The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time is a video game that consists of 6 releases




This treasured classic is considered to be one of the greatest games of all time. Due in large part to the seamless unity between traditional Zelda gameplay and the bold, artistic, 3D environment that it's presented in, along with an elaborate compelling story that keeps you coming back for more.
Overview
The Legend of Zelda: Ocarina of Time was released in Japan on November 21, 1998, and in North America two days later. It was the first Zelda game to be produced in 3D, and creator Shigeru Miyamoto was almost universally praised for smoothly transitioning Zelda into the 3D space and preserving the feel of the franchise. Ocarina of Time is the fifth game in the series and was developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64.
Storyline
In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link.
This is where the game begins, with you playing as Link, a simple young boy living with the Kokiri tribe who are elf-like children that never grow up and can never leave the Kokiri Forest . After having an unexplainable dream, the game's hero, Link, is awakened up by a guardian fairy named Navi . She explains that the Great Deku Tree has summoned him and there is no time to waste. After searching the town for the Kokiri Sword , and finding enough rupees to buy the Deku Shield , Link is allowed to enter into the presence of the Great Deku Tree. Link finds that he has been summoned to attempt to save the Deku Tree from death after being cursed by an evil man. After defeating the curse, but failing to save the Great Deku Tree, Link is told the origin of the world of Hyrule…..
A long time ago...

Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule.
They were Din, the goddess of power, Nayru, the goddess of wisdom and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the world.
Farore's rich soul created all life forms who would uphold the law.
These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce.
Since then, the Triforce has become the basis for Hyrules providence.
Where the Triforce stood became sacred land.The Deku Tree then reveals that the “wicked man from the desert” that cursed him was searching for one of the three sacred stones, the keys to opening up the Hyrule Temple and gaining access to the Triforce. After giving Link the spiritual stone of the forest, the Kokiri's Emerald, the Deku Tree tells link that he is different from all the other Kokiri and has a destiny that lies beyond the forest. Before he dies he sends Link to surch out the other two spiritual stones, and specifically to the Hyrule Castle.
As the story unfolds it is learned that Link needs to stop the “wicked man from the desert” named Ganondorf from gaining access to all three pieces of the Triforce and gaining the full power of the Goddesses.
Ocarina of Time takes place in two different time settings, essentially young Link and well, Link. The game starts out when Link is a young boy trying to stop Ganondorf from gaining the Triforce. Then upon gaining access to the Temple of Time and the Master Sword, Link travels seven years into the future. You learn that this travel through time happens because although Link is the chosen one to remove the Master Sword from its stone sealed sheath, you must be of a certain age to wield it. Therefore Link is trapped in a sort of “hibernation” until he is old enough to fulfill his destiny. When Link awakens he finds that in his absence, Ganondorf has used the Triforce of Power to take control of Hyrule and turn it into a post apocalyptic world. Link now must embark on a quest to save the once beautiful land of Hyrule.

The Legend of Zelda series' first appearance on the Nintendo 64 brought many of the franchise's mainstays along with it. There were dungeons with forest, fire, and water themes, for instance, and trademark weapons and items like the bomb and boomerang were also available. Because this was the first 3D game in the series, many innovations made their first appearance in the game play. This was the first game to feature a lock-on targeting system whereby Link would circle around and direct his attacks at the targeted enemy. The so-called "Z-targeting" system was subsequently adopted by numerous third-person action games.
Control
In a situation similar to the development of Super Mario 64 (released in 1996), Nintendo faced the difficult task of translating one of gaming's most beloved franchises into 3D, which meant a complete overhaul of the series' classic design mechanics.Unlike the previous, top-down 2D Zelda games, Ocarina of Time utilized a completely 3D view. The player could control both Link's direction and the velocity of movement via the Analog Stick. The camera in Ocarina of Time floated around Link (as opposed to the greater camera controls in Mario 64), and could be instantly directed behind Link by pressing the Z button. Although the B button permanently controlled use of the sword, the games various other items (such as the Bow and the Hookshot) could be mapped onto the Left, Right, and Down C Buttons, allowing Link to access more of his weaponry without pulling up a menu.
