Listening to Patrick talk about how "engaging" the combat is in Skyward Sword, I decided to go out and pick up the game. I knew this would be the only way I could get into a Zelda game: combat that is interesting and unique and engaging.
On paper, the system seems really, really cool. And at first, it totally is.
But, once you get comfortable with the idea of 1:1 sword controls, it feels kind of false. The issue behind this is the way the game does the same thing every other motion controlled game: it doesn't just see your motions as 1:1 and then figure out how those motions should interact with objects or enemies or what have you, instead it waits for a particular input, and sees it as an input. So when you swing hard enough, you are essentially hitting a button, with the modifier of the direction of the swing.
But, even that isn't one to one. Because of things like the lag of the Wii remote and a poor sensativity to particular kinds of motion, and because of the fact that where the sword is on screen when the "swing" is detected has more to do with the direction of the swing than the direction of your swing makes the combat feel really clumsy. I will raise my hand to one side, then bring it down in a strike, but end up making a completely different strike because of the way the game handles actual attacks.
On top of that, I feel like there are a lot of enemies that INSTANTLY switch to the side you attack at exactly the right moment to block you. A particularly frustrating issue when any blocked swings damage and can potentially kill you.
When Patrick talked about 1:1 motion controls and how you feel like you are really swinging that sword, I feel like maybe my expectations were off, but I also feel like there was some pretty extreme exaggeration going on. It doesn't feel intuitive. It feels really awkward and ham stringed most of the time.
Anyone else feel like the game does a really poor job of seeing your swings properly because of the way it decides the in game swing vs the real swing you actually performed?