masks to the kids on the Moon. The last child, wearing Majora's Mask, will give you this mask because you have no more left.
- This mask allows you to get into Ikana Canyon. In certain areas around Ikana it will also cause Garos to appear. Defeat them in duels to get hints.
- To get it, you have to beat the Gorman Brothers in a race after you get Epona back
- Wear this and become gigantic! It costs Magic to wear though, and can only be used in the desert area you battle Twinmold in.
- You get it in the Stone Tower Temple before the boss battle.
- You look scary with this mask, even Gibdos think you're one of them!
- To get it, you have to fix the river in Ikana Canyon. Go to the cave where to the east and play the Song of Storms to restore the well and start up the Music Box House.
- Wait for Pamela to leave (you can lay a Bomb to make her get out earlier) and go inside. Run downstairs and Pamela's Father will pop out of the wardrobe. Play the Song of Healing to return things to normal and receive the this mask.
- Wear it with (C) to assume Goron form. Use (C) to change back.
- This allows you to interact with other Gorons, move heavy objects, roll, Goron Stomp, walk on lava, and even punch with fists of fire.
- To get it, you must speak with the Spirit of Darmani who is waiting outside the cave after you get the Lens of Truth. He will lead you back to the Mountain Village and up a slope with invisible ladders. Climb up to the top and enter his grave, then speak to him. He will beg you to heal is soul. Play the Song of Healing to receive the mask.
- This mask will float and shimmer when there's a Stray Fairy in the room. It will also make those Stray Fairies fly towards you unless they are trapped.
- You have to use this in order to put the Great Fairies back together.
- To get it, grab the Stray Fairy at either the Laundry Pool (day) or East Clock Town (night) and bring it to the Fairy Fountain in North Clock Town in your normal form.
- Wear this mask to ask people about Kafei. It's only used a couple times in the Anju & Kafei Quest. See that section for more information.
- To get it, go to the Mayor's Residence on the First or Second Day and enter the room on the right. Talk to Madame Aroma and accept her request to find her missing son, Kafei.
- Wear this and press B to dance.
- If you go to West Clock Town during the First or Second Night, you'll find the Rosa Sisters practicing. Dance for them to get a Piece of a Heart.
- To get it, go northeast of the entrance to North Clock Town in Termina Field and you'll see a pale, half naked man dancing atop one of the giant mushrooms. Jump over to him and play the Song of Healing to get the mask.
- There are circles of bushes that will come to life when you attack one of them. They are located in North Clock Town, Milk Road, and Mountain Village (in spring).
- Attack one to make the Keaton appear, who will ask you five questions. See the Keaton Questions section for more information.
- You get it during the Anju & Kafei Quest. See that section for more information.
- This mask allows you to see hidden mushrooms in the Mysterious Woods next to the Magic Hag's Shop, right next to wear Koume get's beat up by Skull Kid.
- Bring them back to Kotake and she'll know how to make Blue Potions and the first one is free!
- To get it, you must race the Butler in the Deku Shrine to the side of the Deku Palace after you rescue the Princess. If you have the Bunny Hood, it'll make things much easier.
- When you get to the end, the Butler will give you this mask as reward.
- This mask allows you to read the minds of small animals (by picking them up) and talk to Gossip Stones.
- To get it, you have to kill all the Skulltulas in the Skulltula House in Southern Swamp. See the Skulltula House section for more information.
- This mask allows you to get Rupees out of the Mailboxes around Clock Town. The first time you check the Mailbox in East Clock Town near the exit, you will get a Piece of a Heart.
- You get it during the Anju & Kafei Quest. See that section for more information.
- Wear this to get into and buy milk at the Latte Milk Bar in Clock Town.
- To get it, save Romani Ranch from "Them" on the First Night from 1:00 AM to 4:30 AM.
- Next, be at the ranch at 6:00 PM on the Second Night to hitch a ride with Cremia to Clock Town. Along the way, you'll have to take a detour and defend the cart against thieves (the Gorman Brothers in disguise).
- Cremia will thank you by giving you the Romani's Mask in thanks.
- Wear this to be ignored by guards that would normally throw you out, such as those in the Deku Palace and the Pirates' Fortress.