Nintendo brought two major control innovations to bear in Ocarina of Time. The first, and most obvious, new control feature was Lock-On Targeting (referred to as Z Targeting in the game). Pressing the Z button when Link was near a person, enemy, sign or interactive part of the environment caused the camera to lock onto the target (in game, Link's fairy, Navi, would fly to the nearby target, and Link would turn his eyes directly towards Navi's new location) From the locked on position, Link could strafe around his target, use rolls and flips to dodge enemy attacks, and easily interact/talk to NPCs.
The idea of locking on to a target was revolutionary: game programmers and designers, who were trying to understand how characters would be able to physically interact in 3D, couldn’t understand how to make a game with the same type of tight control they could achieve in a 2D perspective. Characters could never line up properly with their targets and movement speed was too slow. Many games had awkward control schemes that confused players (a good example of an awkward control scheme: the original Resident Evil Game, with its D-pad tank-style controls, were probably conceived as a half-decent means for a player to move through a 3D environment). In Ocarina of Time however, players could instantly face and run directly to characters, would always be facing toward an enemy, and had more control over Link. As a result of Lock-on Targeting, Ocarina of Time was easily the most fluid, smoothest looking 3D game of its time.
The second key innovation of Ocarina of Time was the creation of the context-sensitive button. Rather than map every single one of Link's abilities to a different button on the N64 controller, or only provide Link with a handful of abilities, Nintendo mapped many "secondary" control features to the A button. When in a certain situation or "context" (in front of a door, near a block, in combat, playing the Ocarina, riding Epona), the on-screen A button would display a word, indicating what the button could currently be used for (e.g. opening doors, pushing blocks, jump attacks in combat, putting the Ocarina away, speeding Epona up). This was a more subtle change to the series, but Context-Sensitive buttons became the industry standard way for developers to assign controller buttons, using permanent assignment only for important actions, while letting a player use "secondary functions" only in the proper context.
Gameplay
Perhaps the biggest surprise for players who purchased the game was that, despite the new perspective, brand new controls, and fancy 3-D graphics, Ocarina of Time was still a full-blooded Zelda game. Sticking to its roots, the game led players through nine different dungeons, having them complete tricky puzzles and defeat big bosses along the way. Rather than use the new found power of the N64 hardware to make a New Zelda game, Nintendo used the increased hardware prowess to Expand the Zelda formula. As Jeff Gerstmann put it in his review, "This is a sequel at its finest, expanding on previous themes and bringing plenty of new stuff to the table."Ocarina of Time, like the Zelda games that came before it, is primarily a puzzle solving game, with some sword fighting, horseback riding, and boss fighting playing second fiddle. The player progresses through the game by guiding Link to one of the nine dungeons and collecting a mystical artifact at the end(three jewels in the first half of the game, six medallions in the second half) . Each of these dungeon's is filled with puzzles that hamper Link's progress, and the player must solve them to continue onward. In every dungeon (after the first one) players will encounter a "Sub-Boss", a powerful enemy that the player will be forced to do battle with. Defeating the Sub-Boss will lead the player to an item that will be necessary to solve puzzles farther in the dungeon. At the very end, players will encounter the Boss of the dungeon, who can only be defeated with tactical use of the new weapon retrieved in the dungeon (and some well placed sword slashes).
Main Characters
Ocarina of Time boasted a cast of dozens of characters, including both series stalwarts (like Link, Princess Zelda and Ganon) while also introducing new denizens of the land of Hyrule that would go on to be featured in later installments of the series.Link(or You): The Hero of Time
The main character of Ocarina of Time, and the protagonist of nearly all the Legend of Zelda games(with rare exception). Like previous Zelda games, the player may choose any name they want for the main character(including their own), but the default character name is Link. The name Link, according to Shigeru Miyamoto, comes from a literal interpretation of what the main character is in a video game: a link between the player and the game.
