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Game » consists of 2 releases. Released Nov 16, 2000
Some rooms or items have twisted contortions, unnatural laws of gravity, or a generally confusing (yet working) architecture.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Bet a little or bet the house. How much you win depends on how much you wager.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Commonly reffered to as seagull, the gull is a (mostly) white aquatic bird known for its cheeky behaviour.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A gameplay mechanic allowing players to store their items and freely carry them around.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
Usually found in adventure games, when players combine two or more items to create one or more new items.
A reporter for a news-outlet, whether it be as a writer or photographer.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
An umbrella term for any sexual orientation or gender identity that is not straight.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Creatures that are usually part fish and part human.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
Sexual behaviour that deviates from the norms of society.
Many games feature the concept of alternate dimensions. These can include the Physical, Astral, Elemental, and Ethereal among others depending on the theology. RPG's sometimes utilize these planes as the realms of gods.
A person with the ability to travel to different planes of existence.
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