- To get it, go to the road leading to Ikana Canyon and right before that cliff where the one-eyed guy appears there's a circle of stones. Use the Lens of Truth to see an invisible soldier named Shiro.
- Give him a Red Potion to heal him of his invisibility and he'll give you this mask.
- Wear it with (C) to assume Zora form. Use (C) to change back.
- This allows you to interact with other Zoras, swim incredibly fast, fight underwater, use your fins as weapons, and even shoot them out like
boomerangs.
- To get it, you must get Epona back from Romani Ranch and jump over the wall leading to Great Bay from Termina Field. When you get there, you will see something floating in the water. Help this Zora get back to shore by pushing him and then hear his final song explaining the situation. Play the Song of Healing to put the spirit of Mikau the guitarist into a mask.
While the game looks better than its predecessor, Majora's Mask still retains the art design seen in Ocarina of Time. While many of the game's textures, locations, and effects are new, character models were lifted straight out of Ocarina of Time and only slightly changed for the new game. For instance, the witches Twinrova (the final Boss in Ocarina of Time's spirit temple) were potion sellers in Majora's Mask, the mask shop owner inside Hyrule Town is now the traveling mask salesman, and the Kakariko/ Hyrule Castle soldiers now patrol the streets of Clock Town. Some of the character models aren't altered in the slightest from Ocarina of Time: Young Link and Epona appear unchanged, and the only change to the Skull Kid (seen in the Lost Woods in Ocarina of Time) is the presence of Majora's Mask.
02 - Opening
03 - Chase
04 - Cavern
05 - Majora's theme
06 - Clock tower
07 - Happy mask salesman's theme
08 - Clock town first day
09 - Fairy's fountain
10 - Mayor's meeting
11 - Milk bar
12 - Guru guru's song
13 - Clock town second day
14 - House
15 - Kamaro's dance
16 - Shop
17 - Swordsman's school
18 - Get a heart container
19 - Clock town third day
20 - Keaton's quiz
21 - Shooting gallery
22 - Rosa sisters
23 - Mini game
24 - Last day
25 - Astral observatory
26 - Zelda's theme
27 - Ocarina song of time
28 - Ocarina song of healing
29 - Song of healing
30 - Get the ocarina
31 - Get a mask
32 - Ocarina inverted song of time
33 - Ocarina song of double time
34 - Termina field
35 - Owl
36 - Battle
37 - Game over
38 - Open treasure box
39 - Item catch
40 - Small item catch
41 - Southern swamp
42 - Magic hag's potion shop
43 - Woods of mystery
44 - Boat cruise
45 - Deku palace
46 - Ocarina sonata of awakening
47 - Sonata of awakening
48 - Ocarina song of soaring
49 - Song of soaring
50 - Woodfall rises
51 - Woodfall temples
52 - Middle boss battle
53 - Southern swamp clears
54 - Giants theme
55 - Ocarina oath to order
56 - Oath to order
57 - Gorman track
58 - Horse race
59 - Horse race goal
02 - Ocarina goron lullaby intro
03 - Goron village
04 - Ocarina goron lullaby
05 - Goron lullaby
06 - Snowhead temple
07 - Boss battle
08 - Boss clear
09 - Snowhead clear
10 - Goron race
11 - Goron race goal
12 - Frog song
13 - Romani ranch
14 - Ocarina epona's song
15 - Bremen march
16 - Ghost attack
17 - Event clear
18 - Missed event 1
19 - cremia's carriage
20 - Missed event 2
21 - Great bay coast
22 - Mikau
23 - Marine research laboratory
24 - Pirates fortress
25 - Zora hall
26 - Drums practice
27 - Bass practice
28 - Piano practice
29 - Bass guitar session
30 - Piano solo
31 - Ocarina new wave bossa nova
32 - New wave bossa nova
33 - Great bay temple
34 - The indigo go's
35 - Ballad of the wind fish
36 - Ikana valley
37 - Ocarina song of storm
38 - Sharp's curse
39 - Music box house
40 - Ikana castle
41 - Ocarina elegy of emptiness
42 - Elegy of emptiness
43 - Stone tower temple
44 - Stone tower temple upside down
45 - Calling the four giants
46 - Tatl tael
47 - To the moon
48 - Majora's mask battle
49 - Majora's incarnate battle
50 - Majora's wrath battle
51 - Moon's destruction
52 - The Giants Exit
53 - The end credits





The follow-up to Ocarina of Time sees the series stalwart Link embark on a journey to save the land of Termina from being crushed by the moon in three days. To defeat the Skull Kid, Link has to live the same three days over and over again.