The Link featured in Ocarina of Time is not a continuation of his adventures from the NES, Game Boy, and Super Nintendo games, but a whole new Link in a whole new story unrelated to those previous games. Ocarina of Time helped to cement the fact that the Legend of Zelda games were not a series of stories connected together in a linear timeline, but rather a retelling of the same story: different plot details, character interactions, and action sequences may occur, but the core theme(boy saves princess/world) remains the same throughout many of the main story
The player will eventually control two different "versions" of Link: first as a boy, and then later as a young adult, after he travels forward in time 7 years. This older incarnation of Link is widely regarded as the most popular representation of the series' protagonist, and fan clamor for a game starring the older, more "mature" Link was so strong that Nintendo obliged with the release of The Legend of Zelda: Twilight Princess in 2006 for both the Gamecube and Wii, which were designed around the mature Link aesthetic.
Link begins Ocarina of Time as a small boy, a native of the Kokiri tribe designated as protectors of the forests of Hyrule. Link is still a child in the eyes of his peers; he's the one member of the tribe that has not been granted a fairy, a companion sprite to help him out in the world (hence his early-game nickname, "The Boy without a Fairy). At the outset of the game, Link is trouble by strange dreams, visions of a man dressed in black from the west whose presence seems to be a threat(effectively predicting the invasion of Hyrule by Ganondorf and the Gerudu Tribe).
As Link is awakened from his slumber, he meets Navi, the fairy and companion throughout the game. Link has been tasked by the Guardian of the , the Great Deku Tree, to remove a dark curse planted inside it by the Court Advisor and dark Wizard Ganondorf (the Gerudu man seen in Link's dreams). Despite Link's triumph over the monster deep inside the Tree's Roots, Link was too late to save the Great Deku Tree, as the curse had already taken its toll. With it's last wish, the Great Deku Tree gave Link a quest: he must leave the forest and travel across the world to Hyrule, and present a mysterious green stone, the Kokiri Emerald, to Princess Zelda, implying that she would know how to stop Ganondorf from taking over Hyrule.
Link's journey will take him to the Princess Zelda, and together the two would hatch a plan to defeat Ganondorf by acquiring the Triforce, the mystical relics that helped to preserve the land and make it flourish after the goddesses created Hyrule. The Triforce was also the object of Ganondorf's desires, as the mystical triangles were able to grant any wish the holder of the relic desired. Link and Zelda decided to get to the Triforce before Ganondorf by getting to the Triforce first. To access the Sacred Realm (where the Triforce has been stored by the gods), Link must locate two more sacred stones, the Goron's Ruby and the Zora's Sapphire. Together with the Kokiri Emerald, Link and Zelda are able to open the Door of Time. When Link draws the fabled Master Sword from it's pedestal from behind the door of time, he opened the Sacred Realm and access the Triforce.However, Ganon managed to get the Triforce before Link and Zelda, and with his first wish, the dark wizard declared himself the new ruler of Hyrule.
When Link returns to consciousness, he finds himself inside the fabled Chamber of Sages. Inside, he is given his next task by Rauru, the Sage of Light. In order to combat Ganon and deliver Hyrule from evil, Link must awaken the other 5 sages, denizens of Hyrule that must take on the mantle of protectors of the Triforce and Hyrule. Only Link, the legendary Hero of Time(with the power to travel between the past and future) can defeat Ganondorf's evil forces. With the power of the awakened Sages, Link would be able to seal Ganondorf away inside the Sacred Realm for all time.
Upon obtaining all 6 of the Sage Medallions (designators that the sage has been awakened), Link learns that Ganondorf only managed to grab one piece of the three pronged Triforce. Ganondorf possessed the Triforce of Power, while Link himself possessed the Triforce of Courage. The Triforce of Courage would help give Link the strength to rescue the Princess Zelda and defeat Ganondorf once and for all.
