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    The Legend of Zelda: Breath of the Wild

    Game » consists of 16 releases. Released Mar 03, 2017

    The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

    Gamepad functions in the new Zelda game

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    deactivated-15135

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    So now that it's been revealed, let's make some predictions/wishes for the gamepad functionality in the new game. What would you like to see the gamepad used for, maps, item selection, anything else?

    I always thought it would be cool to control navi or some other fairy independently from Link. I'd like to be able to send her off to check out distant objects using a touchscreen map.

    Realisticly though, I imagine we'll be drawing boomerang paths or some other such stuff.

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    matt_f606

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    Prediction: Map and inventory

    Wishes: Like you say, some sort of sending a minion off to other parts of the world or perhaps some sort of interaction with puzzle objects, maybe locks and room-wide puzzles.

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    Tom_omb

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    Map, Inventory, and off screen play. They may not be the most original uses, but they work well.

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    Dixavd

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    Whoever is the "Navi" of this game, make them speak through the game pad (so I can mute them)
    trololol.

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    LordAndrew

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    Map, inventory, off-screen play. Things that enhance gameplay. And no annoying gimmicks like drawing a path for the boomerang or blowing into the microphone.

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    wrighteous86

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    #6  Edited By wrighteous86

    Put all those annoying "my first video game" tutorial messages down there so I can ignore them and enjoy the game.

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    hylian

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    Maybe use it to scan for secrets

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