Overview:
Arguably one of the weirdest, darkest entries in the franchise, The Legend of Zelda: Majora's Mask was an ambitious attempt to marry the wildly successful control/gameplay design of Ocarina of Time with a bizarre time travel system that forced players to play through the same "three days" of events over and over again to save the day. While generally acknowledged by critics and fans as a less than worthy successor to Ocarina of Time, Majora's Mask was Nintendo's first real attempt to try and change the classic Zelda formula.Plot:
Opening: Shortly after defeating Ganon and saving Hyrule in Ocarina of Time, Link sets off on a new journey to reunite himself with "a lost frien$d". With Epona and the Ocarina of Time, Link travels to a mysterious forest when he encounters the Skull Kid. Armed with the great power of Majora's Mask, the Skull Kid steals the Ocarina of Time, scares Epona away, and turns Link into a Deku shrub. As the Deku Link gives chase to Skull Kid, he suddenly finds himself inside a mysterious clock tower. Inside, Link is greeted by the Mask Seller from Ocarina of Time, who was robbed by the Skull Kid and knows the terrible power of Majora's Mask. The Mask Seller tasks Link with recovering the Evil Mask within 72 hours, before, the Mask Seller claims, he must leave the town.The game begins:
The town in question is the bustling locale of Clockwork, in the world of Termina (far away from Link's Hyrule). After stepping outside the Clock Tower, Link (and the player) understand the reason they have only 72 hours to recover the Mask: the Moon is falling from the sky! Using the power of the dark Mask, Skull Kid has turned the Moon into a terrible monster (with a ridiculous face) and has willed the creation to crash into Termina in 72 hours.
Three days later, Link gets the Ocarina of Time back from the Skull-Kid in Clock Town, he remembers the Song of Time and plays it as soon as he picks it up. He returns to the time when he first met the mask salesman. Link seems to be the only one who remembers everything that happened in those three days. The mask salesman sees the instrument in Link's hands and teaches him the Song of Healing which returns him to his original form. In return, the mask salesman asks that Link retrieve Majora's Mask. To do so, he must venture into the four regions surrounding Clock Town and get the masks worn by four evil monsters. Only then can he face the Skull-Kid and retrieve the mask. Now, Link has to once again take up the sword, and find a way to defeat Skull Kid, get the Ocarina back, find Epona, and stop the moon from destroying Termina.
Gameplay:
The actual mechanics of controlling Link are identical to the mechanics in Ocarina of Time: Link moves with the analog stick, can lock on to enemies with the Z button, and equip 3 items to the C buttons. The core swordfighting is exactly the same as it was in Ocarina of Time, as is playing the Ocarina and using items. There are, however, two key "wrinkles" to Majora's Mask that make it feel like a very different game from Ocarina of Time.Core Mechanic One: Time Travel
Link only has 72 hours to complete all the dungeons, collect all the items, and finish the game. The game starts Link at 6:00 AM on the "First Day" (which can be observed on the new Clock icon at the bottom of the screen, displaying the time and the date) and the Moon will destroy Termina at 6:00 AM on the "Third Day". Since the 72 game hours lasted approximately 54 minutes of real time, it seemed, at the outset, that the game had provided you an impossible task. However, upon completing the game's tutorial level (in which Deku Link is confined to the city, allowing the player to see how the 72 hour cycle affected the game world) Link reclaims the Ocarina of Time. Playing the Song of Time on the Ocarina (identical to the version in Ocarina of Time) would warp Link back to the beginning of the First Day, starting again at 6:00 AM. By traveling back to the beginning of the First Day, the player has, effectively, an infinite amount of time to do everything needed in order to complete the game.