Princess Zelda/Shiek
The titular character of the Legend of Zelda series, Princess Zelda is a member of Hyrule's royal family. The young princess is the only member of her family that suspects Ganondorf's treachery, fearing that his true interests are to take control of the Triforce(which the Royal Family is sworn to protect).Link first meets Princess Zelda at the behest of the Great Deku Tree. His task was to take the Kokiri Emerald to the Princess. After sneaking his way into the castle and avoiding guards in the Castle Royal Gardens, Link finally makes his way into Zelda's room and private garden. At first, Zelda was surprised that the young boy had managed to sneak past the guards, but when she discovers that Link had arrived in the Castle from the forest, and had a fairy companion, Zelda remembered the dream she had of the boy emerging from the forest with a fairy, and was convinced that Link was the one destined to help her keep the Triforce away from Ganondorf. Zelda tells Link of her fears about the dark wizard, and together, the two children hatch a plan to protect the Triforce from Ganondorf's evil.
To open the Door of Time and Access the Sacred Realm, the pair would need to play the Song of Time on Zelda's greatest treasure, the Ocarina of Time, passed down throughout the Royal Family.
However, before Link and Zelda use the Sacred Stones to open the Door of Time, Ganondorf begins his coup in Hyrule Castle and chases the Princess and her guardian Impa from the Castle. As they cross the gate to Hyrule Castle Town, Zelda throws the Ocarina of Time into the moat for Link to recover, imbued with a secret message from the princess that teaches Link how to play the Song of Time. The young Princess Zelda won't be seen again until the player has completed the game.
When Link awakens in the Temple of Time seven years in the future, he is greeted by the mysterious Skiek, the last surviving member of the Shiekas, a tribe dedicated to the protection of the royal family. Shiek describes to Link the new world, one controlled and maintained by Ganondorf from the safety of Hyrule Castle. Sheik points Link towards the first Sage, the Sage of the Forest, and gives Link hints about the tools he will need to help save and awaken the various Sages. Shiek will eventually teach Link special "warp" songs that will instantly whisk the Hero of Time to the entrance of the five dungeons, or send him back to the Master Sword's pedestal at the Temple of Time, making the navigation of Hyrule much easier.
After Link awakens all six stages, he returns to meet Shiek at the Temple of Time. Shiek tells Link that, altthough Ganondorf was the ruler of Hyrule, his victory of the land was not complete. Ganondorf only posessed one piece of the Triforce, the Triforce of Power. Link himself possessed the Triforce of Courage. The Triforce of Wisdom, on the other hand, was bound on the hand of a mysterious "seventh sage", the leader of the other six. To Link's (and the player's) shock, Shiek removes his mask and vestments, and reveals himself to be none other than the Princess Zelda! Her disguise was a ruse to keep the Princess out of Ganondorf's clutches to protect the Triforce of Courage. As the legendary Seventh Sage, Zelda uses her power to grant Link a weapon that could would the Evil King Ganondorf, the mystical Arrows of Time, that could penetrate any darkness and fill it with light. However, upon revealing her true self, Ganondorf captures the Princess and brings her to Hyrule Castle. Only Link can
Navi
Navi is the secondary character that the player controls throughout the game with the new and inovative Z-Targeting mechanic. When the player presses and holds the Z-button, Navi will float over the neariest target in order to keep the players attacks directed to that object or enemy. As well as being a part of a mechanic, Navi is also one of the first characters to have voice acting. She will occasionally yell out "Watch Out" if there is something you need to....well, watch out for. She also says "Hey" when she has something important to tell Link, followed by a "Listen" when the player presses the Up C-button. After doing so Navi will give a hint as to what you should be doing next in terms of the story line, just incase you are lost.
Ganondorf
Ganondorf (aka Dark Lord, Great King of Evil, and Man from the West) is the main villain in Ocorina of Time as well as most of the other Zelda games. Ganondorf is from the Gerudo Tribe which is made up primarily of women except for their King and is located in the desert to the west of Hyrule. Ganondorf came to power by simply being the chosen male child to be born every hundred years. He then uses his status as King of the Gerudo to make peace with the King of Hyrule and become an adviser to the king. As a young child Princess Zelda senses something disshonest and evil about Ganondorf as he is making a truce with her father. It is through this suspicion that Princess Zelda recruits Link to help her keep Ganondorf from achieving his goal, whatever it may be. Little do they know that Ganondorf will actually use Link as a pawn to get to the triforce.
