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Game » consists of 3 releases. Released Oct 26, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Sometimes movies are based on comic books, many of these movies go on to gain video game adaptations.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
This concept is for games in which at least one of the main characters is male.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
A mask that is either possessed or able to possess the wearer.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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