To create a game that utilizes the player's need to travel back in time every 54 minutes, the entire game is designed around "scheduled events". Similar to the system used in The Elder Scrolls IV: Oblivion, every single character in the game world operates on their own "schedule": NPC's will appear in certain places only at certain times, and certain events can only be witnessed at certain times and at specific places. Link can learn the schedules of the various in-game characters by investigating them and (automatically) recording the information in his journal. The Journal can then be used to help Link meet up at specific locations to complete side missions, unlock the path to the next dungeon, or complete a dungeon altogether. Link can use this journal to be at the right place at the right time, allowing him to solve the puzzles necessary to move foreword, and complete NPC quests in order to earn items key to progressing in the game.
When the end of the Third Day draws near, Link can then warp back to the beginning of the First Day and continue on his journey through the same three days again. However, warping back to the start of the first day means that everything in the world moves back to the first day. All the puzzles solved to go to new areas are now again unsolved. The NPC's won't remember of Link solved their problems, because the problem's haven’t been solved yet. All the quests Link completed are no longer completed. Furthermore, once Link goes back in time, he loses all of the weapon ammunition he has collected (such as arrows and deku nuts) as well as all of the Rupees carried in his wallet and the small/ Big keys he obtained from the game's dungeons. This design setup, initially, seems maddening, but the game provides a few ways to mitigate the headache of repeating the same sections over and over again over 72 hours. First, Majora's Mask effectively, splits game progression into 3 parts. To move forward in the game, the player must first go to the unique zone where the next objective is located. Next, the player has to find the entrance to the dungeon in the zone. Finally, the player has to complete the dungeon. Each of these steps can be completed in 54 minutes, and completing each of these steps rewards Link with a way to avoid repeating the puzzles/dungeon/traveling over and over again. Completing the first two steps (going to the new area or finding the entrance to the Dungeon) will usually put Link close to a warp point (in the form of an Owl statue). By playing the "Song of Soaring" Link can Warp to any of these statues once having discovered them. Because songs and warp points don't disappear when Link travels back in time, the player can often times find the warp point, go back the beginning of the "First Day", warp to the newly discovered point, and continue the game from there. This keeps the game’s time limit from being too unmanageable, as it simply encourages the player to play the game in chunks, completing one section, going back in time and moving onto the next section. Majora's Mask keeps players from repeating the same dungeon over and over again also by using songs.
Defeating a dungeon's main Boss will reward Link with a part of the Oath of Order, a song that can summon the four Giants, protectors of Termina who are Clock Town's only hope in stopping the Evil Moon. Just like the warp song and warp points, going back in time doesn’t cause Link to forget the song. Thus, all the player has to do is complete each of the game's four dungeon's once in order to learn the full Oath of Order to use against Skull Kid. The game's rules about what travels through time and what doesn't are key to understanding how to utilize the time travel mechanic and complete Majora's Mask. While ammunition and keys disappear when Link travels back to the beginning of the first day, the specific items (like the key items necessary to completing the dungeons, i.e. the bow and the hookshot) do not. That means Link keeps the items necessary to keep progressing through the game, meaning the player doesn't have to play through the same sections over and over again. While Rupees left in Link's wallet are taken away when he travels back in time, the Hero of Time can deposit his Rupees in a Bank inside of Clock Town. That money can be accessed at any point and at any time, in any time, regardless of whether Link has traveled through time recently or not. As mentioned previously, songs and information (such as journal info and warp points) do not disappear when returning to the start of the "First Day") as does the total number of hearts and magic Link has. Finally, to give the player a little more control over the flow of time in Majora's Mask, the game offers a few "secret songs" that let you half the flow of time (by playing the Song of Time backwards, giving you 108 minutes of real time play before the end of the "Third Day") and speed up the flow of time (by playing each note in the Song of Time twice, taking Link 12 hours into the Future.
Core Mechanic Two: Masks
Over the course of Majora's Mask, Link will acquire a variety of masks that can confer various abilities. After completing the initial tutorial section, Deku Link learns the Song of Healing, and playing the song turns Link back to his human form, while containing the Deku form into a Deku Mask. Wearing the Mask at any time (which can be equipped to the C buttons like any other item) will turn Link back into the Deku scrub, while taking it off returns Link to Human form. Along with the Deku Mask, Link can find a Goron Mask (turning Link into a Goron) and a Zora Mask (turning Link into a Zora). These transformation masks are the more important of the game's 24 masks, as the game requires you to switch between the various forms (Human Link, Deku Link, Goron Link and Zora Link) to complete puzzles and defeat Bosses. Each of the forms has specific abilities that the player can use to solve these puzzles.