Bosses
As a child
- Queen Gohma
Parasitic Armored Arachnid
Boss of Ocarina of Time’s first dungeon, Gohma was the prime source of parasitic infestation within the ’s fatherly protector, The Great Deku Tree. Link quickly learned to strike Gohma with his trusted slingshot when the creature’s cyclopic eye turned red to stun and prevent her from birthing new Gohma Larvae. While Gohma was stunned, Link drew his sword and finished off this foul beast, leaving behind little else but a pile of ash. Alas, poor Deku Tree, the quest had been "doomed before it started...".
- King Dodongo
Infernal Dinosaur
Goron City was facing starvation upon Link's arrival and the player later discovered the source was all tied to King Dodongo settling his burrow deep within the local cavern feeding-ground. Link relied on his newly acquired bombs this time around to stun the cavern’s boss. By throwing a lit bomb inside the dinosaur’s mouth, Link avoided a vortex of flame and was able to get in a sword slash before the creature recovered. Following this tactic, Link victoriously roasted the King in his own lava pit.
- Barinade
The Bio-Electric Anemone was the creature that tortured Lord Jabu Jabu. With the earlier aquired boomerang, Link must slay each jellyfish guirding Barinade to expose it's body. The mighty Anemone is then vulnerable to Links Kokiri sword. Several repeats of striking Barinade's body cause the monster to be no more. Throughout the fight, Barinade will shoot short bursts of electricity at Link, to avoid this, plenty of movement is crucial to keep distance from the powerful electricity. The reward for defeating Barinade is The Spiritual Stone of water.
- Phantom Ganon
Phantom Ganon is the mysterious guard of the Forest Temple created by Ganondorf. The battle against the Phantom takes place in a circular room with many identical paintings. At the beginning of the fight, Ganon (mounted on a ghostly horse) will jump into one of the paintings and ride deep into it. He will then ride back towards Link from a random painting and will often use a decoy in a different painting. The painting that creates a purple ripple is the one he will jump out of. A quick strike from the fairy bow will send Ganon back into the paintings. After this is repeated several times, Phantom Ganon will leave his horse and fire bursts of energy at Link who must deflect them with either his Master Sword or a bottle. After the energy hits Ganon he will fall to the floor. He is now vulnerable to a sword attack. When this has been repeated Phantom Ganon will be no more.
- Volvagia
The enormous flaming dragon that was revived by Ganondorf to guard the Fire Temple. The fight takes place on a small platform with nine pits on it and Link must play a Whack-A-Mole style fight to defeat the dragon. At the begining of the fight. Volvagia will enter one of the pits and pop out of another. Using the Megaton Hammer, Link must pound Valvagia's head to stun it. Then, using the master sword, a strike at the beast will cause it to either retreat to another pit or take flight. If it's the latter, Volvagia will fly out of the pit and cause boulders to fall from the ceiling and unleash a fiery breath before entering a pit. Then repeat the Whack-a-Mole technique to further damage Volvagia and eventually defeat it.
- Morpha
The strange aquatic creature with enormous strength has complete control of the water in the room it is in. This creature is the reason for Zora's domain freezing over and the state of lake Hylia. Morpha itself is the Nucleus (the red ball), Link must use his Hookshot to pull the nucleus out of the water and onto dry land. Then he must be hit with the Master Sword. Do this quickly as Morpha can summon water "tentacles and limbs" to attack and the Nucleus will try to hop back into the water. Avoid the tentacles and repeatedly pull out and strike the nucleus to defeat Morpha and retrieve the Water Medallion.
- Bongo Bongo
Bongo Bongo is the strange, cycloptic shadow spirit that was once imprisoned at the bottom of the Kakariko Village Well. When Ganandorf came to power, the spirit escaped the Well and entered the Shadow Temple. The battle against Bongo Bongo takes place on a giant bongo, the drum is surrounded by a poisonous liquid that should be avoided. At the start of the fight, Bongo will turn invisible. To know where he is going, the Lens of Truth can be used to see him, although it should be used sparingly. To defeat him, fire an arrow at each of Bongo's disembodied hands to disable them, he will then charge at Link. Hit his eye with an arrow at this point and he will become stunned. Using a well timed quick spin attack, strike the eye of the creature repeatedly. Repeat this as many times as required to defeat Bongo Bongo.
