Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 4 releases. Released Feb 27, 2001
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A location or scenery that is reminiscent of fall. Autumnal settings involve trees shedding their leaves and usually feature yellows, browns and reds.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Enemies that can be damaged by placing explosives in their mouth.
Some games have inspired the creation of literature.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Business Scrubs are Deku Scrubs that try to sell certain items to Link.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games which have served as the basis of a comic book or vice versa.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A Darknut is a armored, knight-like enemy in the Legend of Zelda series. Their weak point is in the back.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The Deku are group of creatures made of wood from the Legend of Zelda series.
Various franchises release "versions" of the same game. These games are basically the same, but each one lacks something the other has.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
From The Legend of Zelda series, dodongos are large, lizard-like enemies that are usually found in caves and mountainous environments. They are not fond of smoke.
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