Human Link is the most versatile of the 4 forms, and can use all of the items in the game that he finds during his travels (like the bow and hookshot, etc.). Human Link can pull himself onto ledges, grab onto heights, and has the greatest maneuverability in combat. Deku Link is too short to grab ledges, and cannot swim in water (the form can hop across Water, but after five hops, Link falls into the water and drowns). Deku Link can use magic to fire a magical spitball at opponents to stun them, as well as to pop balloons in the air. Deku Link can also launch out of flower pads, and use large petals as propellers to float to a new location (giving Link a float after his jump for more Air Control. Goron Link is extremely heavy, very slow in normal combat, has a hard time pulling himself up ledges, and is damaged greatly by Water. The Goron Mask lets Link, however, curl into a ball and roll at opponents, even growing spikes to damage enemies and break boulders (much like Sonic the Hedgehog). Zora Link can breathe underwater and swim much faster than Human Link. He can also use his fins as boomerangs (much like the Boomerang in Ocarina of Time), but the form has no melee attacks.
While only Link can use the various weapons in the game, all four forms can use the Ocarina of Time and play songs to solve puzzles. Each form creates a different instrument when the Ocarina is selected; Deku Link pulls out a large Organ and keyboard, Goron Link grabs a huge set of bongo drums, and Zora Link uses a marlin skeleton as a Guitar. In addition to these three masks, there are 21 other masks spread throughout the game. While many of the masks can be collected simply through normal game progression, many of the masks can only be earned by completing a certain NPC's quest (usually tied to that NPC's schedule, requiring Link to do something specific at a certain time). To collect the Fierce Deity Mask (the 24th and final Mask, which greatly increases Link's power and defense), the player will have to complete every sub quest in the game, which means collecting the other 23 masks. Like the weapons, songs and warp points, Masks aren’t lost when Link travels to the beginning of the "First Day".
Masks
Pics and Description Courtesy of Zelda Dungeon
- This mask has one use only: to listen to Anju's Grandmother's stories, which normally make you fall asleep.
- Listen to the first story (Carnival of Time) and choose all the top answers to receive a Piece of a Heart.
- Listen to the second story (Four Giants) and choose "I dunno" to receive another Piece of a Heart.
- To get it, on the First Night at 12:00 AM, you have to stop Sakon the Thief from stealing the Bomb Bags from the Old Lady, or else those will be at the Curiosity Shop later.
- Then, on the Final Night at 10:00 PM, you can buy the All-Night Mask at the Curiosity Shop for 500 Rupees.
- Wear this mask and press B to explode. Nothing else to it really. Use this when you're out of Bombs.
- Hold R immediately after you press it to not take any damage!
- To get it, save the Old Lady in North Clock Town on the First Night at 12:00 AM from being robbed by Sakon the Thief. She'll give you this as a reward.
- Wear this and press B to parade small animals around.
- You can use it at the chicken coop at Romani Ranch to make all of the ten baby chicks grow up instantaneously one by one. Grog will reward you with the Bunny Hood.
- To get it, go to the Laundry Pool in Clock Town during the First or Second Night and talk to Guru-Guru who is practicing there by himself. He will talk about the past and give you the mask he stole because he doesn't need it anymore.
- Wear this to run twice as fast, thus, jump twice as far! This is extremely useful.
- Also, wear this while playing the Postman's Timing Game to see the timer for the full 10 seconds.
- To get it, go to the chicken coop at the back of Romani Ranch and use the Bremen Mask to parade the ten baby chicks around. If you get all of them, they will one by one grow up. Once they are all finished, you will receive your prize.
- Wear this to speak with and command the warriors of Ikana, the Stalchildren (skeletons).
- To get it, play the Sonata of Awakening to the giant skeleton built into the wall near Dampé's house. Chase him down and kill him. Once he's defeated, run up the trail and speak with him.
