If you've played Zelda Phantom Hourglass, you probably know what I'm referring to. Because of this one part, the game and the 2DS model, either of them must "take the blame" as it were, and be consider flawed. But it can't be 2DS because we know for a fact the 2DS is awesome, not to mention the 2DS just came out.
But I was brainstorming ways Nintendo could address this:
a) 2DS comes preinstalled with a patch that removes this puzzle from the game, and/or release a 3DS system update that removes this puzzle from the game. (or somehow detect whether you are using a 2DS or not) This is probably the most ideal solution possible, and it would pretty much shut this thread down.
b) Make it so 2DS can't play Phantom Hourglass. While this would technically solve the issue, it does so at the expense of the 2DS, so I dislike this idea.
c) Make it so ALL 3DS models can't play Phantom Hourglass. This is much preferred.
d) Make the 2DS come with several inserts and/or pamphlets explaining the sleep button and that it mimics closing the 3DS on other models. The inserts should feature drawings of Link and Linebeck, Link could be using a 3DS in one of them, and one of them could say "Remember, the sleep switch is the equivalent of STAMPING a 3ds shut!" with a cartoon drawing of a 3DS being closed. (Link could be the one closing it) Besides simply beating it into the 2DS owner's head, the 2DS owner would have to ponder the sheer oddity of all this, further ensuring they are unlikely to forget when the time comes.
e) Release Phantom Hourglass on the eshop for free. This will result in that particular "puzzle" being common knowledge, so everyone will have heard of it. Although this doesn't even qualify as a solution, so I don't know why am I listing it.
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