Follow

The Pinball Arcade

Game » consists of 6 releases. First released on Feb 09, 2012

The Pinball Arcade is a downloadable pinball game from FarSight Studios, the developers of titles such as "Pinball Hall of Fame: The Williams Collection."

Any other 360 users tired of waiting for Pinball Arcade DLC?

#1 Posted by SpaceInsomniac (2293 posts) - 11 months, 10 days ago

Well, you're going to have to keep waiting:

http://www.facebook.com/pinballarcade

The first table pack (Medieval Madness and Bride of PinBot) will be released for the PS Vita on June 12th, and for the PlayStation 3 on June 26th.
The second table pack (Cirqus Voltaire and Funhouse) will be released for the PlayStation 3 on June 26th and for the PS Vita on July 3rd.
We have been having difficulty getting Microsoft to approve the new tables for the Xbox 360. The problem centers around a little-known Microsoft limitation of 4 MB on the size of the title update for the game code. We can package the data for each table separately, but the code for the new tables is larger than 4 MB and must be in the update. We have finally convinced them to grant us an exception, so we'll be resubmitting all 4 new tables tomorrow and rolling them out to you just as quickly as we can. We'll announce the date when we know it.
The European versions of the PlayStation 3 and PS Vita games will reach the end of their certification cycles this week. We hope to have dates to report to you very soon.
Thanks to everyone for your patience as we work to get these released- we know how frustrating it is to not be able to play these great new tables. We apologize if sometimes it seems we're slow on releasing information, but we don't want to give you a date that turns out later to be wrong. We do read every post, email, and rant.

Fuck's sake, Microsoft! So you deny certification for some seemingly stupidly arbitrary reason, then you make an exception--which pretty much goes to show how pointless and stupid the denial was in the first place--and THEN instead of just uploading the damn update that has already been submitted TWICE, you force the developer to resubmit their update and go through the entire certification process a THIRD time!?

Pathetic.

#2 Posted by Hizang (8536 posts) - 11 months, 10 days ago

All this behind the scene stuff sucks, not just here but in multiple cases this stuff just gets in the way. In the end when it finally comes out people would have probably moved on, so its a shame.

#3 Posted by SpaceInsomniac (2293 posts) - 11 months, 10 days ago

@Hizang said:

All this behind the scene stuff sucks, not just here but in multiple cases this stuff just gets in the way. In the end when it finally comes out people would have probably moved on, so its a shame.

I personally won't be losing interest. These most of these tables are over 10 years old, and this is about the only way most of us are ever going to be able to play them. It is a shame that Far Sight studios is getting jerked around by MS so much, though.

#4 Posted by Driadon (2915 posts) - 11 months, 10 days ago

I'm glad Far Sight was able to move Microsoft forward. They work they do is fantastic, and I can't wait to hear from the 360 players about how awesome it is to play Medieval Madness.

#5 Posted by Dagbiker (6359 posts) - 11 months, 9 days ago

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

#6 Posted by CharAznable (596 posts) - 11 months, 9 days ago

Ugh, I just saw this on their Facebook page earlier. Really frustrated with the situation, this blows. The promise (or at least hope) of a steady stream of DLC tables is what made me buy the game. I just want Revenge From Mars, damn it.

On the bright side, I think I read that they achieved their Kickstarter goal to get the Twilight Zone table, and they're working on licensing Star Trek TNG next. So that's something.

#7 Posted by Nelander (174 posts) - 11 months, 9 days ago

While I would like them to release the tables as soon as possible, this kind of processes are needed for QA. yeah it might seem arbitrary to us, but I am sure there is reason that limitation was put in the first place. Through it is possible that reason is not as important now as bandwith access expands.

#8 Edited by SpaceInsomniac (2293 posts) - 11 months, 9 days ago

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

@Nelander said:

While I would like them to release the tables as soon as possible, this kind of processes are needed for QA. yeah it might seem arbitrary to us, but I am sure there is reason that limitation was put in the first place.

A fair amount of that "indie crap" is far better than the loads of XBLA titles.

As far my use of the word "arbitrary," when something is an important requirement one minute, and the next it's something that can be ignored and forgotten about, that strikes me as arbitrary. Either it should have never been a requirement, or an exception should not have been made. If this is important enough to delay DLC plans two months, it should be important enough for MS to refuse to make an exception concerning their certification policy.

