The dump truck is LOADED with food crimes today.
005
Blight Club
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Addicted to the shindig (Diamond is Unbreakable 06)
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Game » consists of 4 releases. Released Feb 18, 2003
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Stalchildren are smaller-sized skeleton enemies in the Legend of Zelda-series that typically emerge from the ground and appear in groups. Traditionally, they appear during the night in outdoor areas.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A trickjumping technique used to increase a player's speed.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Otherwise ordinary trees that possess the ability of speech.
A tektite is a one-eyed, four legged hopping enemy from the Legend of Zelda series. It has been in every Zelda game so far excluding The Wind Waker.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Tiered Exploration is a concept centered on the tie-ins between sandbox games and unlocking major sections and areas through story progression.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
The act of exchanging items between multiple characters in order to eventually receive a specific final item.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A trail of fire, electricity, or some other damaging substance that a character or enemy leaves in their wake.
They possess even greater knowledge than old men with beards.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Things are not always as they appear. Just walk straight through that wall.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
Player characters that are infants, children, or adolescents.
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