Er, hold on a minute. If you played the game in it's time, how the heck would you be able to estimate whether it still "holds up today"? Your judgment is clouded by nostalgia.
How well has Ocarina of Time aged? I played a bit of it when I was young, but I never had a N64, thus never had the chance to play it more than an hour or so.
I was very delighted to have the chance to play it via the VC, and with wavebird control on top of that. p
Know what? The game has aged horribly. It's a chore to play. Not even visually - sure we're not used to such framerates anymore, but the game's art direction is still nice to look at - but in almost every other aspect. The controls are horrible - And how could they not be? Thinking of the state 3D adventures were at the time of it's release, OoT did many things right that have since become standard, but that doesn't change the fact that they're really, really bad for someone who plays it now. The saving system is frustrating, making the dungeons frustrating, and they're not even that great to begin with. The pacing is awful. The ocarina system would get negative marks for hindering slow gimmickyness today. I stopped about two thirds into the game and don't feel like coming back.
Ocarina of Time has aged about as well as Final Fantasy VII. If you played it then, you will most likely be able to go back. If you haven't, you cannot enjoy it even remotely as much as the folks at the time of it's release.
Ocarina of Time must have blown your minds in '97, and it's not hard to see why. But aged well? Still playable today when no nostalgia is involved? Sorry to rain on your parade, but no. Most certainly not.
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