- Twinrova
Koume, the sorceress of flame and Kotake, the sorceress of ice are the two guardians of the Spirit Temple. The two Gerudo witch sisters are both the surrogate mothers of Ganondorf and can combine to become a more powerful witch known as Twinrova. To defeat the witches, Link must use the mirror shield to redirect the witches' magical attacks on each other (direct the fire attack against Kotake and vice versa). When this has been done several times to each of the witches they will eventually combine. This time Link will fight a single being. Twinrova will fire either of the two elements (fire and ice) at a time. Link must use the mirror shield to absorb any element and continue to absorb two other shots of the same element. Once three spells of the same element have been absorbed, the shield will fire it's own spell, redirect this at the sorcerer and she will fall. She will now be vulnerable to the master sword. Use preferebly a jump attack or a quick spin attack. Repeat this process several times to conquer the witch.
- Ganondorf
The great king of evil follows a similar battle pattern to that of Phantom Ganon. The Gerudo king will summon waves of darkness so Navi can no longer target him (let's be honest it's not a huge loss). Ganondorf will be flying above a central platform. He will then cast a lightening bolt at Link, which must then be hit away with the master sword like phantom ganon. Ganondorf will then stunned for a short amount of time. Use the bow to fire a light arrow at the King and he will fall to the ground. Now he is vulnerable. Link must leap over to him and attack with the sword, the strongest methods should be used to attack ie.Spin attack, jump attack. This will have to be done several times. If the supply of arrows or magic is down, there are a supply of pots at the base of the tower. When the final sword strike is blown, Ganondorf will be finished...for now.
- Ganon
Reception
The Legend of Zelda : Ocarina of Time received universal critical acclaim and had a huge commercial success. It was the best selling game of 1998, with up to 2.5 million sales, even though it was released only 39 days before the end of the year. The game was praised for the intuitive controls, depth, and wonderful story. The games received Perfect 10 scores from numerous websites and magazines and won many Game Of The Year Awards. Ocarina of Time has often been called the greatest game of all time and to this day remains a classic.Dungeons
The game has you go through many different dungeons as both an adult and kid.Kid Dungeons
Deku Tree
You enter this dungeon almost within the first twenty minutes of playing. You gain access after gaining a shield and sword. Before that a kid blocks your path. The reason you go here is because The Great Deku Tree wants to speak to you. You will find slingshot here. The boss is the Queen Gohma. Upon defeating her you will gain your first Spiritual Stone. Dodongo's Cavern
You find this dungeon by going to Goron City. You will meat the King and he lets you know that Ganondorf has closed the entrance to Dodongo's Cavern, cutting off their food supply. You have to go in and kill the King Dodongo. Once you do that, you will gain your second Spiritual Stone.Jabu-Jabu's Belly
This is the third dungeon before you become an adult. After finding a letter in a bottle from Ruto you are allowed to enter Jabu-Jabu from her father. In there you will gain the boomerang. Once you defeat Barinade. You will gain the last Spiritual Stone, and with that you become an adult.Adult Dungeons
Forest Temple
The Forest Temple is the first dungeon as an adult. You go there to save Saria, your childhood friend. Here you will have to find four Poe's and kill them in order to move on to the boss. The boss in this temple is Phantom Ganon. Once you defeat Phantom Ganon you will gain your first Sage. You gain the bow here.Fire Temple
The Fire Temple is the second dungeon as an adult. You must have the Goron Tunic for this Temple or you will die from the heat. You gain the sledgehammer here. After you defeat Volvagia, you will gain your second Sage.Water Temple
The Water Temple is the third dungeon as an adult. You must also have the Zora's Tunic or you will drown and the iron boots so you can sink. This temple takes a good amount of skill do to it's challenge. You gain the long shot here. You also fight a dark version of yourself. When you defeat the final boss, Morpha, you will gain your third Sage.Shadow Temple
The Shadow Temple is the fourth dungeon as an adult. The boss is Bongo Bongo and once you defeat him you gain your fourth Sage.Spirit Temple
The Spirit Temple is the fifth dungeon as an adult but also have to be a kid to do most of the level. You have to cross a desert to get there. Once there you will gain the Mirror Shield. The boss is Twinrova. Once you defeat them you will gain your fifth and final Sage.Ganon's Tower
The last dungeon in the game. To gain entrance to it you use the power of all the Sage's to make a walkway. You will first fight Ganondorf himself. After a couple of hit he will cause the place to crumble. After you escape, he will turn into Ganon. After defeating him you save all of Hyrule.Equipment
Swords
- Kokiri Sword- It's found in Kokiri Forest, when you are training in the beginning of the game. You can only use this sword in kid form.