- He will then grant you the contents of the chest behind him. After he disappears, jump to the other side using the Bunny Hood, the Zora Mask, or get as close as you can and Hookshot to the chest. Open it for your prize.
- This mask has one, simple use in the game. To cause the thieves (the Gorman Brothers) to stay far away when chasing you and Cremia on the way to Clock Town through Milk Road.
- To get it, go to the Latte Milk Bar during the First or Second Night and play each part of the song for Toto the band leader of the Indigo-Go's in all four forms. Gorman will cry and give you this mask in thanks.
- Wear this and talk to the people arguing in the Mayor's Office to make them stop. Afterwards, talk to the Mayor by himself to receive a Piece of a Heart.
- To get it, complete the Anju & Kafei Quest. Go to that section to see how.
- Wear it with (C) to assume Deku form. Use (C) to change back.
- This allows you to interact with other Deku Scrubs, stun enemies, hop on water, use flowers to fly, as well as shoot bubbles once you learn it from the Great Fairy. Because you're made of wood, fire is your weakness in this form.
- To get it, you must get back your Ocarina of Time from Skull Kid and speak with the Mask Salesman.
- After Goht is defeated, the whole Snowhead area will begin turning back to normal. In the lake in Mountain Village (where the Smiths are) there are some lily pads and a lone Frog. We have to find the other four frogs and bring them here by talking to them with the Don Gero Mask on. When that is done, return here and talk to them using the mask to receive a Piece of a Heart.
- To get it, you must light the torches in the Goron Shrine after you put the Elder's Son to sleep with the Goron Lullaby. After you have lit them all, the chandelier above will begin to spin. Next, use the Goron Mask to roll into each of the five jars that make up the chandelier until you break the one with the Rock Serloin inside.
- While wearing the Goron Mask, take the Rock Serloin all the way back to the Mountain Village and throw it up to the shivering Goron atop the ledge. He will eat it and have the strength to get home. As thanks, he will give you the frog-like mask he is wearing.
- Wear it with (C) to assume Fierce Deity form. Use (C) to change back.
- While wearing this mask, you look very much like your normal form, but older and a lot stronger. Your sword is now two handed and does a significant amount more damage. Also, while Z targeting, you can shoot beams at your enemies. The catch is that it can only be used in Boss rooms.
- In the Japanese Version, people call him Oni Link. Oni is a Japanese word roughly meaning "ogre demon". In English, this doesn't make too much sense and is considered "evil" to call someone a demon, but it's really just to insinuate power. Thus, in English, he is called Fierce Deity Link.
- To get it, you have to give all 20 normal masks to the kids on the Moon. The last child, wearing Majora's Mask, will give you this mask because you have no more left.
- This mask allows you to get into Ikana Canyon. In certain areas around Ikana it will also cause Garos to appear. Defeat them in duels to get hints.
- To get it, you have to beat the Gorman Brothers in a race after you get Epona back
- Wear this and become gigantic! It costs Magic to wear though, and can only be used in the desert area you battle Twinmold in.
- You get it in the Stone Tower Temple before the boss battle.
- You look scary with this mask, even Gibdos think you're one of them!
- To get it, you have to fix the river in Ikana Canyon. Go to the cave where to the east and play the Song of Storms to restore the well and start up the Music Box House.
- Wait for Pamela to leave (you can lay a Bomb to make her get out earlier) and go inside. Run downstairs and Pamela's Father will pop out of the wardrobe. Play the Song of Healing to return things to normal and receive the this mask.
- Wear it with (C) to assume Goron form. Use (C) to change back.
- This allows you to interact with other Gorons, move heavy objects, roll, Goron Stomp, walk on lava, and even punch with fists of fire.
- To get it, you must speak with the Spirit of Darmani who is waiting outside the cave after you get the Lens of Truth. He will lead you back to the Mountain Village and up a slope with invisible ladders. Climb up to the top and enter his grave, then speak to him. He will beg you to heal is soul. Play the Song of Healing to receive the mask.
- This mask will float and shimmer when there's a Stray Fairy in the room. It will also make those Stray Fairies fly towards you unless they are trapped.
- You have to use this in order to put the Great Fairies back together.
- To get it, grab the Stray Fairy at either the Laundry Pool (day) or East Clock Town (night) and bring it to the Fairy Fountain in North Clock Town in your normal form.