And when the exact same DLC has to be submitted twice, that strikes me as an example of poor service.

On another note, if MS wanted to protect us from Far Sight studios in the first place, why didn't they deny Williams Hall of Fame Pinball certification when it shipped without friends leaderboards?

#9 Posted by Dagbiker (6359 posts) - 11 months, 9 days ago

@SpaceInsomniac said:

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

@Nelander said:

While I would like them to release the tables as soon as possible, this kind of processes are needed for QA. yeah it might seem arbitrary to us, but I am sure there is reason that limitation was put in the first place.

A fair amount of that "indie crap" is far better than the loads of XBLA titles.

As far my use of the word "arbitrary," when something is an important requirement one minute, and the next it's something that can be ignored and forgotten about, that strikes me as arbitrary. Either it should have never been a requirement, or an exception should not have been made. If this is important enough to delay DLC plans two months, it should be important enough for MS to refuse to make an exception concerning their certification policy.

And when the exact same DLC has to be submitted twice, that strikes me as an example of poor service.

On another note, if MS wanted to protect us from Far Sight studios in the first place, why didn't they deny Williams Hall of Fame Pinball certification when it shipped without friends leaderboards?

I was more referring to the Massagers, and I think the Ideas are good on a lot of them, but the execution is not always there.

#10 Posted by iAmJohn (5769 posts) - 11 months, 9 days ago

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

I do not see how Microsoft's 4 MB cap on patch and forced update sizes, an obvious carry-over from when they couldn't be sure that everyone with an Xbox has a hard drive, is one of the things keeping XBLA from devolving into Indie Games.

#11 Posted by Dagbiker (6359 posts) - 11 months, 9 days ago

@iAmJohn said:

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

I do not see how Microsoft's 4 MB cap on patch and forced update sizes, an obvious carry-over from when they couldn't be sure that everyone with an Xbox has a hard drive, is one of the things keeping XBLA from devolving into Indie Games.

Its not just that, but everything they force Game Devs to do.

#12 Edited by SpaceInsomniac (2293 posts) - 11 months, 9 days ago

@iAmJohn said:

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

I do not see how Microsoft's 4 MB cap on patch and forced update sizes, an obvious carry-over from when they couldn't be sure that everyone with an Xbox has a hard drive, is one of the things keeping XBLA from devolving into Indie Games.

To say nothing of the required 2 gigabyte update I was forced to install recently to continue playing Battlefield 3 online. I'm betting Microsoft didn't ask EA to resubmit that update twice, or miss their announced DLC release by over two months.

Seriously, there's no defending MS on this.

#13 Posted by iAmJohn (5769 posts) - 11 months, 9 days ago

@SpaceInsomniac said:

@iAmJohn said:

@Dagbiker said:

The thing is, without all these "Arbitrary" things, it just becomes Microsoft Indy Crap.

I do not see how Microsoft's 4 MB cap on patch and forced update sizes, an obvious carry-over from when they couldn't be sure that everyone with an Xbox has a hard drive, is one of the things keeping XBLA from devolving into Indie Games.

To say nothing of the required 2 gigabyte update I was forced to install recently to continue playing Battlefield 3 online. I'm betting Microsoft didn't ask EA to resubmit that update twice, or miss their announced DLC release by over two months.

Seriously, there's no defending MS on this.

EA did the same thing with Burnout Paradise numerous times. I wonder if there's some special treatment EA gets by virtue of them essentially using Xbox Live as a redirect to their servers and they end up hosting those downloads themselves.

#14 Posted by HumanityPlague (245 posts) - 11 months, 9 days ago

It is kind of annoying. I'd be happier if they actually fixed the tables they have in the game right now. The Ripley's table feels broken, especially two of the goals (Frog Multiball and get to Atlantis). Tales of Arabian Nights is still a bit busted (trying to get Harem Multiball), but it's better than in the original Williams Collection release. The biggest bug though is what happened with Theatre of Magic. I completed the Wizard goals and exited the table (via the system menu on 360). When I got back in the game I chose the Ripley's table, the game auto-saved and unlocked the "No Tilt" cheat. So, Ripley's has No Tilt and Theatre of Magic doesn't. It's kind of an odd problem. The people who are at FarSight are extremely un-communicative of any questions or concerns about their products as well.