- Master Sword- You gain the Master Sword after you gain all the Spiritual Stones as a kid. It is much stronger then the Kokiri Sword and can only be used as an adult
- Giant's Knife/Biggoron's Sword- These swords are both unique. The Giant's Knife breaks easily but the Biggoron's Sword does not. You have to use two hand to hold them making it hard to defend yourself.
Shields
- The Deku Shield- You gain this shield after you gain the Kokiri Sword. You need both in order to enter your first dungeon. The Deku Shield is wooden which makes it very fragile and it can burn easily. This can only be used in kid form.
- Hylian Shield- You can gain this shield in the town out side of the castle. You can use this as a kid but it is to heavy to lift. So you can not block and attack at the same time. Once you are an adult, you can block and attack with it.
- Mirror Shield- You gain this shield in the Spirit Temple. It's basically the same as the Hylian Shield, but it can reflect magic and light.
Tunics
- Kokiri Tunic- The Kokiri Tunic is the slandered Tunic. You can wear it both as a kid and adult.
- Goron Tunic- The Goron Tunic can be found in Goron City, in it's shop. You can only wear it as an adult. It protects you from heat.
- Zora Tunic- The Zora Tunic can be found in the Zora's Shop. You can only wear it as an adult. It allows you to go deep underwater for unlimited amount of time.
Boots
- Kokiri Boots- Both adult and youth forms can wear the Kokiri Boots. They are the main foot wear. You'll wear them for most of the game.
- Iron Boots- The Iron Boots can be found in the Ice Cavern. They are used to allow adult Link to sink to the bottom of a body of water or to stay on Link's feet when confronted with strong fans.
- Hover Boots- The Hover Boots can be found in the Spirit Temple. They can be used to hover over empty areas. Though they only do that for a short period of time.
Storage
- Deku Seed Bag- This is used to store your deku seeds for your slingshot. The amount you can hold can go up. Only used as a child.
- Quiver- This keeps your arrows for your bow. This also can be upgraded. It can only be used as an adult.
- Bomb Bag- This is what holds your bombs, both regular and Bombchus. It is used by both kid and adult Link. It can be upgraded.
Others
- Deku Nuts- These are one of the first weapons you find in the game. They usually stun enemies. They can be used both as a kid and adult.
- Fairy Bow- This replaces the slingshot. You get this in the Forest Temple. It can only be used in adult form.
- Hookshot- You gain this by winning a race in the Graveyard. It allows you to grab a hold of objects and enemies far away. Though the range is limited.
- Longshot- You can find it in the Water Temple. This does the same job as the Hookshot, but it can reach much much farther.
- Deku Stick- Along with the Deku Nuts they are one of the first weapons you find in the game. They can be used to help light things on fire. They break easy in combat.
- Fairy Slingshot- This the kid version of the Bow. You find it in the Great Deku Tree. It does almost the same tasks as the bow.
- Megaton Hammer- This hammer is found in the Fire Temple. It is used to smash rusted blocks and smash enemies.
- Ocarina of Time- Zelda throws it at you in one of the games few cut scenes. It replaces your Fairy Ocarina that Saria gave to you. Though the Ocarina of Time allows you to open the Door of Time.
- Lens of Truth- Found in the well at Kakariko Village. It is used to help find hidden objects. You can only get it in kid form. But can be used by adult and kid link.
Bottles
In Hyrule there are 4 empty bottles that can be found, which are extremely rare and very useful.