- Wear this mask to ask people about Kafei. It's only used a couple times in the Anju & Kafei Quest. See that section for more information.
- To get it, go to the Mayor's Residence on the First or Second Day and enter the room on the right. Talk to Madame Aroma and accept her request to find her missing son, Kafei.
- Wear this and press B to dance.
- If you go to West Clock Town during the First or Second Night, you'll find the Rosa Sisters practicing. Dance for them to get a Piece of a Heart.
- To get it, go northeast of the entrance to North Clock Town in Termina Field and you'll see a pale, half naked man dancing atop one of the giant mushrooms. Jump over to him and play the Song of Healing to get the mask.
- There are circles of bushes that will come to life when you attack one of them. They are located in North Clock Town, Milk Road, and Mountain Village (in spring).
- Attack one to make the Keaton appear, who will ask you five questions. See the Keaton Questions section for more information.
- You get it during the Anju & Kafei Quest. See that section for more information.
- This mask allows you to see hidden mushrooms in the Mysterious Woods next to the Magic Hag's Shop, right next to wear Koume get's beat up by Skull Kid.
- Bring them back to Kotake and she'll know how to make Blue Potions and the first one is free!
- To get it, you must race the Butler in the Deku Shrine to the side of the Deku Palace after you rescue the Princess. If you have the Bunny Hood, it'll make things much easier.
- When you get to the end, the Butler will give you this mask as reward.
- This mask allows you to read the minds of small animals (by picking them up) and talk to Gossip Stones.
- To get it, you have to kill all the Skulltulas in the Skulltula House in Southern Swamp. See the Skulltula House section for more information.
- This mask allows you to get Rupees out of the Mailboxes around Clock Town. The first time you check the Mailbox in East Clock Town near the exit, you will get a Piece of a Heart.
- You get it during the Anju & Kafei Quest. See that section for more information.
- Wear this to get into and buy milk at the Latte Milk Bar in Clock Town.
- To get it, save Romani Ranch from "Them" on the First Night from 1:00 AM to 4:30 AM.
- Next, be at the ranch at 6:00 PM on the Second Night to hitch a ride with Cremia to Clock Town. Along the way, you'll have to take a detour and defend the cart against thieves (the Gorman Brothers in disguise).
- Cremia will thank you by giving you the Romani's Mask in thanks.
- Wear this to be ignored by guards that would normally throw you out, such as those in the Deku Palace and the Pirates' Fortress.
- To get it, go to the road leading to Ikana Canyon and right before that cliff where the one-eyed guy appears there's a circle of stones. Use the Lens of Truth to see an invisible soldier named Shiro.
- Give him a Red Potion to heal him of his invisibility and he'll give you this mask.
- Wear it with (C) to assume Zora form. Use (C) to change back.
- This allows you to interact with other Zoras, swim incredibly fast, fight underwater, use your fins as weapons, and even shoot them out like
boomerangs.
- To get it, you must get Epona back from Romani Ranch and jump over the wall leading to Great Bay from Termina Field. When you get there, you will see something floating in the water. Help this Zora get back to shore by pushing him and then hear his final song explaining the situation. Play the Song of Healing to put the spirit of Mikau the guitarist into a mask.
Graphics
Majora's Mask was created using an updated, more robust version of the Ocarina of Time engine. Part of the game's higher visual fidelity is due to the game's optional use of the N64 "Expansion Pak". The expanded ram capacity of the pack (8 MB instead of the initial 4 inside the N64) allowed for more detailed character models than seen in Ocarina of Time, as well as higher resolution textures and less "fog" obscuring objects in the distance (meaning a longer "Draw Distance"). The pak also provided slight improvements to the game's frame rate, as well as superior lighting effects.While the game looks better than its predecessor, Majora's Mask still retains the art design seen in Ocarina of Time. While many of the game's textures, locations, and effects are new, character models were lifted straight out of Ocarina of Time and only slightly changed for the new game. For instance, the witches Twinrova (the final Boss in Ocarina of Time's spirit temple) were potion sellers in Majora's Mask, the mask shop owner inside Hyrule Town is now the traveling mask salesman, and the Kakariko/ Hyrule Castle soldiers now patrol the streets of Clock Town. Some of the character models aren't altered in the slightest from Ocarina of Time: Young Link and Epona appear unchanged, and the only change to the Skull Kid (seen in the Lost Woods in Ocarina of Time) is the presence of Majora's Mask.
