Does this game get better?

#1 Posted by GlutenBob (143 posts) -

I just got done dowsing those Kiwi..whatever..creatures for that big kiwi...and got the slingshot. Its been atleast 2 1/2 hours now and its feeling rather tedious. I remember Twilight Princess picked up much faster and felt much more epic in scale.

So my question is, does this game pick up? is there a dark theme to this game like the infinitely awesome Twilight Realm? Im not feeling this game yet. I really hope it picks up and blows my mind.

#2 Posted by Jasta (2217 posts) -

From what Patrick said on one of the recent bombcasts it takes about 5 hours to get into the full swing of things.

Stick in there. =P

#3 Posted by Legend (2649 posts) -

Yes.

#4 Posted by benspyda (2030 posts) -

Nope, it's complete garbage.

Just kidding. Yea the bomb guys said that it takes quite a few hours to get interesting.

#5 Posted by GlutenBob (143 posts) -

@Jasta said:

From what Patrick said on one of the recent bombcasts it takes about 5 hours to get into the full swing of things.

Stick in there. =P

5 hours of tedious gameplay? Nintendo better step their shit up for the next gen....or just give all their Zelda and metroid projects to Retro.

#6 Posted by Black_Rose (7785 posts) -

Yeah those parts are rather boring, but so were the monkey searching bits of Twilight Princess. I wouldn't say 5 hours, but it picks up once you enter the forest temple.

#7 Posted by Jasta (2217 posts) -

All the people I've spoken  to who have completed the game said the same thing about it taking so long to pick up, but not one of them regretted seeing the game through to the end. You're right though, Vinny had the same complaints about it on last weeks podcast. There has to be a better, quicker way to introduce the mechanics to people who already know how to play a Zelda game.

#8 Posted by GlutenBob (143 posts) -

@Jasta said:

All the people I've spoken to who have completed the game said the same thing about it taking so long to pick up, but not one of them regretted seeing the game through to the end. You're right though, Vinny had the same complaints about it on last weeks podcast. There has to be a better, quicker way to introduce the mechanics to people who already know how to play a Zelda game.

This is reassuring. Thank you.

#9 Posted by GunstarRed (5022 posts) -

I feel like one of the few people that had no problem with how long it took to pick up. Possibly the novelty of being the first game I bought for my Wii or the mood I was in. As someone thats only ever used the Wii for a handful of hours playing Mario Galaxy on my sisters console a few years back I felt like all of the tutorial stuff was coming at the right pace. The game definitely does pick up though. There isn't really a dark theme or whatever though.

#10 Posted by GlutenBob (143 posts) -

good news...i love this game. Once you hit the first temple things start to open up. This game is really good, but not better than TP.

#11 Posted by DeF (4799 posts) -

Once you get the beetle it starts to get interesting. Slightly less "Hey, let me tell you about this thing called breathing. It helps you stay alive" And you finally have to switch on your brain for a few puzzles. Starting with the next area, it gets really cool.

But yes, it definitely takes too long and everybody talks way too much. But that's always the problem with Nintendo games that have a lot of text ... (bad flashbacks to Golden Sun: Dark Dawn...)

#12 Posted by Tireyo (6409 posts) -

@DeF said:

Once you get the beetle it starts to get interesting. Slightly less "Hey, let me tell you about this thing called breathing. It helps you stay alive" And you finally have to switch on your brain for a few puzzles. Starting with the next area, it gets really cool.

But yes, it definitely takes too long and everybody talks way too much. But that's always the problem with Nintendo games that have a lot of text ... (bad flashbacks to Golden Sun: Dark Dawn...)

I think compared to other games, Zelda is rather light on text. Other Nintendo games overdo it on the mono-logging. =-P

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