Bottle 1: Bottle 1 can be retrieved in Kakariko Village as a kid. The woman near the graveyard known as Anju has lost her cuccos. Once all of them have been returned she will reward Link with an empty bottle.
Bottle 2: As a kid, at Lon Lon Ranch Talon will be in the first building on the left when entering the Ranch. He has a game in which Link has to find 3 special cuccos. Once this challenge is completed bottle 2 will be obtained.
Bottle 3: This bottle is the only one that must be found in the main quest. In Zora's domain, Link will have to go through a gate that takes him to Lake Hylia.On the lake floor is Bottle 3.
Bottle 4: The hardest bottle to obtain. As an adult go to the guardhouse in Hyrule Castle town. The guy in there will ask for Link to Capture Big Poes and give them to him. After all 10 have been caught he will reward Link with the final bottle.
Big Poe locations in Hyrule field:
* Entrance to Lon Long Ranch
* Ledge looking at stairs to Kakariko Village
* Path to Hyrule Castle Town, near sign
* Tunnel to Kokiri Forest
* Around a boulder in the eastern field
* South of that boulder, by trees
* Entrance to Gerudo Valley, by the tree
* Split in the path to Gerudo Valley
* River west of Hyrule Castle Town
* Fence to Lake Hylia
Biggoron's Sword Trade Sequance
Biggorons Sword is probably the strongest weapon in the game and unlike the Giant's Knife, this sword is unbreakable. In order to complete this difficult trade sequance it will be useful if you have the Sun Song, have Epona and have Blue fire (found in the Ice caves). Ocarina warping is not allowed.
* First head to Kakariko village and speak to the Cucco lady. She will give you a pocket cucco. Go to the house near the stairs and wake Talon with the cucco. Once oyu have done this head back to the Cucco lady and she will swap the pocket cucco for a blue one called Cojiro.
* Take Cojiro to the Lost Woods and take the first left. The owner of Cojiro will be sitting by a stump. Wake him and give him Cojiro and he will give you the Odd Mushroom.
* You will have a time limit for this next task. The mushroom must be brought to the strange woman in the back area of the potion shop. Get to the potion shop in Kakariko village as quick as possible using Epona. In the shop go through the exit to the left and take the stairs up to the house. In exchange for the mushroom she will give you the Odd Potion.
*Return to the person who you gave Cojiro to and in his place will be a Kokiri. Hand the Kokiri the Potion and you will be given the Poacher's Saw.
* Travel on Epona all the way to Gerudo Valley. Give the saw to the man standing outside the tent and he will give you a Broken Sword.
* Now take the sword to the top of Death Mountain and talk to the huge Goron, Biggoron who will be rubbing his eyes in irritation. He will give you The Prescription. He tells you if you can get him eyedrops he will make you a sword.
* Take the prescription to King Zora in Zora's Domain (unfreeze him with blue fire if you haven't already done so) and show him the prescription. He will give you the ingrediants for the eyedrops, the Eyeball Frog.
* Now you must be very quick. Take the Frog all the way to the man in the lab in Lake Hylia. Using Epona and knowing your way around Hyrule field will give you the best chance of achieving this in time. After a short conversation with the man he will make you the Eyedrops.
* This is the harderst part (Don't worry if you don't make it you will just start back at the lab in Lake Hylia), Go to the top of Death Mountain again and give them to Biggoron when you make it. He will use them straight away and give you the claim check, he says in 3 days he will give you the sword.
* Play the sun song 6 times to make the 3 days pass and show Biggoron the claim check which he will exchange for the Biggoron's Sword at last. It was an effort but the sword is definitely worth it.
| Game Name | The Legend of Zelda: Ocarina of Time |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
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| Original US Release |
Nov. 23, 1998
need a fuzzy date? |
| Original US Release |
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| Aliases |
OOT LOZ:OOT |
a list of 38 items by BikoBiko
a list of 77 items by Nonsense88
a list of 26 items by EVO





















































