Soundtrack
Disc 1:
01 - Title theme02 - Opening
03 - Chase
04 - Cavern
05 - Majora's theme
06 - Clock tower
07 - Happy mask salesman's theme
08 - Clock town first day
09 - Fairy's fountain
10 - Mayor's meeting
11 - Milk bar
12 - Guru guru's song
13 - Clock town second day
14 - House
15 - Kamaro's dance
16 - Shop
17 - Swordsman's school
18 - Get a heart container
19 - Clock town third day
20 - Keaton's quiz
21 - Shooting gallery
22 - Rosa sisters
23 - Mini game
24 - Last day
25 - Astral observatory
26 - Zelda's theme
27 - Ocarina song of time
28 - Ocarina song of healing
29 - Song of healing
30 - Get the ocarina
31 - Get a mask
32 - Ocarina inverted song of time
33 - Ocarina song of double time
34 - Termina field
35 - Owl
36 - Battle
37 - Game over
38 - Open treasure box
39 - Item catch
40 - Small item catch
41 - Southern swamp
42 - Magic hag's potion shop
43 - Woods of mystery
44 - Boat cruise
45 - Deku palace
46 - Ocarina sonata of awakening
47 - Sonata of awakening
48 - Ocarina song of soaring
49 - Song of soaring
50 - Woodfall rises
51 - Woodfall temples
52 - Middle boss battle
53 - Southern swamp clears
54 - Giants theme
55 - Ocarina oath to order
56 - Oath to order
57 - Gorman track
58 - Horse race
59 - Horse race goal
Disc 2:
01 - Mountain village02 - Ocarina goron lullaby intro
03 - Goron village
04 - Ocarina goron lullaby
05 - Goron lullaby
06 - Snowhead temple
07 - Boss battle
08 - Boss clear
09 - Snowhead clear
10 - Goron race
11 - Goron race goal
12 - Frog song
13 - Romani ranch
14 - Ocarina epona's song
15 - Bremen march
16 - Ghost attack
17 - Event clear
18 - Missed event 1
19 - cremia's carriage
20 - Missed event 2
21 - Great bay coast
22 - Mikau
23 - Marine research laboratory
24 - Pirates fortress
25 - Zora hall
26 - Drums practice
27 - Bass practice
28 - Piano practice
29 - Bass guitar session
30 - Piano solo
31 - Ocarina new wave bossa nova
32 - New wave bossa nova
33 - Great bay temple
34 - The indigo go's
35 - Ballad of the wind fish
36 - Ikana valley
37 - Ocarina song of storm
38 - Sharp's curse
39 - Music box house
40 - Ikana castle
41 - Ocarina elegy of emptiness
42 - Elegy of emptiness
43 - Stone tower temple
44 - Stone tower temple upside down
45 - Calling the four giants
46 - Tatl tael
47 - To the moon
48 - Majora's mask battle
49 - Majora's incarnate battle
50 - Majora's wrath battle
51 - Moon's destruction
52 - The Giants Exit
53 - The end credits
| Game Name | The Legend of Zelda: Majora's Mask |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
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| Original US Release |
Oct. 26, 2000
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| Original US Release |
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| Aliases | TLoZ: MM |
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Majora's mask (boss guide)
Strategy for the final boss in Majora's mask.
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Mask Guide
Guide to collecting all the masks in Majora's Mask.
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Glitch Guide [Freely Editable]
A guide to glitches and how to do them in Zelda: Majora's Mask.
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My Virtual Console Games
a list of 38 items by BikoBiko
a list of 38 items by BikoBiko
Games I've finished
a list of 77 items by Nonsense88
a list of 77 items by Nonsense88
My N64 games list
a list of 36 items by Retrogimp
a list of 36 items by Retrogimp

































































