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Game » consists of 2 releases. Released Apr 25, 2005
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes one playable character just isn't enough.
A situation where it is hard to tell which parts of the game world can be interacted with, and which are just for show. Mostly associated with point-and-click adventure games, where players often respond by clicking wildly around the screen until they find something.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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