The first 3D Legend of Zelda game, Ocarina of Time was created for the Nintendo 64 in 1998 and introduced innovative mechanics such as Z-targeting as well as many of the series' other trademarks. It has frequently been ranked as the greatest game of all time by many publications.
I want to say C-down. I know I always arranged my items the same way when you become an adult for the first time. Bombs were always C-left. I can't remember though if the ocarina was down and the deku nuts were right or vice versa. Was it left? Damn, I can't remember.
I am asking this because I am sitting here in abject horror while I watch someone play the original on the N64, with the Ocarina dancing around C-down and C-left. Madness. I need to prove to them that there is a System, damnit!
That makes it sound like a conscious decision on my part, like I'd put it on C-Left for boss battles and C-Right for dungeons. (Bosses can't handle my mad beatboxing.) I didn't even put in the thought for where I put it; I'd just put it wherever, honestly.
I simply meant dependent on the context of which slots were occupied by items that you currently happened to be using. I guess I just can't imagine a "truly" random placement, that just seems... crazy. Like, surely you must've had places where you always put certain items, otherwise you'd always have to be checking where items you wanted to use happened to currently be?
C-Left. I forget if that's a habit that started on the N64 or not until the GameCube port though. Also in Majora's Mask C-Down was always for masks. I was... weirdly meticulous about it.
No idea. I haven't played it since it came out on the N64. Hm, I did buy that Windwaker/Ocarina combo for the gamecube a while ago though. Maybe I'll play it again one of these days.
Pretty sure it was always on C-Left, with C-Down typically being some kind of utility item (like hookshot), and C-Down trending towards attack items (like the bow). It's possible I've mixed up left and right in my memory.
Man, I was so stoked playing the 3DS version. Four slots for items, AND a dedicated Ocarina button besides. You almost never had to switch items in that version.
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