#15 Edited by mason (207 posts) - 11 months, 9 days ago

When I first bought Pinball Arcade, I was rediscovering pinball and it had me completely obsessed for a good 6 weeks. Thanks in part to this game. After being strung along for months, now my excitement has downgraded from obsession to mild interest.

I have the PSN version, so at least I finally know it's coming on the 26th. But I've definitely lost my initial excitement. It's not out of any sense of entitlement. It's just that objectively, they missed their timing. With only 4 tables at launch, it's the promise of soon-to-come DLC that fed the obsession. That eventually dissipated as new games came along.

Now, I'm still looking forward to those tables, but I would have gotten a lot more out of them in May when I was most hungry for content.

edit:

As a small developer, Farsight have definitely have bitten off more than they could chew. Continuing to launch on every conceivable system (each with unique challenges), constantly launching new DLC (often failing), licensing future tables, producing new tables for DLC, patching graphical improvements, squashing platform specific bugs, keeping in touch with customers, etc. Seems like they barely have enough manpower to deliver everything they promise, so the quality continues to suffer. Things would be going a lot smoother if they were less ambitious.

#16 Posted by Berserk007 (137 posts) - 10 months, 3 days ago

bumping this up because god damn it I am sick of the run around, they have been and continue to be vague as to when the dlc will come. Latest news was mid July...well that's come and gone, and trying to find updated info on their Facebook page is a joke, the xbox dlc might as well not even exist according to how much effort they put in to keeping us informed. It's a real shame because they have a solid product, too bad their customer service can suck a dick.

#17 Posted by Shakey1245 (49 posts) - 10 months, 1 day ago

Welp . .

Unfortunately it's not going to be this week- we just got word the Microsoft rejected it AGAIN. This time it was for a single "bug"- if you download a new table to a memory card instead of your hard drive and then pull the card out of the 360 while attempting to load that table, the game becomes unresponsive (although you can still exit and restart- it hasn't crashed). This behavior was present in every other submission to them but they didn't flag it until now. We'll try to argue our way out of it, but unless we succeed we'll have to resubmit it once again. We're sorry for the continue delay- we're more frustrated about it than you are!

Pulling a memory card/USB stick out of a console while it is saving/loading can cause it crash. Who knew?

#18 Posted by SpaceInsomniac (2293 posts) - 10 months, 1 day ago

@Shakey1245 said:

Welp . .

Unfortunately it's not going to be this week- we just got word the Microsoft rejected it AGAIN. This time it was for a single "bug"- if you download a new table to a memory card instead of your hard drive and then pull the card out of the 360 while attempting to load that table, the game becomes unresponsive (although you can still exit and restart- it hasn't crashed). This behavior was present in every other submission to them but they didn't flag it until now. We'll try to argue our way out of it, but unless we succeed we'll have to resubmit it once again. We're sorry for the continue delay- we're more frustrated about it than you are!

Pulling a memory card/USB stick out of a console while it is saving/loading can cause it crash. Who knew?

Thank goodness for this delay. I pull the memory cards out while I'm saving my game all the time. Sometimes I save my game over and over again, while pulling the memory card in and out and laughing hysterically, and I demand that Microsoft never releases a game that prevents me from doing so.

Seriously, at this point, I think someone at Farsight Studios has either knowingly or unknowingly made an enemy with someone at MS certification. I can't think of any other reasonable explanation.

#19 Posted by KaneRobot (992 posts) - 6 months, 15 days ago

Here's their reason for the 360 being absolutely fucking abysmal on DLC for this game (from their Facebook page): Crave's bankruptcy messed things up for them.

The following is our X-Box announcement from our newsletter:

FarSight offers its apologies for the delays in releasing additional content for the Xbox 360 of Pinball Arcade. We want to assure 360 players that these delays are temporary and we fully intend to continue supporting this console. The issues are not the fault of Microsoft nor are they due to the title update procedure. The 360 is the only platform that we cannot publish on directly. Selling digital content requires a current Publishing License Agreement (PLA) with Microsoft to release games. We are working through complications regarding our publisher Crave Entertainment filing bankruptcy. At this moment, we are not able to submit new content. However, we expect to start rolling out the updates shortly and catch the Table Pack releases on 360 up to the other platforms within a few months.
Please Log In

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC